pixels: Move Snapshot and related data structures to pixels (#37590)

1. The `shared` directory is for the "_traits" crates, which will likely
   be moved out of this directly at some point and renamed "_api". These
   crates expose the API of crates to avoid circular dependencies.
   `Snapshot` isn't really this.
2. `Snapshot` is essentially a specialied kind of `Image` so it makes
   sense that it is grouped with other image-related things in `pixels`.

Testing: This should not change any behavior so is covered by existing
tests.

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
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Martin Robinson 2025-06-20 16:47:06 +02:00 committed by GitHub
parent 80a7de8c9c
commit 309485d2db
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32 changed files with 123 additions and 154 deletions

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@ -20,7 +20,7 @@ use glow::{
};
use ipc_channel::ipc::{IpcBytesReceiver, IpcBytesSender, IpcSender, IpcSharedMemory};
use malloc_size_of_derive::MallocSizeOf;
use pixels::PixelFormat;
use pixels::{PixelFormat, SnapshotAlphaMode};
use serde::{Deserialize, Serialize};
use webrender_api::ImageKey;
use webxr_api::{
@ -302,7 +302,7 @@ pub enum WebGLCommand {
Rect<u32>,
u32,
u32,
IpcSender<(IpcSharedMemory, snapshot::AlphaMode)>,
IpcSender<(IpcSharedMemory, SnapshotAlphaMode)>,
),
ReadPixelsPP(Rect<i32>, u32, u32, usize),
SampleCoverage(f32, bool),