pixels: Move Snapshot and related data structures to pixels (#37590)

1. The `shared` directory is for the "_traits" crates, which will likely
   be moved out of this directly at some point and renamed "_api". These
   crates expose the API of crates to avoid circular dependencies.
   `Snapshot` isn't really this.
2. `Snapshot` is essentially a specialied kind of `Image` so it makes
   sense that it is grouped with other image-related things in `pixels`.

Testing: This should not change any behavior so is covered by existing
tests.

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
This commit is contained in:
Martin Robinson 2025-06-20 16:47:06 +02:00 committed by GitHub
parent 80a7de8c9c
commit 309485d2db
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32 changed files with 123 additions and 154 deletions

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@ -16,8 +16,8 @@ arrayvec = { workspace = true }
base = { workspace = true }
ipc-channel = { workspace = true }
malloc_size_of = { workspace = true }
pixels = { path = "../../pixels" }
serde = { workspace = true }
webrender_api = { workspace = true }
wgpu-core = { workspace = true, features = ["serde", "wgsl"] }
wgpu-types = { workspace = true }
snapshot = { workspace = true }

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@ -8,8 +8,8 @@
use arrayvec::ArrayVec;
use base::id::PipelineId;
use ipc_channel::ipc::{IpcSender, IpcSharedMemory};
use pixels::IpcSnapshot;
use serde::{Deserialize, Serialize};
use snapshot::IpcSnapshot;
use webrender_api::ImageKey;
use webrender_api::units::DeviceIntSize;
use wgpu_core::Label;