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https://github.com/servo/servo.git
synced 2025-08-06 06:00:15 +01:00
layout: Take into account sticky in ScrollTree node to world transform and cache the value
Signed-off-by: Martin Robinson <mrobinson@igalia.com> Co-authored-by: Oriol Brufau <obrufau@igalia.com>
This commit is contained in:
parent
36f1a373e3
commit
3320d27c7c
5 changed files with 282 additions and 60 deletions
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@ -265,11 +265,7 @@ impl WebViewRenderer {
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self.pipelines
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.iter_mut()
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.filter(|(id, _)| !attached_pipelines.contains(id))
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.for_each(|(_, details)| {
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details.scroll_tree.nodes.iter_mut().for_each(|node| {
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node.set_offset(LayoutVector2D::zero());
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})
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})
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.for_each(|(_, details)| details.scroll_tree.reset_all_scroll_offsets());
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}
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/// Sets or unsets the animations-running flag for the given pipeline. Returns
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@ -3,7 +3,7 @@
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use core::f32;
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use std::cell::RefCell;
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use std::cell::{Cell, RefCell};
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use std::mem;
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use std::sync::Arc;
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@ -235,6 +235,7 @@ impl StackingContextTree {
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clip_rect,
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scroll_sensitivity,
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offset: LayoutVector2D::zero(),
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offset_changed: Cell::new(false),
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}),
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)
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}
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@ -65,7 +65,7 @@ fn root_transform_for_layout_node(
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.spatial_tree_node
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.borrow()
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.expect("Should always have a scroll tree node when querying bounding box.");
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Some(scroll_tree.cumulative_node_transform(&scroll_tree_node_id))
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Some(scroll_tree.cumulative_node_to_root_transform(&scroll_tree_node_id))
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}
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pub(crate) fn process_content_box_request(
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@ -4,6 +4,7 @@
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//! Defines data structures which are consumed by the Compositor.
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use std::cell::Cell;
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use std::collections::HashMap;
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use base::id::ScrollTreeNodeId;
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@ -114,6 +115,10 @@ pub struct ScrollableNodeInfo {
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/// The current offset of this scroll node.
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pub offset: LayoutVector2D,
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/// Whether or not the scroll offset of this node has changed and it needs it's
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/// cached transformations invalidated.
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pub offset_changed: Cell<bool>,
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}
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impl ScrollableNodeInfo {
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@ -140,6 +145,7 @@ impl ScrollableNodeInfo {
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}
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if self.offset != original_layer_scroll_offset {
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self.offset_changed.set(true);
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Some(self.offset)
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} else {
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None
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@ -166,6 +172,7 @@ impl ScrollableNodeInfo {
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}
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self.offset.y = 0.0;
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self.offset_changed.set(true);
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return Some(self.offset);
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},
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ScrollLocation::End => {
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@ -176,6 +183,7 @@ impl ScrollableNodeInfo {
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}
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self.offset.y = end_pos;
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self.offset_changed.set(true);
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return Some(self.offset);
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},
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};
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@ -190,6 +198,24 @@ impl ScrollableNodeInfo {
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}
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}
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/// A cached of transforms of a particular [`ScrollTree`] node in both directions:
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/// mapping from node-relative points to root-relative points and vice-versa.
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///
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/// Potential ideas for improvement:
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/// - Test optimizing simple translations to avoid having to do full matrix
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/// multiplication when transforms are not involved.
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#[derive(Clone, Copy, Debug, Default, Deserialize, Serialize)]
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pub struct ScrollTreeNodeTransformationCache {
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node_to_root_transform: LayoutTransform,
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root_to_node_transform: Option<LayoutTransform>,
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}
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#[derive(Default)]
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struct AncestorStickyInfo {
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nearest_scrolling_ancestor_offset: LayoutVector2D,
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nearest_scrolling_ancestor_viewport: LayoutRect,
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}
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#[derive(Debug, Deserialize, Serialize)]
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/// A node in a tree of scroll nodes. This may either be a scrollable
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/// node which responds to scroll events or a non-scrollable one.
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@ -198,6 +224,9 @@ pub struct ScrollTreeNode {
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/// None then this is the root node.
