Move from clock_ticks to time.

This is recommended at <https://github.com/tomaka/clock_ticks>.
This commit is contained in:
Ms2ger 2015-12-07 11:03:13 -05:00
parent f5d05a39af
commit 2e40297885
6 changed files with 9 additions and 35 deletions

View file

@ -53,9 +53,6 @@ path = "../profile_traits"
[dependencies.util]
path = "../util"
[dependencies.clock_ticks]
git = "https://github.com/tomaka/clock_ticks"
[dependencies.ipc-channel]
git = "https://github.com/servo/ipc-channel"
@ -75,6 +72,7 @@ euclid = {version = "0.4", features = ["plugins"]}
serde = "0.6"
serde_macros = "0.6"
serde_json = "0.5"
time = "0.1"
unicode-bidi = "0.2"
unicode-script = { version = "0.1", features = ["harfbuzz"] }
url = "0.5"

View file

@ -4,7 +4,6 @@
//! CSS transitions and animations.
use clock_ticks;
use flow::{self, Flow};
use gfx::display_list::OpaqueNode;
use incremental::{self, RestyleDamage};
@ -17,6 +16,7 @@ use std::sync::mpsc::{Sender, Receiver};
use std::sync::{Arc, Mutex};
use style::animation::{GetMod, PropertyAnimation};
use style::properties::ComputedValues;
use time;
/// Inserts transitions into the queue of running animations as applicable for the given style
/// difference. This is called from the layout worker threads. Returns true if any animations were
@ -35,7 +35,7 @@ pub fn start_transitions_if_applicable(new_animations_sender: &Mutex<Sender<Anim
property_animation.update(new_style, 0.0);
// Kick off the animation.
let now = clock_ticks::precise_time_s();
let now = time::precise_time_s();
let animation_style = new_style.get_animation();
let start_time =
now + (animation_style.transition_delay.0.get_mod(i).seconds() as f64);
@ -73,7 +73,7 @@ pub fn update_animation_state(constellation_chan: &ConstellationChan<Constellati
}
// Expire old running animations.
let now = clock_ticks::precise_time_s();
let now = time::precise_time_s();
let mut keys_to_remove = Vec::new();
for (key, running_animations) in running_animations.iter_mut() {
let mut animations_still_running = vec![];
@ -145,7 +145,7 @@ pub fn recalc_style_for_animations(flow: &mut Flow,
pub fn update_style_for_animation(animation: &Animation,
style: &mut Arc<ComputedValues>,
damage: Option<&mut RestyleDamage>) {
let now = clock_ticks::precise_time_s();
let now = time::precise_time_s();
let mut progress = (now - animation.start_time) / animation.duration();
if progress > 1.0 {
progress = 1.0

View file

@ -23,7 +23,6 @@ extern crate azure;
#[macro_use]
extern crate bitflags;
extern crate canvas_traits;
extern crate clock_ticks;
extern crate cssparser;
extern crate encoding;
extern crate euclid;
@ -52,6 +51,7 @@ extern crate smallvec;
#[macro_use(atom, ns)] extern crate string_cache;
extern crate style;
extern crate style_traits;
extern crate time;
extern crate unicode_bidi;
extern crate unicode_script;
extern crate url;