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Split layout/background.rs file
Have background, border and gradient modules for calculation functions. Use shorter names for functions that are qualified by the module name like `border::radii`. Use push_item and push_iter to add items to WebRender.
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7 changed files with 577 additions and 658 deletions
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@ -2,52 +2,23 @@
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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//! Calculations for CSS images, backgrounds and borders.
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//!
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//! * [CSS Images Module Level 3](https://drafts.csswg.org/css-images-3/)
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//! * [CSS Backgrounds and Borders Module Level 3](https://drafts.csswg.org/css-backgrounds-3/)
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#![deny(unsafe_code)]
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// FIXME(rust-lang/rust#26264): Remove GenericEndingShape, GenericGradientItem,
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// GenericBackgroundSize and GenericBorderImageSideWidth.
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// FIXME(rust-lang/rust#26264): Remove GenericBackgroundSize.
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use app_units::Au;
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use display_list::ToLayout;
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use euclid::{Point2D, Rect, SideOffsets2D, Size2D, Vector2D};
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use model::{self, MaybeAuto};
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use display_list::border;
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use euclid::{Point2D, Rect, SideOffsets2D, Size2D};
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use model::MaybeAuto;
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use style::computed_values::background_attachment::single_value::T as BackgroundAttachment;
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use style::computed_values::background_clip::single_value::T as BackgroundClip;
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use style::computed_values::background_origin::single_value::T as BackgroundOrigin;
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use style::computed_values::border_image_outset::T as BorderImageOutset;
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use style::properties::ComputedValues;
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use style::properties::style_structs::{self, Background};
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use style::values::Either;
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use style::values::computed::{Angle, GradientItem, BackgroundSize};
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use style::values::computed::{BorderImageWidth, BorderImageSideWidth};
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use style::values::computed::{LengthOrNumber, LengthOrPercentage, LengthOrPercentageOrAuto};
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use style::values::computed::{NumberOrPercentage, Percentage, Position};
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use style::values::computed::image::{EndingShape, LineDirection};
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use style::properties::style_structs::Background;
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use style::values::computed::{BackgroundSize, LengthOrPercentageOrAuto};
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use style::values::generics::NonNegative;
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use style::values::generics::background::BackgroundSize as GenericBackgroundSize;
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use style::values::generics::border::{BorderImageSideWidth as GenericBorderImageSideWidth};
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use style::values::generics::image::{Circle, Ellipse, ShapeExtent};
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use style::values::generics::image::EndingShape as GenericEndingShape;
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use style::values::generics::image::GradientItem as GenericGradientItem;
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use style::values::specified::background::BackgroundRepeatKeyword;
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use style::values::specified::position::{X, Y};
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use webrender_api::{BorderRadius, BorderSide, BorderStyle, ColorF};
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use webrender_api::{ExtendMode, Gradient, GradientStop, LayoutSize, LayoutSideOffsets};
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use webrender_api::{NormalBorder, RadialGradient};
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/// A helper data structure for gradients.
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#[derive(Clone, Copy)]
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struct StopRun {
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start_offset: f32,
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end_offset: f32,
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start_index: usize,
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stop_count: usize,
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}
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use webrender_api::BorderRadius;
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/// Placment information for both image and gradient backgrounds.
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#[derive(Clone, Copy, Debug)]
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@ -70,19 +41,6 @@ pub struct BackgroundPlacement {
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pub fixed: bool,
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}
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pub trait ResolvePercentage {
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fn resolve(&self, length: u32) -> u32;
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}
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impl ResolvePercentage for NumberOrPercentage {
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fn resolve(&self, length: u32) -> u32 {
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match *self {
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NumberOrPercentage::Percentage(p) => (p.0 * length as f32).round() as u32,
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NumberOrPercentage::Number(n) => n.round() as u32,
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}
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}
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}
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/// Access element at index modulo the array length.
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///
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/// Obviously it does not work with empty arrays.
