layout: Take into account sticky in ScrollTree node to world transform and cache the value

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Co-authored-by: Oriol Brufau <obrufau@igalia.com>
This commit is contained in:
Martin Robinson 2025-07-30 17:27:22 +02:00
parent 36f1a373e3
commit 3320d27c7c
5 changed files with 282 additions and 60 deletions

View file

@ -265,11 +265,7 @@ impl WebViewRenderer {
self.pipelines
.iter_mut()
.filter(|(id, _)| !attached_pipelines.contains(id))
.for_each(|(_, details)| {
details.scroll_tree.nodes.iter_mut().for_each(|node| {
node.set_offset(LayoutVector2D::zero());
})
})
.for_each(|(_, details)| details.scroll_tree.reset_all_scroll_offsets());
}
/// Sets or unsets the animations-running flag for the given pipeline. Returns

View file

@ -3,7 +3,7 @@
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use core::f32;
use std::cell::RefCell;
use std::cell::{Cell, RefCell};
use std::mem;
use std::sync::Arc;
@ -235,6 +235,7 @@ impl StackingContextTree {
clip_rect,
scroll_sensitivity,
offset: LayoutVector2D::zero(),
offset_changed: Cell::new(false),
}),
)
}

View file

@ -65,7 +65,7 @@ fn root_transform_for_layout_node(
.spatial_tree_node
.borrow()
.expect("Should always have a scroll tree node when querying bounding box.");
Some(scroll_tree.cumulative_node_transform(&scroll_tree_node_id))
Some(scroll_tree.cumulative_node_to_root_transform(&scroll_tree_node_id))
}
pub(crate) fn process_content_box_request(

