Copy shaders from WR repo.

This commit is contained in:
Glenn Watson 2016-08-02 07:03:58 +10:00 committed by Ms2ger
parent e5f183a086
commit 2ebf8618c0
51 changed files with 1781 additions and 11 deletions

View file

@ -0,0 +1,28 @@
#line 1
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
struct Rectangle {
PrimitiveInfo info;
vec4 color;
Clip clip;
};
layout(std140) uniform Items {
Rectangle rects[WR_MAX_PRIM_ITEMS];
};
void main(void) {
Rectangle rect = rects[gl_InstanceID];
VertexInfo vi = write_vertex(rect.info);
vClipRect = vec4(rect.clip.rect.xy, rect.clip.rect.xy + rect.clip.rect.zw);
vClipRadius = vec4(rect.clip.top_left.outer_inner_radius.x,
rect.clip.top_right.outer_inner_radius.x,
rect.clip.bottom_right.outer_inner_radius.x,
rect.clip.bottom_left.outer_inner_radius.x);
vPos = vi.local_clamped_pos;
vColor = rect.color;
}