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pixels: Move Snapshot
and related data structures to pixels
(#37590)
1. The `shared` directory is for the "_traits" crates, which will likely be moved out of this directly at some point and renamed "_api". These crates expose the API of crates to avoid circular dependencies. `Snapshot` isn't really this. 2. `Snapshot` is essentially a specialied kind of `Image` so it makes sense that it is grouped with other image-related things in `pixels`. Testing: This should not change any behavior so is covered by existing tests. Signed-off-by: Martin Robinson <mrobinson@igalia.com>
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32 changed files with 123 additions and 154 deletions
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@ -16,8 +16,8 @@ arrayvec = { workspace = true }
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base = { workspace = true }
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ipc-channel = { workspace = true }
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malloc_size_of = { workspace = true }
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pixels = { path = "../../pixels" }
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serde = { workspace = true }
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webrender_api = { workspace = true }
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wgpu-core = { workspace = true, features = ["serde", "wgsl"] }
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wgpu-types = { workspace = true }
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snapshot = { workspace = true }
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@ -8,8 +8,8 @@
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use arrayvec::ArrayVec;
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use base::id::PipelineId;
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use ipc_channel::ipc::{IpcSender, IpcSharedMemory};
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use pixels::IpcSnapshot;
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use serde::{Deserialize, Serialize};
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use snapshot::IpcSnapshot;
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use webrender_api::ImageKey;
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use webrender_api::units::DeviceIntSize;
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use wgpu_core::Label;
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