No longer consider window size when scrolling

Now that scrolling roots are properly sized, we can simply look at the
scrolling root layer size when deciding the extents of layer scrolling.
This simplifies things a bit and further codifies the current model of
scrolling root + mask_to_bounds.
This commit is contained in:
Martin Robinson 2014-10-01 10:56:48 -07:00
parent bae5440689
commit 31a6270d52
3 changed files with 14 additions and 24 deletions

View file

@ -564,13 +564,11 @@ impl IOCompositor {
layer_id: LayerId,
origin: TypedPoint2D<LayerPixel, f32>)
-> bool {
let window_size = self.window_size.as_f32() / self.scene.scale;
match self.find_layer_with_pipeline_and_layer_id(pipeline_id, layer_id) {
Some(ref layer) => {
if layer.extra_data.borrow().wants_scroll_events == WantsScrollEvents {
events::clamp_scroll_offset_and_scroll_layer(layer.clone(),
TypedPoint2D(0f32, 0f32) - origin,
window_size);
TypedPoint2D(0f32, 0f32) - origin);
}
true
}
@ -757,15 +755,13 @@ impl IOCompositor {
cursor: TypedPoint2D<DevicePixel, i32>) {
let delta = delta / self.scene.scale;
let cursor = cursor.as_f32() / self.scene.scale;
let window_size = self.window_size.as_f32() / self.scene.scale;
let mut scroll = false;
match self.scene.root {
Some(ref mut layer) => {
scroll = events::handle_scroll_event(layer.clone(),
delta,
cursor,
window_size) == ScrollPositionChanged;
cursor) == ScrollPositionChanged;
}
None => { }
}
@ -819,13 +815,11 @@ impl IOCompositor {
window_size.height.get() * (viewport_zoom.inv() - old_viewport_zoom.inv()).get() * 0.5);
let cursor = TypedPoint2D(-1f32, -1f32); // Make sure this hits the base layer.
let window_size = self.window_size.as_f32() / self.scene.scale;
match self.scene.root {
Some(ref mut layer) => {
events::handle_scroll_event(layer.clone(),
page_delta,
cursor,
window_size);
cursor);
}
None => { }
}