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@ -162,7 +120,7 @@ fn compute_background_image_size(
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}
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}
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pub fn compute_background_clip(
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pub fn clip(
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bg_clip: BackgroundClip,
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absolute_bounds: Rect<Au>,
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border: SideOffsets2D<Au>,
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@ -173,11 +131,11 @@ pub fn compute_background_clip(
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BackgroundClip::BorderBox => (absolute_bounds, border_radii),
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BackgroundClip::PaddingBox => (
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absolute_bounds.inner_rect(border),
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calculate_inner_border_radii(border_radii, border),
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border::inner_radii(border_radii, border),
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),
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BackgroundClip::ContentBox => (
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absolute_bounds.inner_rect(border_padding),
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calculate_inner_border_radii(border_radii, border_padding),
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border::inner_radii(border_radii, border_padding),
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),
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}
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}
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@ -186,7 +144,7 @@ pub fn compute_background_clip(
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///
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/// Photos have their resolution as intrinsic size while gradients have
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/// no intrinsic size.
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pub fn compute_background_placement(
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pub fn placement(
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bg: &Background,
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viewport_size: Size2D<Au>,
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absolute_bounds: Rect<Au>,
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@ -204,7 +162,7 @@ pub fn compute_background_placement(
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let bg_repeat = get_cyclic(&bg.background_repeat.0, index);
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let bg_size = *get_cyclic(&bg.background_size.0, index);
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let (clip_rect, clip_radii) = compute_background_clip(
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let (clip_rect, clip_radii) = clip(
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bg_clip,
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absolute_bounds,
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border,
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@ -380,468 +338,3 @@ fn tile_image_axis(
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},
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}
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}
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/// Determines the radius of a circle if it was not explictly provided.
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/// <https://drafts.csswg.org/css-images-3/#typedef-size>
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fn convert_circle_size_keyword(
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keyword: ShapeExtent,
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size: &Size2D<Au>,
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center: &Point2D<Au>,
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) -> Size2D<Au> {
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let radius = match keyword {
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ShapeExtent::ClosestSide | ShapeExtent::Contain => {
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let dist = get_distance_to_sides(size, center, ::std::cmp::min);
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::std::cmp::min(dist.width, dist.height)
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},
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ShapeExtent::FarthestSide => {
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let dist = get_distance_to_sides(size, center, ::std::cmp::max);
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::std::cmp::max(dist.width, dist.height)
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},
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ShapeExtent::ClosestCorner => get_distance_to_corner(size, center, ::std::cmp::min),
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ShapeExtent::FarthestCorner | ShapeExtent::Cover => {
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get_distance_to_corner(size, center, ::std::cmp::max)
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},
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};
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Size2D::new(radius, radius)
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}
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/// Returns the radius for an ellipse with the same ratio as if it was matched to the sides.
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fn get_ellipse_radius<F>(size: &Size2D<Au>, center: &Point2D<Au>, cmp: F) -> Size2D<Au>
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where
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F: Fn(Au, Au) -> Au,
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{
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let dist = get_distance_to_sides(size, center, cmp);
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Size2D::new(
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dist.width.scale_by(::std::f32::consts::FRAC_1_SQRT_2 * 2.0),
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dist.height
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.scale_by(::std::f32::consts::FRAC_1_SQRT_2 * 2.0),
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)
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}
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/// Determines the radius of an ellipse if it was not explictly provided.
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/// <https://drafts.csswg.org/css-images-3/#typedef-size>
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fn convert_ellipse_size_keyword(
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keyword: ShapeExtent,
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size: &Size2D<Au>,
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center: &Point2D<Au>,
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) -> Size2D<Au> {
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match keyword {
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ShapeExtent::ClosestSide | ShapeExtent::Contain => {
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get_distance_to_sides(size, center, ::std::cmp::min)
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},
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ShapeExtent::FarthestSide => get_distance_to_sides(size, center, ::std::cmp::max),
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ShapeExtent::ClosestCorner => get_ellipse_radius(size, center, ::std::cmp::min),
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ShapeExtent::FarthestCorner | ShapeExtent::Cover => {
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get_ellipse_radius(size, center, ::std::cmp::max)
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},
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}
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}
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fn convert_gradient_stops(
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style: &ComputedValues,
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gradient_items: &[GradientItem],
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total_length: Au,
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) -> Vec<GradientStop> {
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// Determine the position of each stop per CSS-IMAGES § 3.4.
