Remove unused 'mut'

This commit is contained in:
JJ Weber 2013-05-25 15:09:00 -07:00
parent 40cb22d270
commit 3503cb3df9

View file

@ -77,7 +77,7 @@ impl ImageData for AzureDrawTargetImageData {
// FIXME: This is not always correct. We should query the Azure draw target for the format. // FIXME: This is not always correct. We should query the Azure draw target for the format.
ARGB32Format ARGB32Format
} }
fn with_data(&self, f: WithDataFn) { fn with_data(&self, f: WithDataFn) {
do self.data_source_surface.with_data |data| { do self.data_source_surface.with_data |data| {
f(data); f(data);
} }
@ -174,8 +174,8 @@ fn run_main_loop(po: Port<Msg>, script_chan: SharedChan<ScriptMsg>, opts: &Opts,
}; };
// Set the layer's transform. // Set the layer's transform.
let mut origin = Point2D(buffer.rect.origin.x as f32, let origin = Point2D(buffer.rect.origin.x as f32,
buffer.rect.origin.y as f32); buffer.rect.origin.y as f32);
let transform = original_layer_transform.translate(origin.x, let transform = original_layer_transform.translate(origin.x,
origin.y, origin.y,
0.0); 0.0);