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Implement a missing INVALID_OPERATION check in DrawArrays
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3 changed files with 24 additions and 23 deletions
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[drawArraysOutOfBounds.html]
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type: testharness
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[WebGL test #0: testDrawArraysEmpty]
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expected: FAIL
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@ -1,3 +1,5 @@
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[draw-arrays-out-of-bounds.html]
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type: testharness
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expected: TIMEOUT
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[WebGL test #12: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.drawArrays(gl.TRIANGLES, 3, 2)]
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expected: FAIL
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