From 322893009d1b306f62666863ee1bb29f86562a05 Mon Sep 17 00:00:00 2001 From: Ms2ger Date: Thu, 20 Mar 2014 21:06:55 +0100 Subject: [PATCH] Make the result and result_fallible variables immutable. --- src/components/script/dom/bindings/codegen/CodegenRust.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/components/script/dom/bindings/codegen/CodegenRust.py b/src/components/script/dom/bindings/codegen/CodegenRust.py index 2f341fcc39e..61f3cbd8e24 100644 --- a/src/components/script/dom/bindings/codegen/CodegenRust.py +++ b/src/components/script/dom/bindings/codegen/CodegenRust.py @@ -2427,10 +2427,10 @@ class CGCallGenerator(CGThing): if isFallible: self.cgRoot.prepend(CGWrapper(result if result is not None else CGGeneric("()"), - pre="let mut result_fallible: Result<", post=",Error>;")) + pre="let result_fallible: Result<", post=",Error>;")) if result is not None: - result = CGWrapper(result, pre="let mut result: ", post=";") + result = CGWrapper(result, pre="let result: ", post=";") self.cgRoot.prepend(result) if isFallible: