Update WR + shaders (switch to untyped UBO for CI).

This commit is contained in:
Glenn Watson 2016-09-01 11:44:26 +10:00
parent bbfe38e35f
commit 31d055dced
18 changed files with 375 additions and 197 deletions

View file

@ -27,6 +27,8 @@
#define BORDER_STYLE_INSET uint(8)
#define BORDER_STYLE_OUTSET uint(9)
#define MAX_STOPS_PER_ANGLE_GRADIENT 8
#ifdef WR_VERTEX_SHADER
struct Layer {
mat4 transform;
@ -35,30 +37,89 @@ struct Layer {
vec4 screen_vertices[4];
};
layout(std140) uniform Layers {
Layer layers[WR_MAX_PRIM_LAYERS];
layout(std140) uniform Data {
vec4 data[WR_MAX_UBO_VECTORS];
};
layout(std140) uniform Tiles {
vec4 tiles[WR_MAX_UBO_VECTORS];
};
layout(std140) uniform Layers {
vec4 layers[WR_MAX_UBO_VECTORS];
};
Layer fetch_layer(int index) {
Layer layer;
int offset = index * 13;
layer.transform[0] = layers[offset + 0];
layer.transform[1] = layers[offset + 1];
layer.transform[2] = layers[offset + 2];
layer.transform[3] = layers[offset + 3];
layer.inv_transform[0] = layers[offset + 4];
layer.inv_transform[1] = layers[offset + 5];
layer.inv_transform[2] = layers[offset + 6];
layer.inv_transform[3] = layers[offset + 7];
layer.local_clip_rect = layers[offset + 8];
layer.screen_vertices[0] = layers[offset + 9];
layer.screen_vertices[1] = layers[offset + 10];
layer.screen_vertices[2] = layers[offset + 11];
layer.screen_vertices[3] = layers[offset + 12];
return layer;
}
struct Tile {
vec4 actual_rect;
vec4 target_rect;
};
layout(std140) uniform Tiles {
Tile tiles[WR_MAX_PRIM_TILES];
};
Tile fetch_tile(int index) {
Tile tile;
int offset = index * 2;
tile.actual_rect = tiles[offset + 0];
tile.target_rect = tiles[offset + 1];
return tile;
}
struct PrimitiveInfo {
uvec4 layer_tile;
vec4 layer_tile;
vec4 local_clip_rect;
vec4 local_rect;
};
PrimitiveInfo unpack_prim_info(int offset) {
PrimitiveInfo info;
info.layer_tile = data[offset + 0];
info.local_clip_rect = data[offset + 1];
info.local_rect = data[offset + 2];
return info;
}
struct ClipCorner {
vec4 rect;
vec4 outer_inner_radius;
};
ClipCorner unpack_clip_corner(int offset) {
ClipCorner corner;
corner.rect = data[offset + 0];
corner.outer_inner_radius = data[offset + 1];
return corner;
}
struct Clip {
vec4 rect;
ClipCorner top_left;
@ -67,6 +128,18 @@ struct Clip {
ClipCorner bottom_right;
};
Clip unpack_clip(int offset) {
Clip clip;
clip.rect = data[offset + 0];
clip.top_left = unpack_clip_corner(offset + 1);
clip.top_right = unpack_clip_corner(offset + 3);
clip.bottom_left = unpack_clip_corner(offset + 5);
clip.bottom_right = unpack_clip_corner(offset + 7);
return clip;
}
bool ray_plane(vec3 normal, vec3 point, vec3 ray_origin, vec3 ray_dir, out float t)
{
float denom = dot(normal, ray_dir);
@ -91,8 +164,7 @@ vec4 untransform(vec2 ref, vec3 n, vec3 a, mat4 inv_transform) {
return r;
}
vec3 get_layer_pos(vec2 pos, uint layer_index) {
Layer layer = layers[layer_index];
vec3 get_layer_pos(vec2 pos, Layer layer) {
vec3 a = layer.screen_vertices[0].xyz / layer.screen_vertices[0].w;
