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Move AnimationRules into declaration_block.rs.
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5 changed files with 22 additions and 21 deletions
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@ -11,6 +11,7 @@ use cssparser::{DeclarationListParser, parse_important};
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use cssparser::{Parser, AtRuleParser, DeclarationParser, Delimiter};
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use error_reporting::ParseErrorReporter;
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use parser::{PARSING_MODE_DEFAULT, ParsingMode, ParserContext, log_css_error};
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use shared_lock::Locked;
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use std::fmt;
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use std::slice::Iter;
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use style_traits::ToCss;
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@ -18,6 +19,20 @@ use stylesheets::{CssRuleType, Origin, UrlExtraData};
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use super::*;
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#[cfg(feature = "gecko")] use properties::animated_properties::AnimationValueMap;
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/// The animation rules.
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///
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/// The first one is for Animation cascade level, and the second one is for
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/// Transition cascade level.
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pub struct AnimationRules(pub Option<Arc<Locked<PropertyDeclarationBlock>>>,
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pub Option<Arc<Locked<PropertyDeclarationBlock>>>);
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impl AnimationRules {
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/// Returns whether these animation rules represents an actual rule or not.
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pub fn is_empty(&self) -> bool {
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self.0.is_none() && self.1.is_none()
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}
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}
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/// A declaration [importance][importance].
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///
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/// [importance]: https://drafts.csswg.org/css-cascade/#importance
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