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Replace Au-related free functions in util::geometry with Au methods.
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12 changed files with 50 additions and 92 deletions
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@ -70,7 +70,6 @@ use net_traits::LoadData as NetLoadData;
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use net_traits::image_cache_task::{ImageCacheChan, ImageCacheTask, ImageCacheResult};
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use net_traits::storage_task::StorageTask;
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use string_cache::Atom;
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use util::geometry::to_frac_px;
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use util::str::DOMString;
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use util::task::{spawn_named, spawn_named_with_send_on_failure};
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use util::task_state;
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@ -85,7 +84,6 @@ use js::rust::{Runtime, RtUtils};
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use url::Url;
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use libc;
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use num::ToPrimitive;
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use std::any::Any;
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use std::borrow::ToOwned;
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use std::cell::{Cell, RefCell};
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@ -1182,8 +1180,7 @@ impl ScriptTask {
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fn scroll_fragment_point(&self, pipeline_id: PipelineId, node: JSRef<Element>) {
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let node: JSRef<Node> = NodeCast::from_ref(node);
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let rect = node.get_bounding_content_box();
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let point = Point2D(to_frac_px(rect.origin.x).to_f32().unwrap(),
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to_frac_px(rect.origin.y).to_f32().unwrap());
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let point = Point2D(rect.origin.x.to_frac32_px(), rect.origin.y.to_frac32_px());
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// FIXME(#2003, pcwalton): This is pretty bogus when multiple layers are involved.
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// Really what needs to happen is that this needs to go through layout to ask which
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// layer the element belongs to, and have it send the scroll message to the
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