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pixels: Move Snapshot
and related data structures to pixels
(#37590)
1. The `shared` directory is for the "_traits" crates, which will likely be moved out of this directly at some point and renamed "_api". These crates expose the API of crates to avoid circular dependencies. `Snapshot` isn't really this. 2. `Snapshot` is essentially a specialied kind of `Image` so it makes sense that it is grouped with other image-related things in `pixels`. Testing: This should not change any behavior so is covered by existing tests. Signed-off-by: Martin Robinson <mrobinson@igalia.com>
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32 changed files with 123 additions and 154 deletions
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@ -20,7 +20,7 @@ use glow::{
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};
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use ipc_channel::ipc::{IpcBytesReceiver, IpcBytesSender, IpcSender, IpcSharedMemory};
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use malloc_size_of_derive::MallocSizeOf;
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use pixels::PixelFormat;
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use pixels::{PixelFormat, SnapshotAlphaMode};
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use serde::{Deserialize, Serialize};
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use webrender_api::ImageKey;
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use webxr_api::{
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@ -302,7 +302,7 @@ pub enum WebGLCommand {
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Rect<u32>,
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u32,
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u32,
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IpcSender<(IpcSharedMemory, snapshot::AlphaMode)>,
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IpcSender<(IpcSharedMemory, SnapshotAlphaMode)>,
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),
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ReadPixelsPP(Rect<i32>, u32, u32, usize),
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SampleCoverage(f32, bool),
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