Copy shaders from WR repo.

This commit is contained in:
Glenn Watson 2016-08-02 07:03:58 +10:00 committed by Ms2ger
parent e5f183a086
commit 2ebf8618c0
51 changed files with 1781 additions and 11 deletions

View file

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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
//======================================================================================
// Vertex shader attributes and uniforms
//======================================================================================
#ifdef WR_VERTEX_SHADER
#define varying out
// Uniform inputs
uniform mat4 uTransform; // Orthographic projection
uniform float uDevicePixelRatio;
// Attribute inputs
in vec3 aPosition;
#endif
//======================================================================================
// Fragment shader attributes and uniforms
//======================================================================================
#ifdef WR_FRAGMENT_SHADER
precision highp float;
#define varying in
// Uniform inputs
uniform sampler2D sDiffuse;
uniform sampler2D sMask;
// Fragment shader outputs
out vec4 oFragColor;
#endif
//======================================================================================
// Interpolator definitions
//======================================================================================
//======================================================================================
// VS only types and UBOs
//======================================================================================
//======================================================================================
// VS only functions
//======================================================================================