Copy shaders from WR repo.

This commit is contained in:
Glenn Watson 2016-08-02 07:03:58 +10:00 committed by Ms2ger
parent e5f183a086
commit 2ebf8618c0
51 changed files with 1781 additions and 11 deletions

View file

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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
//======================================================================================
// Vertex shader attributes and uniforms
//======================================================================================
#ifdef WR_VERTEX_SHADER
in vec4 aColorTexCoordRectTop;
in vec4 aColorRectTL;
// box-shadow
in vec4 aBorderPosition;
in vec4 aBorderRadii;
in float aBlurRadius;
// blur
in vec2 aDestTextureSize;
in vec2 aSourceTextureSize;
#endif
//======================================================================================
// Fragment shader attributes and uniforms
//======================================================================================
#ifdef WR_FRAGMENT_SHADER
uniform vec2 uDirection;
#endif
//======================================================================================
// Interpolator definitions
//======================================================================================
// Hacks to be removed (needed for text etc)
varying vec2 vColorTexCoord;
varying vec4 vColor;
// box_shadow
varying vec2 vPosition;
varying vec4 vBorderPosition;
varying vec4 vBorderRadii;
varying float vBlurRadius;
// blur
varying vec2 vSourceTextureSize;
varying vec2 vDestTextureSize;
//======================================================================================
// VS only types and UBOs
//======================================================================================
//======================================================================================
// VS only functions
//======================================================================================
//======================================================================================
// FS only functions
//======================================================================================
#ifdef WR_FRAGMENT_SHADER
void SetFragColor(vec4 color) {
oFragColor = color;
}
#endif