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Replace Au-related free functions in util::geometry with Au methods.
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12 changed files with 50 additions and 92 deletions
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@ -210,6 +210,13 @@ impl Au {
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Au((px.get() * 60f32) as i32)
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}
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/// Rounds this app unit down to the pixel towards zero and returns it.
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#[inline]
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pub fn to_px(&self) -> isize {
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let Au(a) = *self;
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(a / 60) as isize
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}
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/// Rounds this app unit down to the previous (left or top) pixel and returns it.
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#[inline]
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pub fn to_prev_px(&self) -> isize {
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@ -257,27 +264,13 @@ impl Au {
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#[inline]
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pub fn from_pt(pt: f64) -> Au {
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from_frac_px(pt_to_px(pt))
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Au::from_frac_px(pt_to_px(pt))
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}
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#[inline]
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pub fn from_frac_px(px: f64) -> Au {
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Au((px * 60.) as i32)
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}
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#[inline]
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pub fn min(x: Au, y: Au) -> Au {
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let Au(xi) = x;
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let Au(yi) = y;
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if xi < yi { x } else { y }
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}
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#[inline]
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pub fn max(x: Au, y: Au) -> Au {
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let Au(xi) = x;
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let Au(yi) = y;
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if xi > yi { x } else { y }
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}
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}
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// assumes 72 points per inch, and 96 px per inch
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@ -290,35 +283,6 @@ pub fn px_to_pt(px: f64) -> f64 {
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px / 96. * 72.
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}
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pub fn from_frac_px(px: f64) -> Au {
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Au((px * 60.) as i32)
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}
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pub fn from_px(px: isize) -> Au {
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Au::from_px(px)
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}
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pub fn to_px(au: Au) -> isize {
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let Au(a) = au;
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(a / 60) as isize
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}
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pub fn to_frac_px(au: Au) -> f32 {
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let Au(a) = au;
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(a as f32) / 60.
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}
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// assumes 72 points per inch, and 96 px per inch
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pub fn from_pt(pt: f32) -> Au {
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from_px((pt / 72. * 96.) as isize)
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}
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// assumes 72 points per inch, and 96 px per inch
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pub fn to_pt(au: Au) -> f32 {
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let Au(a) = au;
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(a as f32) / 60. * 72. / 96.
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}
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/// Returns true if the rect contains the given point. Points on the top or left sides of the rect
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/// are considered inside the rectangle, while points on the right or bottom sides of the rect are
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/// not considered inside the rectangle.
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