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WebGL2: support TexImage3D (#37718)
Add TexImage3D method to WebGL2RenderingContext Testing: conformance2 should pass. Also it should get http://webglsamples.org/WebGL2Samples/#texture_2d_array and http://webglsamples.org/WebGL2Samples/#texture_3d running. Fixes: #26511 Now Servo can run texture_2d_array and texture_3d samples!   And it can now run three.js too!  --------- Signed-off-by: Wu Yu Wei <yuweiwu@pm.me>
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43 changed files with 1341 additions and 980 deletions
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@ -14,6 +14,7 @@ impl GLLimitsDetect for GLLimits {
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fn detect(gl: &Gl, webgl_version: WebGLVersion) -> GLLimits {
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let max_vertex_attribs = gl.get_integer(gl::MAX_VERTEX_ATTRIBS);
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let max_tex_size = gl.get_integer(gl::MAX_TEXTURE_SIZE);
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let max_3d_tex_size = gl.get_integer(gl::MAX_3D_TEXTURE_SIZE);
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let max_cube_map_tex_size = gl.get_integer(gl::MAX_CUBE_MAP_TEXTURE_SIZE);
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let max_combined_texture_image_units = gl.get_integer(gl::MAX_COMBINED_TEXTURE_IMAGE_UNITS);
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let max_renderbuffer_size = gl.get_integer(gl::MAX_RENDERBUFFER_SIZE);
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@ -160,6 +161,7 @@ impl GLLimitsDetect for GLLimits {
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GLLimits {
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max_vertex_attribs,
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max_tex_size,
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max_3d_tex_size,
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max_cube_map_tex_size,
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max_combined_texture_image_units,
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max_fragment_uniform_vectors,
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