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Try to use
WebRender types more
The newer versions of WebRender move types around between `webrender` and `webrender_api` and this will reduce the churn during the upgrade.
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parent
1543912589
commit
3230162fd0
39 changed files with 330 additions and 327 deletions
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@ -100,6 +100,7 @@ use style::traversal_flags::TraversalFlags;
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use style_traits::CSSPixel;
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use style_traits::DevicePixel;
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use style_traits::SpeculativePainter;
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use webrender_api::{units, HitTestFlags, ScrollClamping};
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/// Information needed by the layout thread.
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pub struct LayoutThread {
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@ -1136,15 +1137,15 @@ impl LayoutThread {
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&QueryMsg::StyleQuery => {},
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&QueryMsg::NodesFromPointQuery(client_point, ref reflow_goal) => {
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let mut flags = match reflow_goal {
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&NodesFromPointQueryType::Topmost => webrender_api::HitTestFlags::empty(),
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&NodesFromPointQueryType::All => webrender_api::HitTestFlags::FIND_ALL,
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&NodesFromPointQueryType::Topmost => HitTestFlags::empty(),
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&NodesFromPointQueryType::All => HitTestFlags::FIND_ALL,
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};
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// The point we get is not relative to the entire WebRender scene, but to this
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// particular pipeline, so we need to tell WebRender about that.
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flags.insert(webrender_api::HitTestFlags::POINT_RELATIVE_TO_PIPELINE_VIEWPORT);
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flags.insert(HitTestFlags::POINT_RELATIVE_TO_PIPELINE_VIEWPORT);
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let client_point = webrender_api::units::WorldPoint::from_untyped(client_point);
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let client_point = units::WorldPoint::from_untyped(client_point);
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let results = self.webrender_api.hit_test(
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Some(self.id.to_webrender()),
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client_point,
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@ -1178,9 +1179,9 @@ impl LayoutThread {
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let point = Point2D::new(-state.scroll_offset.x, -state.scroll_offset.y);
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self.webrender_api.send_scroll_node(
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webrender_api::units::LayoutPoint::from_untyped(point),
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units::LayoutPoint::from_untyped(point),
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state.scroll_id,
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webrender_api::ScrollClamping::ToContentBounds,
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ScrollClamping::ToContentBounds,
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);
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}
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@ -1248,7 +1249,7 @@ impl LayoutThread {
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epoch.next();
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self.epoch.set(epoch);
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let viewport_size = webrender_api::units::LayoutSize::from_untyped(Size2D::new(
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let viewport_size = units::LayoutSize::from_untyped(Size2D::new(
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self.viewport_size.width.to_f32_px(),
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self.viewport_size.height.to_f32_px(),
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));
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