View file

@ -4,6 +4,7 @@
//! Defines data structures which are consumed by the Compositor.
use std::cell::Cell;
use std::collections::HashMap;
use base::id::ScrollTreeNodeId;
@ -114,6 +115,10 @@ pub struct ScrollableNodeInfo {
/// The current offset of this scroll node.
pub offset: LayoutVector2D,
/// Whether or not the scroll offset of this node has changed and it needs it's
/// cached transformations invalidated.
pub offset_changed: Cell<bool>,
}
impl ScrollableNodeInfo {
@ -140,6 +145,7 @@ impl ScrollableNodeInfo {
}
if self.offset != original_layer_scroll_offset {
self.offset_changed.set(true);
Some(self.offset)
} else {
None
@ -166,6 +172,7 @@ impl ScrollableNodeInfo {
}
self.offset.y = 0.0;
self.offset_changed.set(true);
return Some(self.offset);
},
ScrollLocation::End => {
@ -176,6 +183,7 @@ impl ScrollableNodeInfo {
}
self.offset.y = end_pos;
self.offset_changed.set(true);
return Some(self.offset);
},
};
@ -190,6 +198,24 @@ impl ScrollableNodeInfo {
}
}
/// A cached of transforms of a particular [`ScrollTree`] node in both directions:
/// mapping from node-relative points to root-relative points and vice-versa.
///
/// Potential ideas for improvement:
/// - Test optimizing simple translations to avoid having to do full matrix
/// multiplication when transforms are not involved.
#[derive(Clone, Copy, Debug, Default, Deserialize, Serialize)]
pub struct ScrollTreeNodeTransformationCache {
node_to_root_transform: LayoutTransform,
root_to_node_transform: Option<LayoutTransform>,
}
#[derive(Default)]
struct AncestorStickyInfo {
nearest_scrolling_ancestor_offset: LayoutVector2D,
nearest_scrolling_ancestor_viewport: LayoutRect,
}
#[derive(Debug, Deserialize, Serialize)]
/// A node in a tree of scroll nodes. This may either be a scrollable
/// node which responds to scroll events or a non-scrollable one.
@ -198,6 +224,9 @@ pub struct ScrollTreeNode {
/// None then this is the root node.
pub parent: Option<ScrollTreeNodeId>,
/// The children of this [`ScrollTreeNode`].
pub children: Vec<ScrollTreeNodeId>,
/// The WebRender id, which is filled in when this tree is serialiezd
/// into a WebRender display list.
pub webrender_id: Option<SpatialId>,
@ -205,6 +234,10 @@ pub struct ScrollTreeNode {
/// Specific information about this node, depending on whether it is a scroll node
/// or a reference frame.
pub info: SpatialTreeNodeInfo,
/// Cached transformation information that's used to do things like hit testing
/// and viewport bounding box calculation.
transformation_cache: Cell<Option<ScrollTreeNodeTransformationCache>>,
}
impl ScrollTreeNode {
@ -231,18 +264,10 @@ impl ScrollTreeNode {
}
}
/// Set the offset for this node, returns false if this was a
/// non-scrolling node for which you cannot set the offset.
pub fn set_offset(&mut self, new_offset: LayoutVector2D) {
if let SpatialTreeNodeInfo::Scroll(ref mut info) = self.info {
info.scroll_to_offset(new_offset, ScrollType::Script);
}
}
/// Scroll this node given a WebRender ScrollLocation. Returns a tuple that can
/// be used to scroll an individual WebRender scroll frame if the operation
/// actually changed an offset.
pub fn scroll(
fn scroll(
&mut self,
scroll_location: ScrollLocation,
context: ScrollType,
@ -299,6 +324,27 @@ impl ScrollTreeNode {
},
};
}
fn invalidate_cached_transforms(&self, scroll_tree: &ScrollTree, ancestors_invalid: bool) {
let node_invalid = match &self.info {
SpatialTreeNodeInfo::Scroll(info) if info.offset_changed.get() => {
info.offset_changed.set(false);
true
},
_ => false,
};
let invalid = node_invalid || ancestors_invalid;
if invalid {
self.transformation_cache.set(None);
}
for child_id in &self.children {
scroll_tree
.get_node(child_id)
.invalidate_cached_transforms(scroll_tree, invalid);
}
}
}
/// A tree of spatial nodes, which mirrors the spatial nodes in the WebRender
@ -321,12 +367,21 @@ impl ScrollTree {
) -> ScrollTreeNodeId {
self.nodes.push(ScrollTreeNode {
parent: parent.cloned(),
children: Vec::new(),
webrender_id: None,
info,
transformation_cache: Cell::default(),
});
ScrollTreeNodeId {
let new_node_id = ScrollTreeNodeId {
index: self.nodes.len() - 1,
};
if let Some(parent_id) = parent {
self.get_node_mut(parent_id).children.push(new_node_id);
}
new_node_id
}
/// Once WebRender display list construction is complete for this [`ScrollTree`], update
@ -353,11 +408,7 @@ impl ScrollTree {
self.get_node(id).webrender_id()
}
/// Scroll the given scroll node on this scroll tree. If the node cannot be scrolled,
/// because it isn't a scrollable node or it's already scrolled to the maximum scroll
/// extent, try to scroll an ancestor of this node. Returns the node scrolled and the
/// new offset if a scroll was performed, otherwise returns None.
pub fn scroll_node_or_ancestor(
pub fn scroll_node_or_ancestor_inner(
&mut self,
scroll_node_id: &ScrollTreeNodeId,
scroll_location: ScrollLocation,
@ -372,7 +423,26 @@ impl ScrollTree {
node.parent
};
parent.and_then(|parent| self.scroll_node_or_ancestor(&parent, scroll_location, context))
parent.and_then(|parent| {
self.scroll_node_or_ancestor_inner(&parent, scroll_location, context)
})
}
/// Scroll the given scroll node on this scroll tree. If the node cannot be scrolled,
