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Use Device limits and features provided by user
Spec update
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parent
cd73193efe
commit
3661aa3d8c
16 changed files with 210 additions and 57 deletions
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@ -3,7 +3,7 @@
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use crate::dom::bindings::codegen::Bindings::GPUAdapterBinding::{
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GPUAdapterMethods, GPUDeviceDescriptor,
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GPUAdapterMethods, GPUDeviceDescriptor, GPUExtensionName, GPULimits,
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};
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use crate::dom::bindings::error::Error;
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use crate::dom::bindings::reflector::{reflect_dom_object, DomObject, Reflector};
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@ -80,10 +80,39 @@ impl GPUAdapterMethods for GPUAdapter {
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fn RequestDevice(&self, descriptor: &GPUDeviceDescriptor, comp: InRealm) -> Rc<Promise> {
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let promise = Promise::new_in_current_realm(&self.global(), comp);
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let sender = response_async(&promise, self);
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let mut features = wgt::Features::empty();
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for &ext in descriptor.extensions.iter() {
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if ext == GPUExtensionName::Depth_clamping {
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features.insert(wgt::Features::DEPTH_CLAMPING);
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} else if ext == GPUExtensionName::Texture_compression_bc {
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features.insert(wgt::Features::TEXTURE_COMPRESSION_BC)
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}
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}
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let desc = wgt::DeviceDescriptor {
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features: wgt::Features::empty(),
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features,
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limits: wgt::Limits {
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max_bind_groups: descriptor.limits.maxBindGroups,
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max_dynamic_uniform_buffers_per_pipeline_layout: descriptor
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.limits
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.maxDynamicUniformBuffersPerPipelineLayout,
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max_dynamic_storage_buffers_per_pipeline_layout: descriptor
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.limits
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.maxDynamicStorageBuffersPerPipelineLayout,
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max_sampled_textures_per_shader_stage: descriptor
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.limits
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.maxSampledTexturesPerShaderStage,
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max_samplers_per_shader_stage: descriptor.limits.maxSamplersPerShaderStage,
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max_storage_buffers_per_shader_stage: descriptor
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.limits
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.maxStorageBuffersPerShaderStage,
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max_storage_textures_per_shader_stage: descriptor
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.limits
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.maxStorageTexturesPerShaderStage,
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max_uniform_buffers_per_shader_stage: descriptor
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.limits
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.maxUniformBuffersPerShaderStage,
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max_uniform_buffer_binding_size: descriptor.limits.maxUniformBufferBindingSize,
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..Default::default()
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},
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shader_validation: true,
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@ -122,15 +151,38 @@ impl AsyncWGPUListener for GPUAdapter {
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Ok(WebGPUResponse::RequestDevice {
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device_id,
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queue_id,
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_descriptor,
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descriptor,
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label,
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}) => {
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let limits = GPULimits {
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maxBindGroups: descriptor.limits.max_bind_groups,
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maxDynamicStorageBuffersPerPipelineLayout: descriptor
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.limits
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.max_dynamic_storage_buffers_per_pipeline_layout,
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maxDynamicUniformBuffersPerPipelineLayout: descriptor
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.limits
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.max_dynamic_uniform_buffers_per_pipeline_layout,
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maxSampledTexturesPerShaderStage: descriptor
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.limits
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.max_sampled_textures_per_shader_stage,
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maxSamplersPerShaderStage: descriptor.limits.max_samplers_per_shader_stage,
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maxStorageBuffersPerShaderStage: descriptor
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.limits
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.max_storage_buffers_per_shader_stage,
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maxStorageTexturesPerShaderStage: descriptor
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.limits
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.max_storage_textures_per_shader_stage,
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maxUniformBufferBindingSize: descriptor.limits.max_uniform_buffer_binding_size,
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maxUniformBuffersPerShaderStage: descriptor
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.limits
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.max_uniform_buffers_per_shader_stage,
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};
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let device = GPUDevice::new(
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&self.global(),
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self.channel.clone(),
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&self,
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Heap::default(),
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Heap::default(),
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limits,
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device_id,
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queue_id,
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label,
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