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Support nullable origins and floors
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parent
0bace66f70
commit
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7 changed files with 51 additions and 27 deletions
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@ -80,8 +80,8 @@ impl XRReferenceSpace {
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///
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/// This is equivalent to `get_pose(self).inverse() * get_pose(viewerSpace)` (in column vector notation),
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/// however we specialize it to be efficient
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pub fn get_viewer_pose(&self, base_pose: &Frame) -> ApiViewerPose {
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let pose = self.get_unoffset_viewer_pose(base_pose);
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pub fn get_viewer_pose(&self, base_pose: &Frame) -> Option<ApiViewerPose> {
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let pose = self.get_unoffset_viewer_pose(base_pose)?;
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// in column-vector notation,
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// get_viewer_pose(space) = get_pose(space).inverse() * get_pose(viewer_space)
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// = (get_unoffset_pose(space) * offset).inverse() * get_pose(viewer_space)
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@ -89,14 +89,14 @@ impl XRReferenceSpace {
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// = offset.inverse() * get_unoffset_viewer_pose(space)
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let offset = self.offset.transform();
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let inverse = offset.inverse();
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inverse.pre_transform(&pose)
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Some(inverse.pre_transform(&pose))
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}
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/// Gets pose of the viewer with respect to this space
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///
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/// Does not apply originOffset, use get_viewer_pose instead if you need it
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pub fn get_unoffset_viewer_pose(&self, base_pose: &Frame) -> ApiViewerPose {
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let viewer_pose: ApiViewerPose = cast_transform(base_pose.transform);
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pub fn get_unoffset_viewer_pose(&self, base_pose: &Frame) -> Option<ApiViewerPose> {
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let viewer_pose: ApiViewerPose = cast_transform(base_pose.transform?);
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// all math is in column-vector notation
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// we use the following equation to verify correctness here:
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// get_viewer_pose(space) = get_pose(space).inverse() * get_pose(viewer_space)
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@ -107,7 +107,7 @@ impl XRReferenceSpace {
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// = viewer_pose
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// we get viewer poses in eye-level space by default
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viewer_pose
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Some(viewer_pose)
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},
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XRReferenceSpaceType::Local_floor => {
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// XXXManishearth support getting floor info from stage parameters
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@ -118,12 +118,12 @@ impl XRReferenceSpace {
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// assume approximate user height of 2 meters
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let floor_to_eye: ApiRigidTransform = Vector3D::new(0., 2., 0.).into();
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floor_to_eye.pre_transform(&viewer_pose)
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Some(floor_to_eye.pre_transform(&viewer_pose))
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},
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XRReferenceSpaceType::Viewer => {
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// This reference space follows the viewer around, so the viewer is
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// always at an identity transform with respect to it
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RigidTransform3D::identity()
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Some(RigidTransform3D::identity())
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},
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_ => unimplemented!(),
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}
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@ -134,34 +134,34 @@ impl XRReferenceSpace {
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/// The reference origin used is common between all
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/// get_pose calls for spaces from the same device, so this can be used to compare
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/// with other spaces
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pub fn get_pose(&self, base_pose: &Frame) -> ApiPose {
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let pose = self.get_unoffset_pose(base_pose);
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pub fn get_pose(&self, base_pose: &Frame) -> Option<ApiPose> {
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let pose = self.get_unoffset_pose(base_pose)?;
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let offset = self.offset.transform();
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// pose is a transform from the unoffset space to native space,
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// offset is a transform from offset space to unoffset space,
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// we want a transform from unoffset space to native space,
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// which is pose * offset in column vector notation
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pose.pre_transform(&offset)
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Some(pose.pre_transform(&offset))
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}
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/// Gets pose represented by this space
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///
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/// Does not apply originOffset, use get_viewer_pose instead if you need it
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pub fn get_unoffset_pose(&self, base_pose: &Frame) -> ApiPose {
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pub fn get_unoffset_pose(&self, base_pose: &Frame) -> Option<ApiPose> {
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match self.ty {
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XRReferenceSpaceType::Local => {
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// The eye-level pose is basically whatever the headset pose was at t=0, which
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// for most devices is (0, 0, 0)
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RigidTransform3D::identity()
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Some(RigidTransform3D::identity())
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},
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XRReferenceSpaceType::Local_floor => {
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// XXXManishearth support getting floor info from stage parameters
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// Assume approximate height of 2m
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// the floor-level space is 2m below the eye-level space, which is (0, 0, 0)
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Vector3D::new(0., -2., 0.).into()
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Some(Vector3D::new(0., -2., 0.).into())
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},
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XRReferenceSpaceType::Viewer => cast_transform(base_pose.transform),
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XRReferenceSpaceType::Viewer => base_pose.transform.map(cast_transform),
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_ => unimplemented!(),
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}
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}
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