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Remove Canvas2dMsg::DrawImageSelf
Now that all canvas share the same thread, it's useless to have a separate message for that.
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parent
9f7b746430
commit
36c8cd229e
4 changed files with 11 additions and 51 deletions
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@ -85,21 +85,6 @@ impl<'a> CanvasData<'a> {
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}
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}
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pub fn draw_image_self(
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&self,
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image_size: Size2D<f64>,
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dest_rect: Rect<f64>,
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source_rect: Rect<f64>,
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smoothing_enabled: bool
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) {
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// Reads pixels from source image
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// In this case source and target are the same canvas
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let image_data = self.read_pixels(source_rect.to_i32(), image_size);
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// The dimensions of image_data are source_rect.size
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self.draw_image(image_data, source_rect.size, dest_rect, source_rect, smoothing_enabled);
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}
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pub fn save_context_state(&mut self) {
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self.saved_states.push(self.state.clone());
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}
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@ -153,19 +153,6 @@ impl<'a> CanvasPaintThread <'a> {
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smoothing_enabled,
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)
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},
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Canvas2dMsg::DrawImageSelf(
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image_size,
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dest_rect,
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source_rect,
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smoothing_enabled
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) => {
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self.canvas(canvas_id).draw_image_self(
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image_size,
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dest_rect,
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source_rect,
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smoothing_enabled
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)
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},
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Canvas2dMsg::DrawImageInOther(
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other_canvas_id,
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image_size,
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@ -173,9 +160,10 @@ impl<'a> CanvasPaintThread <'a> {
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source_rect,
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smoothing
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) => {
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let mut image_data = self.canvas(canvas_id).read_pixels(
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source_rect.to_i32(),
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image_size);
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let image_data = self.canvas(canvas_id).read_pixels(
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source_rect.to_i32(),
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image_size,
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);
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self.canvas(other_canvas_id).draw_image(
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image_data.into(),
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source_rect.size,
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