Copy shaders from WR repo.

This commit is contained in:
Glenn Watson 2016-08-02 07:03:58 +10:00 committed by Ms2ger
parent e5f183a086
commit 2ebf8618c0
51 changed files with 1781 additions and 11 deletions

View file

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#line 1
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
struct Blend {
uvec4 target_rect;
uvec4 src_rect;
vec4 opacity;
};
layout(std140) uniform Items {
Blend blends[WR_MAX_PRIM_ITEMS];
};
void main(void) {
Blend blend = blends[gl_InstanceID];
vec2 local_pos = mix(vec2(blend.target_rect.xy),
vec2(blend.target_rect.xy + blend.target_rect.zw),
aPosition.xy);
vec2 st0 = vec2(blend.src_rect.xy) / 2048.0;
vec2 st1 = vec2(blend.src_rect.xy + blend.src_rect.zw) / 2048.0;
vUv = mix(st0, st1, aPosition.xy);
vOpacity = blend.opacity.x;
gl_Position = uTransform * vec4(local_pos, 0, 1);
}