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Move AnimationRules into declaration_block.rs.
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5 changed files with 22 additions and 21 deletions
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@ -13,7 +13,7 @@ use atomic_refcell::{AtomicRef, AtomicRefCell, AtomicRefMut};
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use data::ElementData;
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use element_state::ElementState;
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use font_metrics::FontMetricsProvider;
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use properties::{ComputedValues, PropertyDeclarationBlock};
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use properties::{AnimationRules, ComputedValues, PropertyDeclarationBlock};
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#[cfg(feature = "gecko")] use properties::animated_properties::AnimationValue;
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#[cfg(feature = "gecko")] use properties::animated_properties::TransitionProperty;
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use rule_tree::CascadeLevel;
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@ -274,20 +274,6 @@ pub trait PresentationalHintsSynthesizer {
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where V: Push<ApplicableDeclarationBlock>;
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}
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/// The animation rules.
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///
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/// The first one is for Animation cascade level, and the second one is for
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/// Transition cascade level.
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pub struct AnimationRules(pub Option<Arc<Locked<PropertyDeclarationBlock>>>,
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pub Option<Arc<Locked<PropertyDeclarationBlock>>>);
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impl AnimationRules {
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/// Returns whether these animation rules represents an actual rule or not.
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pub fn is_empty(&self) -> bool {
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self.0.is_none() && self.1.is_none()
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}
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}
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/// The element trait, the main abstraction the style crate acts over.
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pub trait TElement : Eq + PartialEq + Debug + Hash + Sized + Copy + Clone +
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ElementExt + PresentationalHintsSynthesizer {
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