Try to use WebRender types more

The newer versions of WebRender move types around between `webrender` and
`webrender_api` and this will reduce the churn during the upgrade.
This commit is contained in:
Martin Robinson 2023-07-10 15:54:39 +02:00
parent 1543912589
commit 3230162fd0
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GPG key ID: D56AA4FA55EFE6F8
39 changed files with 330 additions and 327 deletions

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@ -27,7 +27,8 @@ use std::sync::{Arc, Mutex};
use style::properties::style_structs::Font as FontStyleStruct;
use style::values::computed::font;
use style_traits::values::ToCss;
use webrender_api::units::RectExt as RectExt_;
use webrender_api::units::{DeviceIntSize, RectExt as RectExt_};
use webrender_api::{ImageData, ImageDescriptor, ImageDescriptorFlags, ImageFormat, ImageKey};
/// The canvas data stores a state machine for the current status of
/// the path data and any relevant transformations that are
@ -405,11 +406,11 @@ pub struct CanvasData<'a> {
state: CanvasPaintState<'a>,
saved_states: Vec<CanvasPaintState<'a>>,
webrender_api: Box<dyn WebrenderApi>,
image_key: Option<webrender_api::ImageKey>,
image_key: Option<ImageKey>,
/// An old webrender image key that can be deleted when the next epoch ends.
old_image_key: Option<webrender_api::ImageKey>,
old_image_key: Option<ImageKey>,
/// An old webrender image key that can be deleted when the current epoch ends.
very_old_image_key: Option<webrender_api::ImageKey>,
very_old_image_key: Option<ImageKey>,
font_cache_thread: Mutex<FontCacheThread>,
}
@ -1107,15 +1108,15 @@ impl<'a> CanvasData<'a> {
pub fn send_data(&mut self, chan: IpcSender<CanvasImageData>) {
let size = self.drawtarget.get_size();
let descriptor = webrender_api::ImageDescriptor {
size: webrender_api::units::DeviceIntSize::new(size.width, size.height),
let descriptor = ImageDescriptor {
size: DeviceIntSize::new(size.width, size.height),
stride: None,
format: webrender_api::ImageFormat::BGRA8,
format: ImageFormat::BGRA8,
offset: 0,
flags: webrender_api::ImageDescriptorFlags::empty(),
flags: ImageDescriptorFlags::empty(),
};
let data = self.drawtarget.snapshot_data_owned();
let data = webrender_api::ImageData::Raw(Arc::new(data));
let data = ImageData::Raw(Arc::new(data));
let mut updates = vec![];