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Try to use
WebRender types more
The newer versions of WebRender move types around between `webrender` and `webrender_api` and this will reduce the churn during the upgrade.
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parent
1543912589
commit
3230162fd0
39 changed files with 330 additions and 327 deletions
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@ -69,6 +69,11 @@ use surfman::SurfaceInfo;
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use surfman::SurfaceType;
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use surfman_chains::SwapChains;
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use surfman_chains_api::SwapChainsAPI;
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use webrender_api::{
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units::DeviceIntSize, DirtyRect, DocumentId, ExternalImageData, ExternalImageId,
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ExternalImageType, ImageData, ImageDescriptor, ImageDescriptorFlags, ImageFormat, ImageKey,
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RenderApi, RenderApiSender, TextureTarget, Transaction,
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};
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use webrender_traits::{WebrenderExternalImageRegistry, WebrenderImageHandlerType};
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use webxr::SurfmanGL as WebXRSurfman;
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use webxr_api::ContextId as WebXRContextId;
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@ -229,9 +234,9 @@ impl Default for GLState {
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pub(crate) struct WebGLThread {
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/// The GPU device.
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device: Device,
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/// Channel used to generate/update or delete `webrender_api::ImageKey`s.
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webrender_api: webrender_api::RenderApi,
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webrender_doc: webrender_api::DocumentId,
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/// Channel used to generate/update or delete `ImageKey`s.
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webrender_api: RenderApi,
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webrender_doc: DocumentId,
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/// Map of live WebGLContexts.
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contexts: FnvHashMap<WebGLContextId, GLContextData>,
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/// Cached information for WebGLContexts.
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@ -255,8 +260,8 @@ pub(crate) struct WebGLThread {
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/// The data required to initialize an instance of the WebGLThread type.
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pub(crate) struct WebGLThreadInit {
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pub webrender_api_sender: webrender_api::RenderApiSender,
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pub webrender_doc: webrender_api::DocumentId,
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pub webrender_api_sender: RenderApiSender,
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pub webrender_doc: DocumentId,
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pub external_images: Arc<Mutex<WebrenderExternalImageRegistry>>,
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pub sender: WebGLSender<WebGLMsg>,
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pub receiver: WebGLReceiver<WebGLMsg>,
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@ -744,7 +749,7 @@ impl WebGLThread {
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fn remove_webgl_context(&mut self, context_id: WebGLContextId) {
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// Release webrender image keys.
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if let Some(info) = self.cached_context_info.remove(&context_id) {
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let mut txn = webrender_api::Transaction::new();
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let mut txn = Transaction::new();
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txn.delete_image(info.image_key);
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self.webrender_api.send_transaction(self.webrender_doc, txn)
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}
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@ -923,66 +928,63 @@ impl WebGLThread {
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/// Creates a `webrender_api::ImageKey` that uses shared textures.
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fn create_wr_external_image(
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webrender_api: &mut webrender_api::RenderApi,
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webrender_doc: webrender_api::DocumentId,
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webrender_api: &mut RenderApi,
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webrender_doc: DocumentId,
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size: Size2D<i32>,
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alpha: bool,
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context_id: WebGLContextId,
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target: webrender_api::TextureTarget,
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) -> webrender_api::ImageKey {
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target: TextureTarget,
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) -> ImageKey {
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let descriptor = Self::image_descriptor(size, alpha);
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let data = Self::external_image_data(context_id, target);
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let image_key = webrender_api.generate_image_key();
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let mut txn = webrender_api::Transaction::new();
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let mut txn = Transaction::new();
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txn.add_image(image_key, descriptor, data, None);
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webrender_api.send_transaction(webrender_doc, txn);
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image_key
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}
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/// Updates a `webrender_api::ImageKey` that uses shared textures.
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/// Updates a `ImageKey` that uses shared textures.
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fn update_wr_external_image(
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webrender_api: &mut webrender_api::RenderApi,
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webrender_doc: webrender_api::DocumentId,
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webrender_api: &mut RenderApi,
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webrender_doc: DocumentId,
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size: Size2D<i32>,
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alpha: bool,
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context_id: WebGLContextId,
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image_key: webrender_api::ImageKey,
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target: webrender_api::TextureTarget,
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image_key: ImageKey,
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target: TextureTarget,
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) {
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let descriptor = Self::image_descriptor(size, alpha);
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let data = Self::external_image_data(context_id, target);
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let mut txn = webrender_api::Transaction::new();
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txn.update_image(image_key, descriptor, data, &webrender_api::DirtyRect::All);
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let mut txn = Transaction::new();
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txn.update_image(image_key, descriptor, data, &DirtyRect::All);
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webrender_api.send_transaction(webrender_doc, txn);
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}
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/// Helper function to create a `webrender_api::ImageDescriptor`.
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fn image_descriptor(size: Size2D<i32>, alpha: bool) -> webrender_api::ImageDescriptor {
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let mut flags = webrender_api::ImageDescriptorFlags::empty();
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flags.set(webrender_api::ImageDescriptorFlags::IS_OPAQUE, !alpha);
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webrender_api::ImageDescriptor {
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size: webrender_api::units::DeviceIntSize::new(size.width, size.height),
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/// Helper function to create a `ImageDescriptor`.
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fn image_descriptor(size: Size2D<i32>, alpha: bool) -> ImageDescriptor {
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let mut flags = ImageDescriptorFlags::empty();
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flags.set(ImageDescriptorFlags::IS_OPAQUE, !alpha);
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ImageDescriptor {
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size: DeviceIntSize::new(size.width, size.height),
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stride: None,
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format: webrender_api::ImageFormat::BGRA8,
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format: ImageFormat::BGRA8,
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offset: 0,
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flags,
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}
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}
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/// Helper function to create a `webrender_api::ImageData::External` instance.
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fn external_image_data(
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context_id: WebGLContextId,
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target: webrender_api::TextureTarget,
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) -> webrender_api::ImageData {
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let data = webrender_api::ExternalImageData {
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id: webrender_api::ExternalImageId(context_id.0 as u64),
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/// Helper function to create a `ImageData::External` instance.
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fn external_image_data(context_id: WebGLContextId, target: TextureTarget) -> ImageData {
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let data = ExternalImageData {
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id: ExternalImageId(context_id.0 as u64),
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channel_index: 0,
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image_type: webrender_api::ExternalImageType::TextureHandle(target),
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image_type: ExternalImageType::TextureHandle(target),
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};
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webrender_api::ImageData::External(data)
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ImageData::External(data)
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}
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/// Gets the GLSL Version supported by a GLContext.
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@ -1006,14 +1008,14 @@ impl WebGLThread {
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/// Helper struct to store cached WebGLContext information.
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struct WebGLContextInfo {
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/// Currently used WebRender image key.
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image_key: webrender_api::ImageKey,
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image_key: ImageKey,
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}
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// TODO(pcwalton): Add `GL_TEXTURE_EXTERNAL_OES`?
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fn current_wr_texture_target(device: &Device) -> webrender_api::TextureTarget {
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fn current_wr_texture_target(device: &Device) -> TextureTarget {
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match device.surface_gl_texture_target() {
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gl::TEXTURE_RECTANGLE => webrender_api::TextureTarget::Rect,
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_ => webrender_api::TextureTarget::Default,
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gl::TEXTURE_RECTANGLE => TextureTarget::Rect,
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_ => TextureTarget::Default,
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}
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}
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