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pub parent: Option<ScrollTreeNodeId>,
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/// The children of this [`ScrollTreeNode`].
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pub children: Vec<ScrollTreeNodeId>,
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/// The WebRender id, which is filled in when this tree is serialiezd
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/// into a WebRender display list.
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pub webrender_id: Option<SpatialId>,
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@ -205,6 +234,10 @@ pub struct ScrollTreeNode {
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/// Specific information about this node, depending on whether it is a scroll node
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/// or a reference frame.
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pub info: SpatialTreeNodeInfo,
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/// Cached transformation information that's used to do things like hit testing
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/// and viewport bounding box calculation.
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transformation_cache: Cell<Option<ScrollTreeNodeTransformationCache>>,
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}
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impl ScrollTreeNode {
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@ -231,18 +264,10 @@ impl ScrollTreeNode {
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}
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}
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/// Set the offset for this node, returns false if this was a
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/// non-scrolling node for which you cannot set the offset.
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pub fn set_offset(&mut self, new_offset: LayoutVector2D) {
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if let SpatialTreeNodeInfo::Scroll(ref mut info) = self.info {
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info.scroll_to_offset(new_offset, ScrollType::Script);
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}
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}
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/// Scroll this node given a WebRender ScrollLocation. Returns a tuple that can
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/// be used to scroll an individual WebRender scroll frame if the operation
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/// actually changed an offset.
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pub fn scroll(
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fn scroll(
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&mut self,
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scroll_location: ScrollLocation,
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context: ScrollType,
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@ -299,6 +324,27 @@ impl ScrollTreeNode {
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},
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};
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}
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fn invalidate_cached_transforms(&self, scroll_tree: &ScrollTree, ancestors_invalid: bool) {
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let node_invalid = match &self.info {
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SpatialTreeNodeInfo::Scroll(info) if info.offset_changed.get() => {
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info.offset_changed.set(false);
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true
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},
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_ => false,
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};
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let invalid = node_invalid || ancestors_invalid;
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if invalid {
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self.transformation_cache.set(None);
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}
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for child_id in &self.children {
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scroll_tree
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.get_node(child_id)
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.invalidate_cached_transforms(scroll_tree, invalid);
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}
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}
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}
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/// A tree of spatial nodes, which mirrors the spatial nodes in the WebRender
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@ -321,12 +367,21 @@ impl ScrollTree {
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) -> ScrollTreeNodeId {
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self.nodes.push(ScrollTreeNode {
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parent: parent.cloned(),
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children: Vec::new(),
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webrender_id: None,
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info,
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transformation_cache: Cell::default(),
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});
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ScrollTreeNodeId {
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let new_node_id = ScrollTreeNodeId {
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index: self.nodes.len() - 1,
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};
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if let Some(parent_id) = parent {
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self.get_node_mut(parent_id).children.push(new_node_id);
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}
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new_node_id
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}
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/// Once WebRender display list construction is complete for this [`ScrollTree`], update
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@ -353,11 +408,7 @@ impl ScrollTree {
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self.get_node(id).webrender_id()
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}
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/// Scroll the given scroll node on this scroll tree. If the node cannot be scrolled,
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/// because it isn't a scrollable node or it's already scrolled to the maximum scroll
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/// extent, try to scroll an ancestor of this node. Returns the node scrolled and the
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/// new offset if a scroll was performed, otherwise returns None.
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pub fn scroll_node_or_ancestor(
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pub fn scroll_node_or_ancestor_inner(
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&mut self,
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scroll_node_id: &ScrollTreeNodeId,
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scroll_location: ScrollLocation,
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@ -372,7 +423,26 @@ impl ScrollTree {
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node.parent
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};
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parent.and_then(|parent| self.scroll_node_or_ancestor(&parent, scroll_location, context))
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parent.and_then(|parent| {
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self.scroll_node_or_ancestor_inner(&parent, scroll_location, context)
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})
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}
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/// Scroll the given scroll node on this scroll tree. If the node cannot be scrolled,
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/// because it isn't a scrollable node or it's already scrolled to the maximum scroll
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/// extent, try to scroll an ancestor of this node. Returns the node scrolled and the
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/// new offset if a scroll was performed, otherwise returns None.
