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Use a VecDeque to manage timers (#37080)
Profiling speedometer 2.1 on a quad core Intel N100, we spend quite some time in Vec::insert when adding new timers. This is mostly because one of the tests creates a large number of timers (> 10k). Switching to a VecDeque solves that and gets a ~2% score improvement on that device. Signed-off-by: webbeef <me@webbeef.org>
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1 changed files with 8 additions and 8 deletions
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@ -4,7 +4,7 @@
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use std::cell::Cell;
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use std::cmp::{Ord, Ordering};
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use std::collections::HashMap;
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use std::collections::{HashMap, VecDeque};
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use std::default::Default;
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use std::rc::Rc;
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use std::time::{Duration, Instant};
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@ -47,7 +47,7 @@ pub(crate) struct OneshotTimers {
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global_scope: Dom<GlobalScope>,
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js_timers: JsTimers,
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next_timer_handle: Cell<OneshotTimerHandle>,
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timers: DomRefCell<Vec<OneshotTimer>>,
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timers: DomRefCell<VecDeque<OneshotTimer>>,
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suspended_since: Cell<Option<Instant>>,
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/// Initially 0, increased whenever the associated document is reactivated
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/// by the amount of ms the document was inactive. The current time can be
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@ -131,7 +131,7 @@ impl OneshotTimers {
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global_scope: Dom::from_ref(global_scope),
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js_timers: JsTimers::default(),
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next_timer_handle: Cell::new(OneshotTimerHandle(1)),
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timers: DomRefCell::new(Vec::new()),
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timers: DomRefCell::new(VecDeque::new()),
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suspended_since: Cell::new(None),
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suspension_offset: Cell::new(Duration::ZERO),
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expected_event_id: Cell::new(TimerEventId(0)),
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@ -180,7 +180,7 @@ impl OneshotTimers {
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}
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fn is_next_timer(&self, handle: OneshotTimerHandle) -> bool {
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match self.timers.borrow().last() {
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match self.timers.borrow().back() {
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None => false,
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Some(max_timer) => max_timer.handle == handle,
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}
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@ -201,7 +201,7 @@ impl OneshotTimers {
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let base_time = self.base_time();
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// Since the event id was the expected one, at least one timer should be due.
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if base_time < self.timers.borrow().last().unwrap().scheduled_for {
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if base_time < self.timers.borrow().back().unwrap().scheduled_for {
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warn!("Unexpected timing!");
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return;
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}
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@ -213,11 +213,11 @@ impl OneshotTimers {
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loop {
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let mut timers = self.timers.borrow_mut();
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if timers.is_empty() || timers.last().unwrap().scheduled_for > base_time {
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if timers.is_empty() || timers.back().unwrap().scheduled_for > base_time {
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break;
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}
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timers_to_run.push(timers.pop().unwrap());
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timers_to_run.push(timers.pop_back().unwrap());
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}
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for timer in timers_to_run {
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@ -286,7 +286,7 @@ impl OneshotTimers {
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}
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let timers = self.timers.borrow();
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let Some(timer) = timers.last() else {
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let Some(timer) = timers.back() else {
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return;
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};
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