/// because it isn't a scrollable node or it's already scrolled to the maximum scroll
/// extent, try to scroll an ancestor of this node. Returns the node scrolled and the
/// new offset if a scroll was performed, otherwise returns None.
pub fn scroll_node_or_ancestor(
&mut self,
scroll_node_id: &ScrollTreeNodeId,
scroll_location: ScrollLocation,
context: ScrollType,
) -> Option<(ExternalScrollId, LayoutVector2D)> {
let result = self.scroll_node_or_ancestor_inner(scroll_node_id, scroll_location, context);
if result.is_some() {
self.invalidate_cached_transforms();
}
result
}
/// Given an [`ExternalScrollId`] and an offset, update the scroll offset of the scroll node
@ -383,14 +453,20 @@ impl ScrollTree {
offset: LayoutVector2D,
context: ScrollType,
) -> Option<LayoutVector2D> {
self.nodes.iter_mut().find_map(|node| match node.info {
let result = self.nodes.iter_mut().find_map(|node| match node.info {
SpatialTreeNodeInfo::Scroll(ref mut scroll_info)
if scroll_info.external_id == external_scroll_id =>
{
scroll_info.scroll_to_offset(offset, context)
},
_ => None,
})
});
if result.is_some() {
self.invalidate_cached_transforms();
}
result
}
/// Given a set of all scroll offsets coming from the Servo renderer, update all of the offsets
@ -403,6 +479,18 @@ impl ScrollTree {
}
}
}
self.invalidate_cached_transforms();
}
pub fn reset_all_scroll_offsets(&mut self) {
for node in self.nodes.iter_mut() {
if let SpatialTreeNodeInfo::Scroll(ref mut scroll_info) = node.info {
scroll_info.scroll_to_offset(LayoutVector2D::zero(), ScrollType::Script);
}
}
self.invalidate_cached_transforms();
}
/// Collect all of the scroll offsets of the scrolling nodes of this tree into a
@ -426,50 +514,185 @@ impl ScrollTree {
}
/// Traverse a scroll node to its root to calculate the transform.
///
/// TODO(stevennovaryo): Add caching mechanism for this.
pub fn cumulative_node_transform(&self, node_id: &ScrollTreeNodeId) -> LayoutTransform {
let current_node = self.get_node(node_id);
pub fn cumulative_node_to_root_transform(&self, node_id: &ScrollTreeNodeId) -> LayoutTransform {
let node = self.get_node(node_id);
if let Some(cached_transforms) = node.transformation_cache.get() {
return cached_transforms.node_to_root_transform;
}
let (transforms, _) = self.cumulative_node_transform_inner(node);
node.transformation_cache.set(Some(transforms));
transforms.node_to_root_transform
}
/// Traverse a scroll node to its root to calculate the transform.
fn cumulative_node_transform_inner(
&self,
node: &ScrollTreeNode,
) -> (ScrollTreeNodeTransformationCache, AncestorStickyInfo) {
let (parent_transforms, mut sticky_info) = match node.parent {
Some(parent_id) => self.cumulative_node_transform_inner(self.get_node(&parent_id)),
None => (Default::default(), Default::default()),
};
let change_basis =
|transform: &Transform3D<f32, LayoutPixel, LayoutPixel>, x: f32, y: f32, z: f32| {
let pre_translation = Transform3D::translation(x, y, z);
let post_translation = Transform3D::translation(-x, -y, -z);
|transform: &Transform3D<f32, LayoutPixel, LayoutPixel>, x: f32, y: f32| {
let pre_translation = Transform3D::translation(x, y, 0.0);
let post_translation = Transform3D::translation(-x, -y, 0.0);
post_translation.then(transform).then(&pre_translation)
};
// FIXME(stevennovaryo): Ideally we should optimize the computation of simpler
// transformation like translate as it could be done
// in smaller amount of operation compared to a normal
// matrix multiplication.
let node_transform = match &current_node.info {
// To apply a transformation we need to make sure the rectangle's
// coordinate space is the same as reference frame's coordinate space.
// TODO(stevennovaryo): contrary to how Firefox are handling the coordinate space,
// we are ignoring zoom in transforming the coordinate
// space, and we might need to consider zoom here if it was
// implemented completely.
SpatialTreeNodeInfo::ReferenceFrame(info) => change_basis(
&info.transform,
info.frame_origin_for_query.x,
info.frame_origin_for_query.y,
0.0,
),
SpatialTreeNodeInfo::Scroll(info) => {
Transform3D::translation(-info.offset.x, -info.offset.y, 0.0)
let (node_to_parent_transform, parent_to_node_transform) = match &node.info {
SpatialTreeNodeInfo::ReferenceFrame(info) => {
// To apply a transformation we need to make sure the rectangle's
// coordinate space is the same as reference frame's coordinate space.
let node_to_parent_transform = change_basis(
&info.transform,
info.frame_origin_for_query.x,
info.frame_origin_for_query.y,
);
let parent_to_node_transform = info.transform.inverse().map(|inverse_transform| {
change_basis(&inverse_transform, -info.origin.x, info.origin.y)
});
sticky_info.nearest_scrolling_ancestor_viewport = sticky_info
.nearest_scrolling_ancestor_viewport
.translate(-info.origin.to_vector());
(node_to_parent_transform, parent_to_node_transform)
},
SpatialTreeNodeInfo::Scroll(info) => {
sticky_info.nearest_scrolling_ancestor_viewport = info.clip_rect;
sticky_info.nearest_scrolling_ancestor_offset = -info.offset;
(
Transform3D::translation(-info.offset.x, -info.offset.y, 0.0),
Some(Transform3D::translation(info.offset.x, info.offset.y, 0.0)),
)
},
SpatialTreeNodeInfo::Sticky(info) => {