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pub fn scroll_node_or_ancestor(
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&mut self,
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scroll_node_id: &ScrollTreeNodeId,
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scroll_location: ScrollLocation,
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context: ScrollType,
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) -> Option<(ExternalScrollId, LayoutVector2D)> {
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let result = self.scroll_node_or_ancestor_inner(scroll_node_id, scroll_location, context);
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if result.is_some() {
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self.invalidate_cached_transforms();
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}
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result
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}
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/// Given an [`ExternalScrollId`] and an offset, update the scroll offset of the scroll node
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@ -383,14 +453,20 @@ impl ScrollTree {
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offset: LayoutVector2D,
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context: ScrollType,
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) -> Option<LayoutVector2D> {
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self.nodes.iter_mut().find_map(|node| match node.info {
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let result = self.nodes.iter_mut().find_map(|node| match node.info {
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SpatialTreeNodeInfo::Scroll(ref mut scroll_info)
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if scroll_info.external_id == external_scroll_id =>
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{
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scroll_info.scroll_to_offset(offset, context)
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},
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_ => None,
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})
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});
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if result.is_some() {
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self.invalidate_cached_transforms();
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}
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result
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}
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/// Given a set of all scroll offsets coming from the Servo renderer, update all of the offsets
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@ -403,6 +479,18 @@ impl ScrollTree {
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}
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}
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}
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self.invalidate_cached_transforms();
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}
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pub fn reset_all_scroll_offsets(&mut self) {
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for node in self.nodes.iter_mut() {
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if let SpatialTreeNodeInfo::Scroll(ref mut scroll_info) = node.info {
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scroll_info.scroll_to_offset(LayoutVector2D::zero(), ScrollType::Script);
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}
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}
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self.invalidate_cached_transforms();
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}
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/// Collect all of the scroll offsets of the scrolling nodes of this tree into a
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@ -426,50 +514,185 @@ impl ScrollTree {
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}
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/// Traverse a scroll node to its root to calculate the transform.
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///
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/// TODO(stevennovaryo): Add caching mechanism for this.
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pub fn cumulative_node_transform(&self, node_id: &ScrollTreeNodeId) -> LayoutTransform {
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let current_node = self.get_node(node_id);
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pub fn cumulative_node_to_root_transform(&self, node_id: &ScrollTreeNodeId) -> LayoutTransform {
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let node = self.get_node(node_id);
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if let Some(cached_transforms) = node.transformation_cache.get() {
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return cached_transforms.node_to_root_transform;
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}
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let (transforms, _) = self.cumulative_node_transform_inner(node);
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node.transformation_cache.set(Some(transforms));
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transforms.node_to_root_transform
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}
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/// Traverse a scroll node to its root to calculate the transform.
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fn cumulative_node_transform_inner(
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&self,
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node: &ScrollTreeNode,
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) -> (ScrollTreeNodeTransformationCache, AncestorStickyInfo) {
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let (parent_transforms, mut sticky_info) = match node.parent {
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Some(parent_id) => self.cumulative_node_transform_inner(self.get_node(&parent_id)),
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None => (Default::default(), Default::default()),
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};
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let change_basis =
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|transform: &Transform3D<f32, LayoutPixel, LayoutPixel>, x: f32, y: f32, z: f32| {
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let pre_translation = Transform3D::translation(x, y, z);
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let post_translation = Transform3D::translation(-x, -y, -z);
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|transform: &Transform3D<f32, LayoutPixel, LayoutPixel>, x: f32, y: f32| {
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let pre_translation = Transform3D::translation(x, y, 0.0);
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let post_translation = Transform3D::translation(-x, -y, 0.0);
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post_translation.then(transform).then(&pre_translation)
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};
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// FIXME(stevennovaryo): Ideally we should optimize the computation of simpler
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// transformation like translate as it could be done
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// in smaller amount of operation compared to a normal
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// matrix multiplication.
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let node_transform = match ¤t_node.info {
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// To apply a transformation we need to make sure the rectangle's
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// coordinate space is the same as reference frame's coordinate space.
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// TODO(stevennovaryo): contrary to how Firefox are handling the coordinate space,
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// we are ignoring zoom in transforming the coordinate
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// space, and we might need to consider zoom here if it was
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// implemented completely.