vec3 b = layer.screen_vertices[3].xyz / layer.screen_vertices[3].w;
vec3 c = layer.screen_vertices[2].xyz / layer.screen_vertices[2].w;
@ -113,8 +185,8 @@ struct VertexInfo {
};
VertexInfo write_vertex(PrimitiveInfo info) {
Layer layer = layers[info.layer_tile.x];
Tile tile = tiles[info.layer_tile.y];
Layer layer = fetch_layer(int(info.layer_tile.x));
Tile tile = fetch_tile(int(info.layer_tile.y));
vec2 p0 = floor(0.5 + info.local_rect.xy * uDevicePixelRatio) / uDevicePixelRatio;
vec2 p1 = floor(0.5 + (info.local_rect.xy + info.local_rect.zw) * uDevicePixelRatio) / uDevicePixelRatio;
@ -155,8 +227,8 @@ struct TransformVertexInfo {
};
TransformVertexInfo write_transform_vertex(PrimitiveInfo info) {
Layer layer = layers[info.layer_tile.x];
Tile tile = tiles[info.layer_tile.y];
Layer layer = fetch_layer(int(info.layer_tile.x));
Tile tile = fetch_tile(int(info.layer_tile.y));
vec2 lp0 = info.local_rect.xy;
vec2 lp1 = info.local_rect.xy + info.local_rect.zw;
@ -200,7 +272,7 @@ TransformVertexInfo write_transform_vertex(PrimitiveInfo info) {
max_pos_clamped,
aPosition.xy);
vec3 layer_pos = get_layer_pos(clamped_pos / uDevicePixelRatio, info.layer_tile.x);
vec3 layer_pos = get_layer_pos(clamped_pos / uDevicePixelRatio, layer);
vec2 final_pos = clamped_pos + vec2(tile.target_rect.xy) - vec2(tile.actual_rect.xy);
@ -208,6 +280,257 @@ TransformVertexInfo write_transform_vertex(PrimitiveInfo info) {
return TransformVertexInfo(layer_pos, clipped_local_rect);
}
struct Rectangle {
PrimitiveInfo info;
vec4 color;
};
Rectangle fetch_rectangle(int index) {
Rectangle rect;
int offset = index * 4;
rect.info = unpack_prim_info(offset);
rect.color = data[offset + 3];
return rect;
}
struct RectangleClip {
PrimitiveInfo info;
vec4 color;
Clip clip;
};
RectangleClip fetch_rectangle_clip(int index) {
RectangleClip rect;
int offset = index * 13;
rect.info = unpack_prim_info(offset);
rect.color = data[offset + 3];
rect.clip = unpack_clip(offset + 4);
return rect;
}
struct Glyph {
PrimitiveInfo info;
vec4 color;
vec4 uv_rect;
};
Glyph fetch_glyph(int index) {
Glyph glyph;
int offset = index * 5;
glyph.info = unpack_prim_info(offset);
glyph.color = data[offset + 3];
glyph.uv_rect = data[offset + 4];
return glyph;
}
struct TextRunGlyph {
vec4 local_rect;
vec4 uv_rect;
};
struct TextRun {
PrimitiveInfo info;
vec4 color;
TextRunGlyph glyphs[WR_GLYPHS_PER_TEXT_RUN];
};
PrimitiveInfo fetch_text_run_glyph(int index, out vec4 color, out vec4 uv_rect) {
int offset = 20 * (index / WR_GLYPHS_PER_TEXT_RUN);
int glyph_index = index % WR_GLYPHS_PER_TEXT_RUN;
int glyph_offset = offset + 4 + 2 * glyph_index;
PrimitiveInfo info;
info.layer_tile = data[offset + 0];
info.local_clip_rect = data[offset + 1];
info.local_rect = data[glyph_offset + 0];
color = data[offset + 3];
uv_rect = data[glyph_offset + 1];
return info;
}
struct Image {
PrimitiveInfo info;
vec4 st_rect; // Location of the image texture in the texture atlas.
vec4 stretch_size_uvkind; // Size of the actual image.