let offset = Self::calculate_sticky_offset(&sticky_info, info);
sticky_info.nearest_scrolling_ancestor_offset += offset;
(
Transform3D::translation(offset.x, offset.y, 0.0),
Some(Transform3D::translation(-offset.x, -offset.y, 0.0)),
)
},
// TODO(stevennovaryo): Need to consider sticky frame accurately.
SpatialTreeNodeInfo::Sticky(_) => Default::default(),
};
match current_node.parent {
// If a node is not a root, accumulate the transforms.
Some(parent_id) => {
let ancestors_transform = self.cumulative_node_transform(&parent_id);
node_transform.then(&ancestors_transform)
},
None => node_transform,
let node_to_root_transform =
node_to_parent_transform.then(&parent_transforms.node_to_root_transform);
let root_to_node_transform =
parent_transforms
.root_to_node_transform
.and_then(|parent_transform| {
parent_to_node_transform.map(|parent_to_node_transform| {
parent_transform.then(&parent_to_node_transform)
})
});
let transforms = ScrollTreeNodeTransformationCache {
node_to_root_transform,
root_to_node_transform,
};
(transforms, sticky_info)
}
fn calculate_sticky_offset(
ancestor_sticky_info: &AncestorStickyInfo,
info: &StickyNodeInfo,
) -> LayoutVector2D {
let viewport_scroll_offset = &ancestor_sticky_info.nearest_scrolling_ancestor_offset;
let viewport_rect = &ancestor_sticky_info.nearest_scrolling_ancestor_viewport;
if info.margins.top.is_none() &&
info.margins.bottom.is_none() &&
info.margins.left.is_none() &&
info.margins.right.is_none()
{
return LayoutVector2D::zero();
}
// The viewport and margins of the item establishes the maximum amount that it can
// be offset in order to keep it on screen. Since we care about the relationship
// between the scrolled content and unscrolled viewport we adjust the viewport's
// position by the scroll offset in order to work with their relative positions on the
// page.
let mut sticky_rect = info.frame_rect.translate(*viewport_scroll_offset);
let mut sticky_offset = LayoutVector2D::zero();
if let Some(margin) = info.margins.top {
let top_viewport_edge = viewport_rect.min.y + margin;
if sticky_rect.min.y < top_viewport_edge {
// If the sticky rect is positioned above the top edge of the viewport (plus margin)
// we move it down so that it is fully inside the viewport.
sticky_offset.y = top_viewport_edge - sticky_rect.min.y;
}
}
// If we don't have a sticky-top offset (sticky_offset.y + info.previously_applied_offset.y
// == 0), or if we have a previously-applied bottom offset (previously_applied_offset.y < 0)
// then we check for handling the bottom margin case. Note that the "don't have a sticky-top
// offset" case includes the case where we *had* a sticky-top offset but we reduced it to
// zero in the above block.
if sticky_offset.y <= 0.0 {
if let Some(margin) = info.margins.bottom {
// If sticky_offset.y is nonzero that means we must have set it
// in the sticky-top handling code above, so this item must have
// both top and bottom sticky margins. We adjust the item's rect
// by the top-sticky offset, and then combine any offset from
// the bottom-sticky calculation into sticky_offset below.
sticky_rect.min.y += sticky_offset.y;
sticky_rect.max.y += sticky_offset.y;
// Same as the above case, but inverted for bottom-sticky items. Here
// we adjust items upwards, resulting in a negative sticky_offset.y,
// or reduce the already-present upward adjustment, resulting in a positive
// sticky_offset.y.
let bottom_viewport_edge = viewport_rect.max.y - margin;
if sticky_rect.max.y > bottom_viewport_edge {
sticky_offset.y += bottom_viewport_edge - sticky_rect.max.y;
}
}
}
// Same as above, but for the x-axis.
if let Some(margin) = info.margins.left {
let left_viewport_edge = viewport_rect.min.x + margin;
if sticky_rect.min.x < left_viewport_edge {
sticky_offset.x = left_viewport_edge - sticky_rect.min.x;
}
}
if sticky_offset.x <= 0.0 {
if let Some(margin) = info.margins.right {
sticky_rect.min.x += sticky_offset.x;
sticky_rect.max.x += sticky_offset.x;
let right_viewport_edge = viewport_rect.max.x - margin;
if sticky_rect.max.x > right_viewport_edge {
sticky_offset.x += right_viewport_edge - sticky_rect.max.x;
}
}
}
// The total "sticky offset" (which is the sum that was already applied by
// the calling code, stored in info.previously_applied_offset, and the extra amount we
// computed as a result of scrolling, stored in sticky_offset) needs to be
// clamped to the provided bounds.
let clamp =
|value: f32, bounds: &StickyOffsetBounds| (value).max(bounds.min).min(bounds.max);
sticky_offset.y = clamp(sticky_offset.y, &info.vertical_offset_bounds);
sticky_offset.x = clamp(sticky_offset.x, &info.horizontal_offset_bounds);
sticky_offset
}
fn invalidate_cached_transforms(&self) {
let Some(root_node) = self.nodes.first() else {
return;
};
root_node.invalidate_cached_transforms(self, false /* ancestors_invalid */);
}
}
@ -605,6 +828,7 @@ impl CompositorDisplayListInfo {
),
scroll_sensitivity: viewport_scroll_sensitivity,
offset: LayoutVector2D::zero(),
offset_changed: Cell::new(false),
}),
);

View file

@ -33,6 +33,7 @@ fn add_mock_scroll_node(tree: &mut ScrollTree) -> ScrollTreeNodeId {
y: ScrollType::Script | ScrollType::InputEvents,
},
offset: LayoutVector2D::zero(),
offset_changed: Cell::new(false),
}),
)
}