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SpatialTreeNodeInfo::ReferenceFrame(info) => change_basis(
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&info.transform,
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info.frame_origin_for_query.x,
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info.frame_origin_for_query.y,
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0.0,
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),
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SpatialTreeNodeInfo::Scroll(info) => {
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Transform3D::translation(-info.offset.x, -info.offset.y, 0.0)
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let (node_to_parent_transform, parent_to_node_transform) = match &node.info {
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SpatialTreeNodeInfo::ReferenceFrame(info) => {
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// To apply a transformation we need to make sure the rectangle's
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// coordinate space is the same as reference frame's coordinate space.
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let node_to_parent_transform = change_basis(
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&info.transform,
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info.frame_origin_for_query.x,
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info.frame_origin_for_query.y,
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);
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let parent_to_node_transform = info.transform.inverse().map(|inverse_transform| {
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change_basis(&inverse_transform, -info.origin.x, info.origin.y)
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});
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sticky_info.nearest_scrolling_ancestor_viewport = sticky_info
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.nearest_scrolling_ancestor_viewport
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.translate(-info.origin.to_vector());
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(node_to_parent_transform, parent_to_node_transform)
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},
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SpatialTreeNodeInfo::Scroll(info) => {
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sticky_info.nearest_scrolling_ancestor_viewport = info.clip_rect;
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sticky_info.nearest_scrolling_ancestor_offset = -info.offset;
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(
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Transform3D::translation(-info.offset.x, -info.offset.y, 0.0),
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Some(Transform3D::translation(info.offset.x, info.offset.y, 0.0)),
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)
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},
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SpatialTreeNodeInfo::Sticky(info) => {
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let offset = Self::calculate_sticky_offset(&sticky_info, info);
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sticky_info.nearest_scrolling_ancestor_offset += offset;
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(
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Transform3D::translation(offset.x, offset.y, 0.0),
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Some(Transform3D::translation(-offset.x, -offset.y, 0.0)),
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)
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},
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// TODO(stevennovaryo): Need to consider sticky frame accurately.
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SpatialTreeNodeInfo::Sticky(_) => Default::default(),
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};
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match current_node.parent {
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// If a node is not a root, accumulate the transforms.
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Some(parent_id) => {
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let ancestors_transform = self.cumulative_node_transform(&parent_id);
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node_transform.then(&ancestors_transform)
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},
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None => node_transform,
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let node_to_root_transform =
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node_to_parent_transform.then(&parent_transforms.node_to_root_transform);
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let root_to_node_transform =
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parent_transforms
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.root_to_node_transform
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.and_then(|parent_transform| {
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parent_to_node_transform.map(|parent_to_node_transform| {
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parent_transform.then(&parent_to_node_transform)
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})
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});
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let transforms = ScrollTreeNodeTransformationCache {
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node_to_root_transform,
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root_to_node_transform,
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};
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(transforms, sticky_info)
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}
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fn calculate_sticky_offset(
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ancestor_sticky_info: &AncestorStickyInfo,
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info: &StickyNodeInfo,
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) -> LayoutVector2D {
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let viewport_scroll_offset = &ancestor_sticky_info.nearest_scrolling_ancestor_offset;
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let viewport_rect = &ancestor_sticky_info.nearest_scrolling_ancestor_viewport;
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if info.margins.top.is_none() &&
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info.margins.bottom.is_none() &&
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info.margins.left.is_none() &&
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info.margins.right.is_none()
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{
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return LayoutVector2D::zero();
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}
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// The viewport and margins of the item establishes the maximum amount that it can
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// be offset in order to keep it on screen. Since we care about the relationship
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// between the scrolled content and unscrolled viewport we adjust the viewport's
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// position by the scroll offset in order to work with their relative positions on the
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// page.
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let mut sticky_rect = info.frame_rect.translate(*viewport_scroll_offset);
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let mut sticky_offset = LayoutVector2D::zero();
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if let Some(margin) = info.margins.top {
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let top_viewport_edge = viewport_rect.min.y + margin;
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if sticky_rect.min.y < top_viewport_edge {
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// If the sticky rect is positioned above the top edge of the viewport (plus margin)
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// we move it down so that it is fully inside the viewport.