};
Image fetch_image(int index) {
Image image;
int offset = index * 5;
image.info = unpack_prim_info(offset);
image.st_rect = data[offset + 3];
image.stretch_size_uvkind = data[offset + 4];
return image;
}
struct ImageClip {
PrimitiveInfo info;
vec4 st_rect; // Location of the image texture in the texture atlas.
vec4 stretch_size_uvkind; // Size of the actual image.
Clip clip;
};
ImageClip fetch_image_clip(int index) {
ImageClip image;
int offset = index * 14;
image.info = unpack_prim_info(offset);
image.st_rect = data[offset + 3];
image.stretch_size_uvkind = data[offset + 4];
image.clip = unpack_clip(offset + 5);
return image;
}
struct Border {
PrimitiveInfo info;
vec4 verticalColor;
vec4 horizontalColor;
vec4 radii;
vec4 border_style_trbl;
vec4 part;
};
Border fetch_border(int index) {
Border border;
int offset = index * 8;
border.info = unpack_prim_info(offset);
border.verticalColor = data[offset + 3];
border.horizontalColor = data[offset + 4];
border.radii = data[offset + 5];
border.border_style_trbl = data[offset + 6];
border.part = data[offset + 7];
return border;
}
struct BoxShadow {
PrimitiveInfo info;
vec4 color;
vec4 border_radii_blur_radius_inverted;
vec4 bs_rect;
vec4 src_rect;
};
BoxShadow fetch_boxshadow(int index) {
BoxShadow bs;
int offset = index * 7;
bs.info = unpack_prim_info(offset);
bs.color = data[offset + 3];
bs.border_radii_blur_radius_inverted = data[offset + 4];
bs.bs_rect = data[offset + 5];
bs.src_rect = data[offset + 6];
return bs;
}
struct AlignedGradient {
PrimitiveInfo info;
vec4 color0;
vec4 color1;
vec4 dir;
Clip clip;
};
AlignedGradient fetch_aligned_gradient(int index) {
AlignedGradient gradient;
int offset = index * 15;
gradient.info = unpack_prim_info(offset);
gradient.color0 = data[offset + 3];
gradient.color1 = data[offset + 4];
gradient.dir = data[offset + 5];
gradient.clip = unpack_clip(offset + 6);
return gradient;
}
struct AngleGradient {
PrimitiveInfo info;
vec4 start_end_point;
vec4 stop_count;
vec4 colors[MAX_STOPS_PER_ANGLE_GRADIENT];
vec4 offsets[MAX_STOPS_PER_ANGLE_GRADIENT/4];
};
AngleGradient fetch_angle_gradient(int index) {
AngleGradient gradient;
int offset = index * 15;
gradient.info = unpack_prim_info(offset);
gradient.start_end_point = data[offset + 3];
gradient.stop_count = data[offset + 4];
for (int i=0 ; i < MAX_STOPS_PER_ANGLE_GRADIENT ; ++i) {
gradient.colors[i] = data[offset + 5 + i];
}
for (int i=0 ; i < MAX_STOPS_PER_ANGLE_GRADIENT/4 ; ++i) {
gradient.offsets[i] = data[offset + 5 + MAX_STOPS_PER_ANGLE_GRADIENT + i];
}
return gradient;
}
struct Blend {
vec4 target_rect;
vec4 src_rect;
vec4 opacity;
};
Blend fetch_blend(int index) {
Blend blend;
int offset = index * 3;
blend.target_rect = data[offset + 0];
blend.src_rect = data[offset + 1];
blend.opacity = data[offset + 2];
return blend;
}
struct Composite {
vec4 src0;
vec4 src1;
vec4 target_rect;
vec4 info_amount;
};
Composite fetch_composite(int index) {
Composite composite;
int offset = index * 4;
composite.src0 = data[offset + 0];
composite.src1 = data[offset + 1];
composite.target_rect = data[offset + 2];
composite.info_amount = data[offset + 3];
return composite;
}
#endif
#ifdef WR_FRAGMENT_SHADER