Auto merge of #18592 - MortimerGoro:dom_texture, r=jdm

Implement DOM to texture

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This is a prototype of the WebGL DOMToTexture feature. The API should be fine as a privileged extension for now due to security concerns. The working group has been investigating the viability of unprivileged usage but the spec is not ready yet.

Demo video: https://www.youtube.com/watch?v=hpZqEM5hPao

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- [x] `./mach test-tidy` does not report any errors
- [ ] These changes fix #__ (github issue number if applicable).

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- [x] There are tests for these changes OR
- [ ] These changes do not require tests because _____

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This commit is contained in:
bors-servo 2017-10-16 15:36:42 -05:00 committed by GitHub
commit 3209d22968
17 changed files with 238 additions and 13 deletions

View file

@ -553,13 +553,18 @@ fn create_constellation(user_agent: Cow<'static, str>,
};
// Initialize WebGL Thread entry point.
let (webgl_threads, image_handler) = WebGLThreads::new(gl_factory,
window_gl,
webrender_api_sender.clone(),
webvr_compositor.map(|c| c as Box<_>));
let (webgl_threads, image_handler, output_handler) = WebGLThreads::new(gl_factory,
window_gl,
webrender_api_sender.clone(),
webvr_compositor.map(|c| c as Box<_>));
// Set webrender external image handler for WebGL textures
webrender.set_external_image_handler(image_handler);
// Set DOM to texture handler, if enabled.
if let Some(output_handler) = output_handler {
webrender.set_output_image_handler(output_handler);
}
let initial_state = InitialConstellationState {
compositor_proxy,
embedder_proxy,