Try to use WebRender types more

The newer versions of WebRender move types around between `webrender` and
`webrender_api` and this will reduce the churn during the upgrade.
This commit is contained in:
Martin Robinson 2023-07-10 15:54:39 +02:00
parent 1543912589
commit 3230162fd0
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GPG key ID: D56AA4FA55EFE6F8
39 changed files with 330 additions and 327 deletions

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@ -69,6 +69,11 @@ use surfman::SurfaceInfo;
use surfman::SurfaceType;
use surfman_chains::SwapChains;
use surfman_chains_api::SwapChainsAPI;
use webrender_api::{
units::DeviceIntSize, DirtyRect, DocumentId, ExternalImageData, ExternalImageId,
ExternalImageType, ImageData, ImageDescriptor, ImageDescriptorFlags, ImageFormat, ImageKey,
RenderApi, RenderApiSender, TextureTarget, Transaction,
};
use webrender_traits::{WebrenderExternalImageRegistry, WebrenderImageHandlerType};
use webxr::SurfmanGL as WebXRSurfman;
use webxr_api::ContextId as WebXRContextId;
@ -229,9 +234,9 @@ impl Default for GLState {
pub(crate) struct WebGLThread {
/// The GPU device.
device: Device,
/// Channel used to generate/update or delete `webrender_api::ImageKey`s.
webrender_api: webrender_api::RenderApi,
webrender_doc: webrender_api::DocumentId,
/// Channel used to generate/update or delete `ImageKey`s.
webrender_api: RenderApi,
webrender_doc: DocumentId,
/// Map of live WebGLContexts.
contexts: FnvHashMap<WebGLContextId, GLContextData>,
/// Cached information for WebGLContexts.
@ -255,8 +260,8 @@ pub(crate) struct WebGLThread {
/// The data required to initialize an instance of the WebGLThread type.
pub(crate) struct WebGLThreadInit {
pub webrender_api_sender: webrender_api::RenderApiSender,
pub webrender_doc: webrender_api::DocumentId,
pub webrender_api_sender: RenderApiSender,
pub webrender_doc: DocumentId,
pub external_images: Arc<Mutex<WebrenderExternalImageRegistry>>,
pub sender: WebGLSender<WebGLMsg>,
pub receiver: WebGLReceiver<WebGLMsg>,
@ -744,7 +749,7 @@ impl WebGLThread {
fn remove_webgl_context(&mut self, context_id: WebGLContextId) {
// Release webrender image keys.
if let Some(info) = self.cached_context_info.remove(&context_id) {
let mut txn = webrender_api::Transaction::new();
let mut txn = Transaction::new();
txn.delete_image(info.image_key);
self.webrender_api.send_transaction(self.webrender_doc, txn)
}
@ -923,66 +928,63 @@ impl WebGLThread {
/// Creates a `webrender_api::ImageKey` that uses shared textures.
fn create_wr_external_image(
webrender_api: &mut webrender_api::RenderApi,
webrender_doc: webrender_api::DocumentId,
webrender_api: &mut RenderApi,
webrender_doc: DocumentId,
size: Size2D<i32>,
alpha: bool,
context_id: WebGLContextId,
target: webrender_api::TextureTarget,
) -> webrender_api::ImageKey {
target: TextureTarget,
) -> ImageKey {
let descriptor = Self::image_descriptor(size, alpha);
let data = Self::external_image_data(context_id, target);
let image_key = webrender_api.generate_image_key();
let mut txn = webrender_api::Transaction::new();
let mut txn = Transaction::new();
txn.add_image(image_key, descriptor, data, None);
webrender_api.send_transaction(webrender_doc, txn);
image_key
}
/// Updates a `webrender_api::ImageKey` that uses shared textures.
/// Updates a `ImageKey` that uses shared textures.
fn update_wr_external_image(
webrender_api: &mut webrender_api::RenderApi,
webrender_doc: webrender_api::DocumentId,
webrender_api: &mut RenderApi,
webrender_doc: DocumentId,
size: Size2D<i32>,
alpha: bool,
context_id: WebGLContextId,
image_key: webrender_api::ImageKey,
target: webrender_api::TextureTarget,
image_key: ImageKey,
target: TextureTarget,
) {
let descriptor = Self::image_descriptor(size, alpha);
let data = Self::external_image_data(context_id, target);
let mut txn = webrender_api::Transaction::new();
txn.update_image(image_key, descriptor, data, &webrender_api::DirtyRect::All);
let mut txn = Transaction::new();
txn.update_image(image_key, descriptor, data, &DirtyRect::All);
webrender_api.send_transaction(webrender_doc, txn);
}
/// Helper function to create a `webrender_api::ImageDescriptor`.
fn image_descriptor(size: Size2D<i32>, alpha: bool) -> webrender_api::ImageDescriptor {
let mut flags = webrender_api::ImageDescriptorFlags::empty();
flags.set(webrender_api::ImageDescriptorFlags::IS_OPAQUE, !alpha);
webrender_api::ImageDescriptor {
size: webrender_api::units::DeviceIntSize::new(size.width, size.height),
/// Helper function to create a `ImageDescriptor`.
fn image_descriptor(size: Size2D<i32>, alpha: bool) -> ImageDescriptor {
let mut flags = ImageDescriptorFlags::empty();
flags.set(ImageDescriptorFlags::IS_OPAQUE, !alpha);
ImageDescriptor {
size: DeviceIntSize::new(size.width, size.height),
stride: None,
format: webrender_api::ImageFormat::BGRA8,
format: ImageFormat::BGRA8,
offset: 0,
flags,
}
}
/// Helper function to create a `webrender_api::ImageData::External` instance.
fn external_image_data(
context_id: WebGLContextId,
target: webrender_api::TextureTarget,
) -> webrender_api::ImageData {
let data = webrender_api::ExternalImageData {
id: webrender_api::ExternalImageId(context_id.0 as u64),
/// Helper function to create a `ImageData::External` instance.
fn external_image_data(context_id: WebGLContextId, target: TextureTarget) -> ImageData {
let data = ExternalImageData {
id: ExternalImageId(context_id.0 as u64),
channel_index: 0,
image_type: webrender_api::ExternalImageType::TextureHandle(target),
image_type: ExternalImageType::TextureHandle(target),
};
webrender_api::ImageData::External(data)
ImageData::External(data)
}
/// Gets the GLSL Version supported by a GLContext.
@ -1006,14 +1008,14 @@ impl WebGLThread {
/// Helper struct to store cached WebGLContext information.
struct WebGLContextInfo {
/// Currently used WebRender image key.
image_key: webrender_api::ImageKey,
image_key: ImageKey,
}
// TODO(pcwalton): Add `GL_TEXTURE_EXTERNAL_OES`?
fn current_wr_texture_target(device: &Device) -> webrender_api::TextureTarget {
fn current_wr_texture_target(device: &Device) -> TextureTarget {
match device.surface_gl_texture_target() {
gl::TEXTURE_RECTANGLE => webrender_api::TextureTarget::Rect,
_ => webrender_api::TextureTarget::Default,
gl::TEXTURE_RECTANGLE => TextureTarget::Rect,
_ => TextureTarget::Default,
}
}