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Implement GetActiveAttrib
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3 changed files with 23 additions and 1 deletions
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@ -567,7 +567,7 @@ interface WebGLRenderingContextBase
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void generateMipmap(GLenum target);
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//WebGLActiveInfo? getActiveAttrib(WebGLProgram? program, GLuint index);
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WebGLActiveInfo? getActiveAttrib(WebGLProgram? program, GLuint index);
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WebGLActiveInfo? getActiveUniform(WebGLProgram? program, GLuint index);
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//sequence<WebGLShader>? getAttachedShaders(WebGLProgram? program);
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