Remove unused code

This commit is contained in:
ILyoan 2013-05-10 11:57:19 +09:00
parent 17523bd978
commit 32d45bccc3
2 changed files with 1 additions and 7 deletions

View file

@ -27,13 +27,10 @@ type RenderFn<'self> = &'self fn(layer: *RenderLayer,
/// given callback with the render layer and the buffer. Returns the resulting layer buffer (which
/// might be the old layer buffer if it had the appropriate size and format).
pub fn render_layers(layer_ref: *RenderLayer,
buffer_set: LayerBufferSet,
opts: &Opts,
f: RenderFn) -> LayerBufferSet {
let tile_size = opts.tile_size;
let _buffers = match buffer_set { LayerBufferSet { buffers: b } => b };
// FIXME: Try not to create a new array here.
let mut new_buffer_ports = ~[];

View file

@ -104,20 +104,17 @@ impl<C: Compositor + Owned> Renderer<C> {
warn!("renderer: waiting on layer buffer");
}
let layer_buffer_set = layer_buffer_set_port.recv();
let (new_layer_buffer_set_port, layer_buffer_set_channel) = comm::stream();
self.layer_buffer_set_port.put_back(new_layer_buffer_set_port);
let layer_buffer_set_cell = Cell(layer_buffer_set);
let layer_buffer_set_channel_cell = Cell(layer_buffer_set_channel);
debug!("renderer: rendering");
do time(~"rendering") {
let layer_buffer_set = layer_buffer_set_cell.take();
let layer_buffer_set_channel = layer_buffer_set_channel_cell.take();
let layer_buffer_set = do render_layers(&render_layer, layer_buffer_set, &self.opts)
let layer_buffer_set = do render_layers(&render_layer, &self.opts)
|render_layer_ref, layer_buffer, buffer_chan| {
let layer_buffer_cell = Cell(layer_buffer);
do self.thread_pool.execute |thread_render_context| {