webgl: Update texture test results

This commit is contained in:
Mátyás Mustoha 2020-04-20 12:52:59 +02:00 committed by Josh Matthews
parent 54b100b0f1
commit 2e8ef1bc0b
15 changed files with 31 additions and 268 deletions

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@ -0,0 +1,2 @@
[texture-size-limit.html]
expected: TIMEOUT

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@ -1,100 +0,0 @@
[bound-buffer-size-change-test.html]
[WebGL test #38: gl.getIndexedParameter(gl.UNIFORM_BUFFER_BINDING, 1) should be [object WebGLBuffer\]. Threw exception TypeError: gl.getIndexedParameter is not a function]
expected: FAIL
[WebGL test #23: gl.getIndexedParameter(gl.TRANSFORM_FEEDBACK_BUFFER_BINDING, 0) should be [object WebGLBuffer\]. Threw exception TypeError: gl.getIndexedParameter is not a function]
expected: FAIL
[WebGL test #4: gl.getIndexedParameter(gl.TRANSFORM_FEEDBACK_BUFFER_START, 0) should be 0. Threw exception TypeError: gl.getIndexedParameter is not a function]
expected: FAIL
[WebGL test #28: gl.getIndexedParameter(gl.TRANSFORM_FEEDBACK_BUFFER_START, 0) should be 4. Threw exception TypeError: gl.getIndexedParameter is not a function]
expected: FAIL
[WebGL test #22: gl.getIndexedParameter(gl.TRANSFORM_FEEDBACK_BUFFER_START, 0) should be 4. Threw exception TypeError: gl.getIndexedParameter is not a function]
expected: FAIL
[WebGL test #33: gl.getIndexedParameter(gl.UNIFORM_BUFFER_SIZE, 1) should be 12. Threw exception TypeError: gl.getIndexedParameter is not a function]
expected: FAIL
[WebGL test #16: gl.getIndexedParameter(gl.UNIFORM_BUFFER_START, 1) should be 0. Threw exception TypeError: gl.getIndexedParameter is not a function]
expected: FAIL
[WebGL test #7: gl.getIndexedParameter(gl.TRANSFORM_FEEDBACK_BUFFER_START, 0) should be 0. Threw exception TypeError: gl.getIndexedParameter is not a function]
expected: FAIL
[WebGL test #35: gl.getIndexedParameter(gl.UNIFORM_BUFFER_BINDING, 1) should be [object WebGLBuffer\]. Threw exception TypeError: gl.getIndexedParameter is not a function]
expected: FAIL
[WebGL test #37: gl.getIndexedParameter(gl.UNIFORM_BUFFER_START, 1) should be 16. Threw exception TypeError: gl.getIndexedParameter is not a function]
expected: FAIL
[WebGL test #39: gl.getIndexedParameter(gl.UNIFORM_BUFFER_SIZE, 1) should be 12. Threw exception TypeError: gl.getIndexedParameter is not a function]
expected: FAIL
[WebGL test #21: gl.getIndexedParameter(gl.TRANSFORM_FEEDBACK_BUFFER_SIZE, 0) should be 8. Threw exception TypeError: gl.getIndexedParameter is not a function]
expected: FAIL
[WebGL test #40: gl.getIndexedParameter(gl.UNIFORM_BUFFER_START, 1) should be 16. Threw exception TypeError: gl.getIndexedParameter is not a function]
expected: FAIL
[WebGL test #15: gl.getIndexedParameter(gl.UNIFORM_BUFFER_SIZE, 1) should be 0. Threw exception TypeError: gl.getIndexedParameter is not a function]
expected: FAIL
[WebGL test #25: gl.getIndexedParameter(gl.TRANSFORM_FEEDBACK_BUFFER_START, 0) should be 4. Threw exception TypeError: gl.getIndexedParameter is not a function]
expected: FAIL
[WebGL test #32: gl.getIndexedParameter(gl.UNIFORM_BUFFER_BINDING, 1) should be [object WebGLBuffer\]. Threw exception TypeError: gl.getIndexedParameter is not a function]
expected: FAIL
