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Copy shaders from WR repo.
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parent
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51 changed files with 1781 additions and 11 deletions
28
resources/shaders/ps_rectangle_clip.vs.glsl
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28
resources/shaders/ps_rectangle_clip.vs.glsl
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#line 1
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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struct Rectangle {
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PrimitiveInfo info;
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vec4 color;
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Clip clip;
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};
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layout(std140) uniform Items {
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Rectangle rects[WR_MAX_PRIM_ITEMS];
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};
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void main(void) {
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Rectangle rect = rects[gl_InstanceID];
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VertexInfo vi = write_vertex(rect.info);
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vClipRect = vec4(rect.clip.rect.xy, rect.clip.rect.xy + rect.clip.rect.zw);
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vClipRadius = vec4(rect.clip.top_left.outer_inner_radius.x,
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rect.clip.top_right.outer_inner_radius.x,
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rect.clip.bottom_right.outer_inner_radius.x,
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rect.clip.bottom_left.outer_inner_radius.x);
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vPos = vi.local_clamped_pos;
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vColor = rect.color;
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}
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