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// Only keep the color stops, discard the color interpolation hints.
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let mut stop_items = gradient_items
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.iter()
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.filter_map(|item| match *item {
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GenericGradientItem::ColorStop(ref stop) => Some(*stop),
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_ => None,
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}).collect::<Vec<_>>();
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assert!(stop_items.len() >= 2);
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// Run the algorithm from
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// https://drafts.csswg.org/css-images-3/#color-stop-syntax
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// Step 1:
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// If the first color stop does not have a position, set its position to 0%.
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{
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let first = stop_items.first_mut().unwrap();
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if first.position.is_none() {
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first.position = Some(LengthOrPercentage::Percentage(Percentage(0.0)));
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}
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}
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// If the last color stop does not have a position, set its position to 100%.
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{
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let last = stop_items.last_mut().unwrap();
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if last.position.is_none() {
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last.position = Some(LengthOrPercentage::Percentage(Percentage(1.0)));
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}
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}
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// Step 2: Move any stops placed before earlier stops to the
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// same position as the preceding stop.
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let mut last_stop_position = stop_items.first().unwrap().position.unwrap();
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for stop in stop_items.iter_mut().skip(1) {
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if let Some(pos) = stop.position {
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if position_to_offset(last_stop_position, total_length) >
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position_to_offset(pos, total_length)
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{
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stop.position = Some(last_stop_position);
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}
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last_stop_position = stop.position.unwrap();
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}
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}
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// Step 3: Evenly space stops without position.
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let mut stops = Vec::with_capacity(stop_items.len());
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let mut stop_run = None;
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for (i, stop) in stop_items.iter().enumerate() {
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let offset = match stop.position {
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None => {
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if stop_run.is_none() {
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// Initialize a new stop run.
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// `unwrap()` here should never fail because this is the beginning of
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// a stop run, which is always bounded by a length or percentage.
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let start_offset =
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position_to_offset(stop_items[i - 1].position.unwrap(), total_length);
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// `unwrap()` here should never fail because this is the end of
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// a stop run, which is always bounded by a length or percentage.
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let (end_index, end_stop) = stop_items[(i + 1)..]
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.iter()
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.enumerate()
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.find(|&(_, ref stop)| stop.position.is_some())
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.unwrap();
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let end_offset = position_to_offset(end_stop.position.unwrap(), total_length);
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stop_run = Some(StopRun {
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start_offset,
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end_offset,
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start_index: i - 1,
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stop_count: end_index,
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})
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}
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let stop_run = stop_run.unwrap();
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let stop_run_length = stop_run.end_offset - stop_run.start_offset;
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stop_run.start_offset +
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stop_run_length * (i - stop_run.start_index) as f32 /
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((2 + stop_run.stop_count) as f32)
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},
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Some(position) => {
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stop_run = None;
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position_to_offset(position, total_length)
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},
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};
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assert!(offset.is_finite());
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stops.push(GradientStop {
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offset: offset,
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color: style.resolve_color(stop.color).to_layout(),
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})
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}
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stops
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}
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fn as_gradient_extend_mode(repeating: bool) -> ExtendMode {
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if repeating {
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ExtendMode::Repeat
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} else {
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ExtendMode::Clamp
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}
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}
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pub fn convert_linear_gradient(
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style: &ComputedValues,
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size: Size2D<Au>,
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stops: &[GradientItem],
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direction: LineDirection,
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repeating: bool,
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) -> (Gradient, Vec<GradientStop>) {
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let angle = match direction {
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LineDirection::Angle(angle) => angle.radians(),
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LineDirection::Horizontal(x) => match x {
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X::Left => Angle::from_degrees(270.).radians(),
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X::Right => Angle::from_degrees(90.).radians(),
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},
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LineDirection::Vertical(y) => match y {
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Y::Top => Angle::from_degrees(0.).radians(),
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Y::Bottom => Angle::from_degrees(180.).radians(),
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},
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LineDirection::Corner(horizontal, vertical) => {
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// This the angle for one of the diagonals of the box. Our angle
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// will either be this one, this one + PI, or one of the other
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// two perpendicular angles.
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let atan = (size.height.to_f32_px() / size.width.to_f32_px()).atan();
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match (horizontal, vertical) {
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(X::Right, Y::Bottom) => ::std::f32::consts::PI - atan,
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(X::Left, Y::Bottom) => ::std::f32::consts::PI + atan,
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(X::Right, Y::Top) => atan,
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(X::Left, Y::Top) => -atan,
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}
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},
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};
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// Get correct gradient line length, based on:
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// https://drafts.csswg.org/css-images-3/#linear-gradients
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let dir = Point2D::new(angle.sin(), -angle.cos());
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let line_length =
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(dir.x * size.width.to_f32_px()).abs() + (dir.y * size.height.to_f32_px()).abs();
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let inv_dir_length = 1.0 / (dir.x * dir.x + dir.y * dir.y).sqrt();
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// This is the vector between the center and the ending point; i.e. half
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// of the distance between the starting point and the ending point.
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let delta = Vector2D::new(
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Au::from_f32_px(dir.x * inv_dir_length * line_length / 2.0),
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Au::from_f32_px(dir.y * inv_dir_length * line_length / 2.0),
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);
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// This is the length of the gradient line.
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let length = Au::from_f32_px((delta.x.to_f32_px() * 2.0).hypot(delta.y.to_f32_px() * 2.0));
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let stops = convert_gradient_stops(style, stops, length);
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let center = Point2D::new(size.width / 2, size.height / 2);
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(
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Gradient {
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start_point: (center - delta).to_layout(),
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end_point: (center + delta).to_layout(),
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extend_mode: as_gradient_extend_mode(repeating),
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},
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stops,
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)
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}
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pub fn convert_radial_gradient(
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style: &ComputedValues,
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size: Size2D<Au>,
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stops: &[GradientItem],
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shape: EndingShape,
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center: Position,
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repeating: bool,
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) -> (RadialGradient, Vec<GradientStop>) {
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let center = Point2D::new(
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center.horizontal.to_used_value(size.width),
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center.vertical.to_used_value(size.height),
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);
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let radius = match shape {
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GenericEndingShape::Circle(Circle::Radius(length)) => {
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let length = Au::from(length);
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Size2D::new(length, length)
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},
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GenericEndingShape::Circle(Circle::Extent(extent)) => {
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convert_circle_size_keyword(extent, &size, ¢er)
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},
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GenericEndingShape::Ellipse(Ellipse::Radii(x, y)) => {
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Size2D::new(x.to_used_value(size.width), y.to_used_value(size.height))
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},
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GenericEndingShape::Ellipse(Ellipse::Extent(extent)) => {
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convert_ellipse_size_keyword(extent, &size, ¢er)
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},
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};
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let stops = convert_gradient_stops(style, stops, radius.width);
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(
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RadialGradient {
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center: center.to_layout(),
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radius: radius.to_layout(),
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extend_mode: as_gradient_extend_mode(repeating),
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// FIXME(pyfisch): These values are calculated by WR.
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start_offset: 0.0,
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end_offset: 0.0,
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},
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stops,
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)
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}
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/// Returns the the distance to the nearest or farthest corner depending on the comperator.
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fn get_distance_to_corner<F>(size: &Size2D<Au>, center: &Point2D<Au>, cmp: F) -> Au
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where
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F: Fn(Au, Au) -> Au,
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{
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let dist = get_distance_to_sides(size, center, cmp);
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Au::from_f32_px(dist.width.to_f32_px().hypot(dist.height.to_f32_px()))
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}
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/// Returns the distance to the nearest or farthest sides depending on the comparator.
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///
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/// The first return value is horizontal distance the second vertical distance.
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fn get_distance_to_sides<F>(size: &Size2D<Au>, center: &Point2D<Au>, cmp: F) -> Size2D<Au>
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where
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F: Fn(Au, Au) -> Au,
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{
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let top_side = center.y;
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let right_side = size.width - center.x;
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let bottom_side = size.height - center.y;
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let left_side = center.x;
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Size2D::new(cmp(left_side, right_side), cmp(top_side, bottom_side))
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}
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fn position_to_offset(position: LengthOrPercentage, total_length: Au) -> f32 {
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if total_length == Au(0) {
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return 0.0;
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}
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match position {
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LengthOrPercentage::Length(l) => l.to_i32_au() as f32 / total_length.0 as f32,
|
||||
LengthOrPercentage::Percentage(percentage) => percentage.0 as f32,
|
||||
LengthOrPercentage::Calc(calc) => {
|
||||
calc.to_used_value(Some(total_length)).unwrap().0 as f32 / total_length.0 as f32
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
fn scale_border_radii(radii: BorderRadius, factor: f32) -> BorderRadius {
|
||||
BorderRadius {
|
||||
top_left: radii.top_left * factor,
|
||||
top_right: radii.top_right * factor,
|
||||
bottom_left: radii.bottom_left * factor,
|
||||
bottom_right: radii.bottom_right * factor,
|
||||
}
|
||||
}
|
||||
|
||||
fn handle_overlapping_radii(size: LayoutSize, radii: BorderRadius) -> BorderRadius {
|
||||
// No two corners' border radii may add up to more than the length of the edge
|
||||
// between them. To prevent that, all radii are scaled down uniformly.
|
||||
fn scale_factor(radius_a: f32, radius_b: f32, edge_length: f32) -> f32 {
|
||||
let required = radius_a + radius_b;
|
||||
|
||||
if required <= edge_length {
|
||||
1.0
|
||||
} else {
|
||||
edge_length / required
|
||||
}
|
||||
}
|
||||
|
||||
let top_factor = scale_factor(radii.top_left.width, radii.top_right.width, size.width);
|
||||
let bottom_factor = scale_factor(
|
||||
radii.bottom_left.width,
|
||||
radii.bottom_right.width,
|
||||
size.width,
|
||||
);
|
||||
let left_factor = scale_factor(radii.top_left.height, radii.bottom_left.height, size.height);
|
||||
let right_factor = scale_factor(
|
||||
radii.top_right.height,
|
||||
radii.bottom_right.height,
|
||||
size.height,
|
||||
);
|
||||
let min_factor = top_factor
|
||||
.min(bottom_factor)
|
||||
.min(left_factor)
|
||||
.min(right_factor);
|
||||
if min_factor < 1.0 {
|
||||
scale_border_radii(radii, min_factor)
|
||||
} else {
|
||||
radii
|
||||
}
|
||||
}
|
||||
|
||||
pub fn build_border_radius(
|
||||
abs_bounds: Rect<Au>,
|
||||
border_style: &style_structs::Border,
|
||||
) -> BorderRadius {
|
||||
// TODO(cgaebel): Support border radii even in the case of multiple border widths.
|
||||
// This is an extension of supporting elliptical radii. For now, all percentage
|
||||
// radii will be relative to the width.
|
||||
|
||||
handle_overlapping_radii(
|
||||
abs_bounds.size.to_layout(),
|
||||
BorderRadius {
|
||||
top_left: model::specified_border_radius(
|
||||
border_style.border_top_left_radius,
|
||||
abs_bounds.size,
|
||||
).to_layout(),
|
||||
top_right: model::specified_border_radius(
|
||||
border_style.border_top_right_radius,
|
||||
abs_bounds.size,
|
||||
).to_layout(),
|
||||
bottom_right: model::specified_border_radius(
|
||||
border_style.border_bottom_right_radius,
|
||||
abs_bounds.size,
|
||||
).to_layout(),
|
||||
bottom_left: model::specified_border_radius(
|
||||
border_style.border_bottom_left_radius,
|
||||
abs_bounds.size,
|
||||
).to_layout(),
|
||||
},
|
||||
)
|
||||
}
|
||||
|
||||
/// Creates a four-sided border with uniform color, width and corner radius.
|
||||
pub fn simple_normal_border(color: ColorF, style: BorderStyle) -> NormalBorder {
|
||||
let side = BorderSide { color, style };
|
||||
NormalBorder {
|
||||
left: side,
|
||||
right: side,
|
||||
top: side,
|
||||
bottom: side,
|
||||
radius: BorderRadius::zero(),
|
||||
do_aa: true,
|
||||
}
|
||||
}
|
||||
|
||||
/// Calculates radii for the inner side.
|
||||
///
|
||||
/// Radii usually describe the outer side of a border but for the lines to look nice
|
||||
/// the inner radii need to be smaller depending on the line width.
|
||||
///
|
||||
/// This is used to determine clipping areas.
|
||||
pub fn calculate_inner_border_radii(
|
||||
mut radii: BorderRadius,
|
||||
offsets: SideOffsets2D<Au>,
|
||||
) -> BorderRadius {
|
||||
fn inner_length(x: f32, offset: Au) -> f32 {
|
||||
0.0_f32.max(x - offset.to_f32_px())
|
||||
}
|
||||
radii.top_left.width = inner_length(radii.top_left.width, offsets.left);
|
||||
radii.bottom_left.width = inner_length(radii.bottom_left.width, offsets.left);
|
||||
|
||||
radii.top_right.width = inner_length(radii.top_right.width, offsets.right);
|
||||
radii.bottom_right.width = inner_length(radii.bottom_right.width, offsets.right);
|
||||
|
||||
radii.top_left.height = inner_length(radii.top_left.height, offsets.top);
|
||||
radii.top_right.height = inner_length(radii.top_right.height, offsets.top);
|
||||
|
||||
radii.bottom_left.height = inner_length(radii.bottom_left.height, offsets.bottom);
|
||||
radii.bottom_right.height = inner_length(radii.bottom_right.height, offsets.bottom);
|
||||
radii
|
||||
}
|
||||
|
||||
fn calculate_border_image_outset_side(outset: LengthOrNumber, border_width: Au) -> Au {
|
||||
match outset {
|
||||
Either::First(length) => length.into(),
|
||||
Either::Second(factor) => border_width.scale_by(factor),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn calculate_border_image_outset(
|
||||
outset: BorderImageOutset,
|
||||
border: SideOffsets2D<Au>,
|
||||
) -> SideOffsets2D<Au> {
|
||||
SideOffsets2D::new(
|
||||
calculate_border_image_outset_side(outset.0, border.top),
|
||||
calculate_border_image_outset_side(outset.1, border.right),
|
||||
calculate_border_image_outset_side(outset.2, border.bottom),
|
||||
calculate_border_image_outset_side(outset.3, border.left),
|
||||
)
|
||||
}
|
||||
|
||||
fn calculate_border_image_width_side(
|
||||
border_image_width: BorderImageSideWidth,
|
||||
border_width: f32,
|
||||
total_length: Au,
|
||||
) -> f32 {
|
||||
match border_image_width {
|
||||
GenericBorderImageSideWidth::Length(v) => v.to_used_value(total_length).to_f32_px(),
|
||||
GenericBorderImageSideWidth::Number(x) => border_width * x,
|
||||
GenericBorderImageSideWidth::Auto => border_width,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn calculate_border_image_width(
|
||||
width: &BorderImageWidth,
|
||||
border: LayoutSideOffsets,
|
||||
border_area: Size2D<Au>,
|
||||
) -> LayoutSideOffsets {
|
||||
LayoutSideOffsets::new(
|
||||
calculate_border_image_width_side(width.0, border.top, border_area.height),
|
||||
calculate_border_image_width_side(width.1, border.right, border_area.width),
|
||||
calculate_border_image_width_side(width.2, border.bottom, border_area.height),
|
||||
calculate_border_image_width_side(width.3, border.left, border_area.width),
|
||||
)
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue