From 36522ba9c3885b13029900af352b5dc35e4a682d Mon Sep 17 00:00:00 2001 From: Adrian Utrilla Date: Tue, 5 Apr 2016 23:03:53 +0200 Subject: [PATCH] Added Uniform2fv --- .../script/dom/webglrenderingcontext.rs | 21 +++++++++++++++++++ .../dom/webidls/WebGLRenderingContext.webidl | 1 + 2 files changed, 22 insertions(+) diff --git a/components/script/dom/webglrenderingcontext.rs b/components/script/dom/webglrenderingcontext.rs index 942e2b48388..185615302c6 100644 --- a/components/script/dom/webglrenderingcontext.rs +++ b/components/script/dom/webglrenderingcontext.rs @@ -1059,6 +1059,27 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext { .unwrap() } + // https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 + fn Uniform2fv(&self, + _cx: *mut JSContext, + uniform: Option<&WebGLUniformLocation>, + data: Option<*mut JSObject>) { + let data = match data { + Some(data) => data, + None => return self.webgl_error(InvalidValue), + }; + + if let Some(data) = array_buffer_view_to_vec_checked::(data) { + if data.len() < 2 { + return self.webgl_error(InvalidOperation); + } + + self.Uniform2f(uniform, data[0], data[1]); + } else { + self.webgl_error(InvalidValue); + } + } + // https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 fn Uniform4i(&self, uniform: Option<&WebGLUniformLocation>, diff --git a/components/script/dom/webidls/WebGLRenderingContext.webidl b/components/script/dom/webidls/WebGLRenderingContext.webidl index bba97a621e5..1ef0f4219f6 100644 --- a/components/script/dom/webidls/WebGLRenderingContext.webidl +++ b/components/script/dom/webidls/WebGLRenderingContext.webidl @@ -654,6 +654,7 @@ interface WebGLRenderingContextBase void uniform2f(WebGLUniformLocation? location, GLfloat x, GLfloat y); //void uniform2fv(WebGLUniformLocation? location, Float32Array v); //void uniform2fv(WebGLUniformLocation? location, sequence v); + void uniform2fv(WebGLUniformLocation? location, optional object v); //void uniform2i(WebGLUniformLocation? location, GLint x, GLint y); //void uniform2iv(WebGLUniformLocation? location, Int32Array v); //void uniform2iv(WebGLUniformLocation? location, sequence v);