[WebGL test #14: gl.getIndexedParameter(gl.UNIFORM_BUFFER_BINDING, 1) should be [object WebGLBuffer\]. Threw exception TypeError: gl.getIndexedParameter is not a function]
expected: FAIL
[WebGL test #11: gl.getIndexedParameter(gl.UNIFORM_BUFFER_BINDING, 1) should be [object WebGLBuffer\]. Threw exception TypeError: gl.getIndexedParameter is not a function]
expected: FAIL
[WebGL test #36: gl.getIndexedParameter(gl.UNIFORM_BUFFER_SIZE, 1) should be 12. Threw exception TypeError: gl.getIndexedParameter is not a function]
expected: FAIL
[WebGL test #3: gl.getIndexedParameter(gl.TRANSFORM_FEEDBACK_BUFFER_SIZE, 0) should be 0. Threw exception TypeError: gl.getIndexedParameter is not a function]
expected: FAIL
[WebGL test #5: gl.getIndexedParameter(gl.TRANSFORM_FEEDBACK_BUFFER_BINDING, 0) should be [object WebGLBuffer\]. Threw exception TypeError: gl.getIndexedParameter is not a function]
expected: FAIL
[WebGL test #6: gl.getIndexedParameter(gl.TRANSFORM_FEEDBACK_BUFFER_SIZE, 0) should be 0. Threw exception TypeError: gl.getIndexedParameter is not a function]
expected: FAIL
[WebGL test #24: gl.getIndexedParameter(gl.TRANSFORM_FEEDBACK_BUFFER_SIZE, 0) should be 8. Threw exception TypeError: gl.getIndexedParameter is not a function]
expected: FAIL
[WebGL test #34: gl.getIndexedParameter(gl.UNIFORM_BUFFER_START, 1) should be 16. Threw exception TypeError: gl.getIndexedParameter is not a function]
expected: FAIL
[WebGL test #26: gl.getIndexedParameter(gl.TRANSFORM_FEEDBACK_BUFFER_BINDING, 0) should be [object WebGLBuffer\]. Threw exception TypeError: gl.getIndexedParameter is not a function]
expected: FAIL
[WebGL test #2: gl.getIndexedParameter(gl.TRANSFORM_FEEDBACK_BUFFER_BINDING, 0) should be [object WebGLBuffer\]. Threw exception TypeError: gl.getIndexedParameter is not a function]
expected: FAIL
[WebGL test #20: gl.getIndexedParameter(gl.TRANSFORM_FEEDBACK_BUFFER_BINDING, 0) should be [object WebGLBuffer\]. Threw exception TypeError: gl.getIndexedParameter is not a function]
expected: FAIL
[WebGL test #27: gl.getIndexedParameter(gl.TRANSFORM_FEEDBACK_BUFFER_SIZE, 0) should be 8. Threw exception TypeError: gl.getIndexedParameter is not a function]
expected: FAIL
[WebGL test #12: gl.getIndexedParameter(gl.UNIFORM_BUFFER_SIZE, 1) should be 0. Threw exception TypeError: gl.getIndexedParameter is not a function]
expected: FAIL
[WebGL test #13: gl.getIndexedParameter(gl.UNIFORM_BUFFER_START, 1) should be 0. Threw exception TypeError: gl.getIndexedParameter is not a function]
expected: FAIL
[WebGL test #34: gl.getIndexedParameter(gl.UNIFORM_BUFFER_START, 1) should be 256. Threw exception TypeError: gl.getIndexedParameter is not a function]
expected: FAIL
[WebGL test #37: gl.getIndexedParameter(gl.UNIFORM_BUFFER_START, 1) should be 256. Threw exception TypeError: gl.getIndexedParameter is not a function]
expected: FAIL
[WebGL test #40: gl.getIndexedParameter(gl.UNIFORM_BUFFER_START, 1) should be 256. Threw exception TypeError: gl.getIndexedParameter is not a function]
expected: FAIL

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@ -2,6 +2,3 @@
[WebGL test #17: areArraysEqual(dest, srcData) should be true. Was false.]
expected: FAIL
[WebGL test #16: getError expected: NO_ERROR. Was INVALID_OPERATION : after evaluating: gl.getBufferSubData(gl.COPY_WRITE_BUFFER, 0, dest)]
expected: FAIL

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@ -1,13 +1,7 @@
[methods-2.html]
[WebGL test #7: Property either does not exist or is not a function: vertexAttribI4i]
expected: FAIL
[WebGL test #1: Property either does not exist or is not a function: blitFramebuffer]
expected: FAIL
[WebGL test #12: Property either does not exist or is not a function: drawRangeElements]
expected: FAIL
[WebGL test #4: Property either does not exist or is not a function: copyTexSubImage3D]
expected: FAIL
@ -26,15 +20,3 @@
[WebGL test #0: Property either does not exist or is not a function: isContextLost]
expected: FAIL
[WebGL test #9: Property either does not exist or is not a function: vertexAttribI4ui]
expected: FAIL
[WebGL test #8: Property either does not exist or is not a function: vertexAttribI4iv]
expected: FAIL
[WebGL test #11: Property either does not exist or is not a function: vertexAttribIPointer]
expected: FAIL
[WebGL test #10: Property either does not exist or is not a function: vertexAttribI4uiv]
expected: FAIL

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@ -1,4 +1,10 @@
[read-pixels-from-fbo-test.html]
[WebGL test #43: Expected color = 187.51696199784095,0,255,178.5, was = 128,0,255,178]
expected: FAIL
[WebGL test #41: Expected color = 187.51696199784095,0,255,178.5, was = 128,0,255,178]
expected: FAIL
[WebGL test #86: Expected color = 716.0999999999999,0,511.5,3, was = 0,0,0,0]
expected: FAIL

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@ -1,25 +1,5 @@
[blitframebuffer-filter-outofbounds.html]
[WebGL test #4: framebuffer not complete]
expected: FAIL
[WebGL test #8: framebuffer not complete]
expected: FAIL
[WebGL test #1: framebuffer not complete]
expected: FAIL
[WebGL test #6: framebuffer not complete]
expected: FAIL
[WebGL test #3: framebuffer not complete]
expected: FAIL
[WebGL test #2: framebuffer not complete]
expected: FAIL
[WebGL test #7: framebuffer not complete]
expected: FAIL
[WebGL test #5: framebuffer not complete]
expected: ERROR
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

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@ -1,13 +1,5 @@
[blitframebuffer-outside-readbuffer.html]
[WebGL test #4: framebuffer not complete]
expected: FAIL
[WebGL test #1: framebuffer not complete]
expected: FAIL
[WebGL test #3: framebuffer not complete]
expected: FAIL
[WebGL test #2: framebuffer not complete]
expected: ERROR
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

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@ -1,25 +1,5 @@
[blitframebuffer-scissor-enabled.html]
[WebGL test #2: Framebuffer incomplete.]
expected: FAIL
[WebGL test #3: Framebuffer incomplete.]
expected: FAIL
[WebGL test #8: Framebuffer incomplete.]
expected: FAIL
[WebGL test #1: Framebuffer incomplete.]
expected: FAIL
[WebGL test #4: Framebuffer incomplete.]
expected: FAIL
[WebGL test #6: Framebuffer incomplete.]
expected: FAIL
[WebGL test #7: Framebuffer incomplete.]
expected: FAIL
[WebGL test #5: Framebuffer incomplete.]
expected: ERROR
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

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@ -1,71 +1,26 @@
[draw-buffers.html]
[WebGL test #44: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #49: attachment 4 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #43: attachment 6 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #38: attachment 1 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #51: attachment 6 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #50: attachment 5 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #48: attachment 3 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #42: attachment 5 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #40: attachment 3 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #39: attachment 2 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #46: attachment 1 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #47: attachment 2 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #52: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #41: attachment 4 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #39: attachment 2 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,255,0,0]
expected: FAIL
[WebGL test #52: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,255,255,0]
[WebGL test #44: attachment 7 should be 0,255,0,255\nat (4, 0) expected: 0,255,0,255 was 255,255,0,0]
expected: FAIL
[WebGL test #44: attachment 7 should be 0,255,0,255\nat (4, 0) expected: 0,255,0,255 was 255,0,0,0]
expected: FAIL
[WebGL test #42: attachment 5 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,255,255,0]
expected: FAIL
[WebGL test #50: attachment 5 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,255,255,0]
expected: FAIL
[WebGL test #51: attachment 6 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,0,0]
[WebGL test #43: attachment 6 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,0,255]
expected: FAIL
[WebGL test #47: attachment 2 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,255,0,0]
expected: FAIL
[WebGL test #41: attachment 4 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,255,0]
[WebGL test #50: attachment 5 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,255,0,0]
expected: FAIL
[WebGL test #43: attachment 6 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,0,0]
[WebGL test #52: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,255,255]
expected: FAIL
[WebGL test #51: attachment 6 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,0,255]
expected: FAIL
[WebGL test #41: attachment 4 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,255,0]
expected: FAIL
[WebGL test #46: attachment 1 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,255,0]
@ -80,6 +35,9 @@
[WebGL test #49: attachment 4 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,255,0]
expected: FAIL
[WebGL test #42: attachment 5 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,255,0,0]
expected: FAIL
[WebGL test #40: attachment 3 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,255,0]
expected: FAIL

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@ -1,16 +1,4 @@
[element-index-uint.html]
[WebGL test #51: should be 0,255,0,255\nat (1, 0) expected: 0,255,0,255 was 0,0,255,255]
expected: FAIL
[WebGL test #49: should be 0,255,0,255\nat (1, 0) expected: 0,255,0,255 was 0,0,255,255]
expected: FAIL
[WebGL test #20: should be 0,255,0,255\nat (1, 0) expected: 0,255,0,255 was 0,0,255,255]
expected: FAIL
[WebGL test #18: should be 0,255,0,255\nat (1, 0) expected: 0,255,0,255 was 0,0,255,255]
expected: FAIL
[WebGL test #27: getError expected: NO_ERROR. Was INVALID_OPERATION : after drawing]
expected: FAIL

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@ -5,9 +5,6 @@
[WebGL test #3: Framebuffer incomplete.]
expected: FAIL
[WebGL test #8: getError expected: NO_ERROR. Was INVALID_ENUM : If color buffers' type mismatch the type of fragment shader's outputs, geneate INVALID_OPERATION. Otherwise, it should be NO_ERROR]
expected: FAIL
[WebGL test #4: Framebuffer incomplete.]
expected: FAIL

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@ -1,7 +0,0 @@
[out-of-bounds-index-buffers-after-copying.html]
[WebGL test #9: should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,255,255]
expected: FAIL
[WebGL test #6: should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,255,255]
expected: FAIL

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@ -117,3 +117,6 @@
[WebGL test #183: getRenderbufferParameter did not generate INVALID_ENUM for invalid parameter enum: NO_ERROR]
expected: FAIL
[WebGL test #202: gl.getTexParameter(gl.TEXTURE_2D, gl.TEXTURE_IMMUTABLE_FORMAT) should be false (of type boolean). Was 0 (of type number).]
expected: FAIL

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@ -1,4 +1,5 @@
[tex-image-with-bad-args.html]
expected: TIMEOUT
[WebGL test #5: getError expected: INVALID_OPERATION. Was INVALID_ENUM : TexImage2D taking LUMINANCE_ALPHA/LUMINANCE_ALPHA/HALF_FLOAT]
expected: FAIL

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@ -1,16 +0,0 @@
[texel-fetch-undefined.html]
[WebGL test #4: should be 0,0,0,0\nat (0, 0) expected: 0,0,0,0 was 0,255,0,255]
expected: FAIL
[WebGL test #5: should be 0,0,0,0\nat (0, 0) expected: 0,0,0,0 was 0,255,0,255]
expected: FAIL
[WebGL test #3: should be 0,0,0,0\nat (0, 0) expected: 0,0,0,0 was 0,255,0,255]
expected: FAIL
[WebGL test #6: should be 0,0,0,0\nat (0, 0) expected: 0,0,0,0 was 0,255,0,255]
expected: FAIL
[WebGL test #2: should be 0,0,0,0\nat (0, 0) expected: 0,0,0,0 was 0,255,0,255]
expected: FAIL