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Replace Au-related free functions in util::geometry with Au methods.
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49aed6555d
commit
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12 changed files with 50 additions and 92 deletions
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@ -21,7 +21,6 @@ use dom::htmlelement::{HTMLElement, HTMLElementTypeId};
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use dom::node::{document_from_node, Node, NodeTypeId, NodeHelpers, NodeDamage, window_from_node};
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use dom::virtualmethods::VirtualMethods;
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use dom::window::WindowHelpers;
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use util::geometry::to_px;
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use util::str::DOMString;
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use string_cache::Atom;
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@ -188,7 +187,7 @@ impl<'a> HTMLImageElementMethods for JSRef<'a, HTMLImageElement> {
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fn Width(self) -> u32 {
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let node: JSRef<Node> = NodeCast::from_ref(self);
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let rect = node.get_bounding_content_box();
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to_px(rect.size.width) as u32
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rect.size.width.to_px() as u32
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}
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fn SetWidth(self, width: u32) {
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@ -199,7 +198,7 @@ impl<'a> HTMLImageElementMethods for JSRef<'a, HTMLImageElement> {
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fn Height(self) -> u32 {
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let node: JSRef<Node> = NodeCast::from_ref(self);
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let rect = node.get_bounding_content_box();
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to_px(rect.size.height) as u32
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rect.size.height.to_px() as u32
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}
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fn SetHeight(self, height: u32) {
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@ -917,10 +917,10 @@ impl Window {
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}
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fn should_move_clip_rect(clip_rect: Rect<Au>, new_viewport: Rect<f32>) -> bool{
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let clip_rect = Rect(Point2D(geometry::to_frac_px(clip_rect.origin.x) as f32,
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geometry::to_frac_px(clip_rect.origin.y) as f32),
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Size2D(geometry::to_frac_px(clip_rect.size.width) as f32,
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geometry::to_frac_px(clip_rect.size.height) as f32));
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let clip_rect = Rect(Point2D(clip_rect.origin.x.to_frac32_px(),
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clip_rect.origin.y.to_frac32_px()),
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Size2D(clip_rect.size.width.to_frac32_px(),
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clip_rect.size.height.to_frac32_px()));
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// We only need to move the clip rect if the viewport is getting near the edge of
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// our preexisting clip rect. We use half of the size of the viewport as a heuristic
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