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sticky_offset.y = top_viewport_edge - sticky_rect.min.y;
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}
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}
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// If we don't have a sticky-top offset (sticky_offset.y + info.previously_applied_offset.y
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// == 0), or if we have a previously-applied bottom offset (previously_applied_offset.y < 0)
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// then we check for handling the bottom margin case. Note that the "don't have a sticky-top
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// offset" case includes the case where we *had* a sticky-top offset but we reduced it to
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// zero in the above block.
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if sticky_offset.y <= 0.0 {
|
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if let Some(margin) = info.margins.bottom {
|
||||
// If sticky_offset.y is nonzero that means we must have set it
|
||||
// in the sticky-top handling code above, so this item must have
|
||||
// both top and bottom sticky margins. We adjust the item's rect
|
||||
// by the top-sticky offset, and then combine any offset from
|
||||
// the bottom-sticky calculation into sticky_offset below.
|
||||
sticky_rect.min.y += sticky_offset.y;
|
||||
sticky_rect.max.y += sticky_offset.y;
|
||||
|
||||
// Same as the above case, but inverted for bottom-sticky items. Here
|
||||
// we adjust items upwards, resulting in a negative sticky_offset.y,
|
||||
// or reduce the already-present upward adjustment, resulting in a positive
|
||||
// sticky_offset.y.
|
||||
let bottom_viewport_edge = viewport_rect.max.y - margin;
|
||||
if sticky_rect.max.y > bottom_viewport_edge {
|
||||
sticky_offset.y += bottom_viewport_edge - sticky_rect.max.y;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Same as above, but for the x-axis.
|
||||
if let Some(margin) = info.margins.left {
|
||||
let left_viewport_edge = viewport_rect.min.x + margin;
|
||||
if sticky_rect.min.x < left_viewport_edge {
|
||||
sticky_offset.x = left_viewport_edge - sticky_rect.min.x;
|
||||
}
|
||||
}
|
||||
|
||||
if sticky_offset.x <= 0.0 {
|
||||
if let Some(margin) = info.margins.right {
|
||||
sticky_rect.min.x += sticky_offset.x;
|
||||
sticky_rect.max.x += sticky_offset.x;
|
||||
let right_viewport_edge = viewport_rect.max.x - margin;
|
||||
if sticky_rect.max.x > right_viewport_edge {
|
||||
sticky_offset.x += right_viewport_edge - sticky_rect.max.x;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// The total "sticky offset" (which is the sum that was already applied by
|
||||
// the calling code, stored in info.previously_applied_offset, and the extra amount we
|
||||
// computed as a result of scrolling, stored in sticky_offset) needs to be
|
||||
// clamped to the provided bounds.
|
||||
let clamp =
|
||||
|value: f32, bounds: &StickyOffsetBounds| (value).max(bounds.min).min(bounds.max);
|
||||
sticky_offset.y = clamp(sticky_offset.y, &info.vertical_offset_bounds);
|
||||
sticky_offset.x = clamp(sticky_offset.x, &info.horizontal_offset_bounds);
|
||||
|
||||
sticky_offset
|
||||
}
|
||||
|
||||
fn invalidate_cached_transforms(&self) {
|
||||
let Some(root_node) = self.nodes.first() else {
|
||||
return;
|
||||
};
|
||||
root_node.invalidate_cached_transforms(self, false /* ancestors_invalid */);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -605,6 +828,7 @@ impl CompositorDisplayListInfo {
|
|||
),
|
||||
scroll_sensitivity: viewport_scroll_sensitivity,
|
||||
offset: LayoutVector2D::zero(),
|
||||
offset_changed: Cell::new(false),
|
||||
}),
|
||||
);
|
||||
|
||||
|
|
|
@ -33,6 +33,7 @@ fn add_mock_scroll_node(tree: &mut ScrollTree) -> ScrollTreeNodeId {
|
|||
y: ScrollType::Script | ScrollType::InputEvents,
|
||||
},
|
||||
offset: LayoutVector2D::zero(),
|
||||
offset_changed: Cell::new(false),
|
||||
}),
|
||||
)
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue