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compositing: Add some layer tree debugging infrastructure.
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parent
df4acbac04
commit
300315bb78
3 changed files with 30 additions and 2 deletions
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@ -1622,6 +1622,33 @@ impl<Window: WindowMethods> IOCompositor<Window> {
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self.surface_map.insert_surfaces(&self.native_display, surfaces);
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}
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}
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#[allow(dead_code)]
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fn dump_layer_tree(&self) {
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if let Some(ref layer) = self.scene.root {
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println!("Layer tree:");
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self.dump_layer_tree_with_indent(&**layer, 0);
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}
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}
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#[allow(dead_code)]
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fn dump_layer_tree_with_indent(&self, layer: &Layer<CompositorData>, level: u32) {
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let mut indentation = String::new();
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for _ in 0..level {
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indentation.push_str(" ");
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}
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println!("{}Layer {:x}: {:?} @ {:?} masks to bounds: {:?} establishes 3D context: {:?}",
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indentation,
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layer as *const _ as usize,
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layer.extra_data,
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*layer.bounds.borrow(),
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*layer.masks_to_bounds.borrow(),
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layer.establishes_3d_context);
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for kid in layer.children().iter() {
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self.dump_layer_tree_with_indent(&**kid, level + 1)
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}
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}
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}
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fn find_layer_with_pipeline_and_layer_id_for_layer(layer: Rc<Layer<CompositorData>>,
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