Copy shaders from WR repo.

This commit is contained in:
Glenn Watson 2016-08-02 07:03:58 +10:00 committed by Ms2ger
parent e5f183a086
commit 2ebf8618c0
51 changed files with 1781 additions and 11 deletions

View file

@ -28,7 +28,7 @@ void main(void) {
lColorTexCoord.x <= 1.0 &&
lColorTexCoord.y >= 0.0 &&
lColorTexCoord.y <= 1.0 ?
Texture(sDiffuse, lColorTexCoord * sourceTextureUvSize + sourceTextureUvOrigin) :
texture(sDiffuse, lColorTexCoord * sourceTextureUvSize + sourceTextureUvOrigin) :
vec4(0.0);
// Alpha must be premultiplied in order to properly blur the alpha channel.