style: Refactor vector types.

This fixes clamping of mask-size and moves it out of mako while at it.

Bug: 1462829
Reviewed-by: hiro,xidorn
MozReview-Commit-ID: 9hiTe63odna
This commit is contained in:
Emilio Cobos Álvarez 2018-05-18 22:06:25 +02:00
parent 3016a7f552
commit 32c6d5b7c6
No known key found for this signature in database
GPG key ID: 056B727BB9C1027C
18 changed files with 259 additions and 372 deletions

View file

@ -4,13 +4,8 @@
//! Animated types for CSS values related to effects.
use properties::longhands::box_shadow::computed_value::T as ComputedBoxShadowList;
use properties::longhands::filter::computed_value::T as ComputedFilterList;
use properties::longhands::text_shadow::computed_value::T as ComputedTextShadowList;
use std::cmp;
#[cfg(not(feature = "gecko"))]
use values::Impossible;
use values::animated::{Animate, Procedure, ToAnimatedValue, ToAnimatedZero};
use values::animated::color::RGBA;
use values::computed::{Angle, Number};
use values::computed::length::Length;
@ -21,27 +16,9 @@ use values::generics::effects::BoxShadow as GenericBoxShadow;
use values::generics::effects::Filter as GenericFilter;
use values::generics::effects::SimpleShadow as GenericSimpleShadow;
/// An animated value for the `box-shadow` property.
pub type BoxShadowList = ShadowList<BoxShadow>;
/// An animated value for the `text-shadow` property.
pub type TextShadowList = ShadowList<SimpleShadow>;
/// An animated value for shadow lists.
///
/// <https://drafts.csswg.org/css-transitions/#animtype-shadow-list>
#[cfg_attr(feature = "servo", derive(MallocSizeOf))]
#[derive(Clone, Debug, PartialEq)]
pub struct ShadowList<Shadow>(Vec<Shadow>);
/// An animated value for a single `box-shadow`.
pub type BoxShadow = GenericBoxShadow<Option<RGBA>, Length, Length, Length>;
/// An animated value for the `filter` property.
#[cfg_attr(feature = "servo", derive(MallocSizeOf))]
#[derive(Clone, Debug, PartialEq)]
pub struct FilterList(pub Vec<Filter>);
/// An animated value for a single `filter`.
#[cfg(feature = "gecko")]
pub type Filter = GenericFilter<Angle, Number, Length, SimpleShadow, ComputedUrl>;
@ -53,86 +30,6 @@ pub type Filter = GenericFilter<Angle, Number, Length, Impossible, Impossible>;
/// An animated value for the `drop-shadow()` filter.
pub type SimpleShadow = GenericSimpleShadow<Option<RGBA>, Length, Length>;
impl ToAnimatedValue for ComputedBoxShadowList {
type AnimatedValue = BoxShadowList;
#[inline]
fn to_animated_value(self) -> Self::AnimatedValue {
ShadowList(self.0.to_animated_value())
}
#[inline]
fn from_animated_value(animated: Self::AnimatedValue) -> Self {
ComputedBoxShadowList(ToAnimatedValue::from_animated_value(animated.0))
}
}
impl<S> Animate for ShadowList<S>
where
S: Animate + Clone + ToAnimatedZero,
{
#[inline]
fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
if procedure == Procedure::Add {
return Ok(ShadowList(self.0.iter().chain(&other.0).cloned().collect()));
}
// FIXME(nox): Use itertools here, to avoid the need for `unreachable!`.
let max_len = cmp::max(self.0.len(), other.0.len());
let mut shadows = Vec::with_capacity(max_len);
for i in 0..max_len {
shadows.push(match (self.0.get(i), other.0.get(i)) {
(Some(shadow), Some(other)) => shadow.animate(other, procedure)?,
(Some(shadow), None) => shadow.animate(&shadow.to_animated_zero()?, procedure)?,
(None, Some(shadow)) => shadow.to_animated_zero()?.animate(shadow, procedure)?,
(None, None) => unreachable!(),
});
}
Ok(ShadowList(shadows))
}
}
impl<S> ComputeSquaredDistance for ShadowList<S>
where
S: ComputeSquaredDistance + ToAnimatedZero,
{
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
use itertools::{EitherOrBoth, Itertools};
self.0
.iter()
.zip_longest(other.0.iter())
.map(|it| match it {
EitherOrBoth::Both(from, to) => from.compute_squared_distance(to),
EitherOrBoth::Left(list) | EitherOrBoth::Right(list) => {
list.compute_squared_distance(&list.to_animated_zero()?)
},
})
.sum()
}
}
impl<S> ToAnimatedZero for ShadowList<S> {
#[inline]
fn to_animated_zero(&self) -> Result<Self, ()> {
Ok(ShadowList(vec![]))
}
}
impl ToAnimatedValue for ComputedTextShadowList {
type AnimatedValue = TextShadowList;
#[inline]
fn to_animated_value(self) -> Self::AnimatedValue {
ShadowList(self.0.to_animated_value())
}
#[inline]
fn from_animated_value(animated: Self::AnimatedValue) -> Self {
ComputedTextShadowList(ToAnimatedValue::from_animated_value(animated.0))
}
}
impl ComputeSquaredDistance for BoxShadow {
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
@ -143,24 +40,3 @@ impl ComputeSquaredDistance for BoxShadow {
self.spread.compute_squared_distance(&other.spread)?)
}
}
impl ToAnimatedValue for ComputedFilterList {
type AnimatedValue = FilterList;
#[inline]
fn to_animated_value(self) -> Self::AnimatedValue {
FilterList(self.0.to_animated_value())
}
#[inline]
fn from_animated_value(animated: Self::AnimatedValue) -> Self {
ComputedFilterList(ToAnimatedValue::from_animated_value(animated.0))
}
}
impl ToAnimatedZero for FilterList {
#[inline]
fn to_animated_zero(&self) -> Result<Self, ()> {
Ok(FilterList(vec![]))
}
}