auto merge of #4020 : cgaebel/servo/border-radius, r=SimonSapin

This patch is a first stab at implementing border-radius. It looks fine as long as
the border isn't an ellipse (that might not even parse yet), and the border-widths
around a border-radius are the same.

Here's a cool screenshot!

![](https://www.dropbox.com/s/gdtmgjrlnf82gzz/Screenshot%202014-11-12%2018.03.29.png?dl=0)

r? @pcwalton @SimonSapin
This commit is contained in:
bors-servo 2014-12-02 05:01:08 -07:00
commit 3775e686e1
5 changed files with 436 additions and 85 deletions

View file

@ -474,16 +474,33 @@ pub struct GradientDisplayItem {
/// Renders a border.
#[deriving(Clone)]
pub struct BorderDisplayItem {
/// Fields common to all display items.
pub base: BaseDisplayItem,
/// The border widths
pub border: SideOffsets2D<Au>,
/// Border widths.
pub border_widths: SideOffsets2D<Au>,
/// The border colors.
/// Border colors.
pub color: SideOffsets2D<Color>,
/// The border styles.
pub style: SideOffsets2D<border_style::T>
/// Border styles.
pub style: SideOffsets2D<border_style::T>,
/// Border radii.
///
/// TODO(pcwalton): Elliptical radii.
pub radius: BorderRadii<Au>,
}
/// Information about the border radii.
///
/// TODO(pcwalton): Elliptical radii.
#[deriving(Clone, Default, Show)]
pub struct BorderRadii<T> {
pub top_left: T,
pub top_right: T,
pub bottom_right: T,
pub bottom_left: T,
}
/// Renders a line segment.
@ -565,7 +582,8 @@ impl DisplayItem {
BorderDisplayItemClass(ref border) => {
render_context.draw_border(&border.base.bounds,
border.border,
border.border_widths,
&border.radius,
border.color,
border.style)
}
@ -658,4 +676,3 @@ impl OpaqueNodeMethods for OpaqueNode {
}
}
}

View file

@ -10,7 +10,7 @@ use azure::azure_hl::{LinearGradientPattern, LinearGradientPatternRef, SourceOp,
use azure::scaled_font::ScaledFont;
use azure::{AZ_CAP_BUTT, AzFloat, struct__AzDrawOptions, struct__AzGlyph};
use azure::{struct__AzGlyphBuffer, struct__AzPoint, AzDrawTargetFillGlyphs};
use display_list::{SidewaysLeft, SidewaysRight, TextDisplayItem, Upright};
use display_list::{SidewaysLeft, SidewaysRight, TextDisplayItem, Upright, BorderRadii};
use font_context::FontContext;
use geom::matrix2d::Matrix2D;
use geom::point::Point2D;
@ -24,7 +24,8 @@ use servo_net::image::base::Image;
use servo_util::geometry::Au;
use servo_util::opts;
use servo_util::range::Range;
use std::num::Zero;
use std::default::Default;
use std::num::{Float, FloatMath, Zero};
use std::ptr;
use style::computed_values::border_style;
use sync::Arc;
@ -67,15 +68,18 @@ impl<'a> RenderContext<'a> {
pub fn draw_border(&self,
bounds: &Rect<Au>,
border: SideOffsets2D<Au>,
radius: &BorderRadii<Au>,
color: SideOffsets2D<Color>,
style: SideOffsets2D<border_style::T>) {
let border = border.to_float_px();
let radius = radius.to_radii_px();
self.draw_target.make_current();
self.draw_border_segment(Top, bounds, border, color, style);
self.draw_border_segment(Right, bounds, border, color, style);
self.draw_border_segment(Bottom, bounds, border, color, style);
self.draw_border_segment(Left, bounds, border, color, style);
self.draw_border_segment(Top, bounds, border, &radius, color, style);
self.draw_border_segment(Right, bounds, border, &radius, color, style);
self.draw_border_segment(Bottom, bounds, border, &radius, color, style);
self.draw_border_segment(Left, bounds, border, &radius, color, style);
}
pub fn draw_line(&self,
@ -84,7 +88,7 @@ impl<'a> RenderContext<'a> {
style: border_style::T) {
self.draw_target.make_current();
self.draw_line_segment(bounds, color, style);
self.draw_line_segment(bounds, &Default::default(), color, style);
}
pub fn draw_push_clip(&self, bounds: &Rect<Au>) {
@ -149,7 +153,7 @@ impl<'a> RenderContext<'a> {
self.draw_target.fill_rect(&rect, ColorPatternRef(&pattern), Some(&draw_options));
}
fn draw_border_segment(&self, direction: Direction, bounds: &Rect<Au>, border: SideOffsets2D<f32>, color: SideOffsets2D<Color>, style: SideOffsets2D<border_style::T>) {
fn draw_border_segment(&self, direction: Direction, bounds: &Rect<Au>, border: SideOffsets2D<f32>, radius: &BorderRadii<AzFloat>, color: SideOffsets2D<Color>, style: SideOffsets2D<border_style::T>) {
let (style_select, color_select) = match direction {
Top => (style.top, color.top),
Left => (style.left, color.left),
@ -170,24 +174,24 @@ impl<'a> RenderContext<'a> {
self.draw_dashed_border_segment(direction, bounds, border, color_select, DashedBorder);
}
border_style::solid => {
self.draw_solid_border_segment(direction,bounds,border,color_select);
self.draw_solid_border_segment(direction,bounds,border,radius,color_select);
}
border_style::double => {
self.draw_double_border_segment(direction, bounds, border, color_select);
self.draw_double_border_segment(direction, bounds, border, radius, color_select);
}
border_style::groove | border_style::ridge => {
self.draw_groove_ridge_border_segment(direction, bounds, border, color_select, style_select);
self.draw_groove_ridge_border_segment(direction, bounds, border, radius, color_select, style_select);
}
border_style::inset | border_style::outset => {
self.draw_inset_outset_border_segment(direction, bounds, border, style_select, color_select);
self.draw_inset_outset_border_segment(direction, bounds, border, radius, color_select, style_select);
}
}
}
fn draw_line_segment(&self, bounds: &Rect<Au>, color: Color, style: border_style::T) {
fn draw_line_segment(&self, bounds: &Rect<Au>, radius: &BorderRadii<AzFloat>, color: Color, style: border_style::T) {
let border = SideOffsets2D::new_all_same(bounds.size.width).to_float_px();
match style{
match style {
border_style::none | border_style::hidden => {}
border_style::dotted => {
self.draw_dashed_border_segment(Right, bounds, border, color, DottedBorder);
@ -196,61 +200,231 @@ impl<'a> RenderContext<'a> {
self.draw_dashed_border_segment(Right, bounds, border, color, DashedBorder);
}
border_style::solid => {
self.draw_solid_border_segment(Right,bounds,border,color);
self.draw_solid_border_segment(Right, bounds, border, radius, color);
}
border_style::double => {
self.draw_double_border_segment(Right, bounds, border, color);
self.draw_double_border_segment(Right, bounds, border, radius, color);
}
border_style::groove | border_style::ridge => {
self.draw_groove_ridge_border_segment(Right, bounds, border, color, style);
self.draw_groove_ridge_border_segment(Right, bounds, border, radius, color, style);
}
border_style::inset | border_style::outset => {
self.draw_inset_outset_border_segment(Right, bounds, border, style, color);
self.draw_inset_outset_border_segment(Right, bounds, border, radius, color, style);
}
}
}
// The following comment is wonderful, and stolen from
// gecko:gfx/thebes/gfxContext.cpp:RoundedRectangle for reference.
//
// It does not currently apply to the code, but will be extremely useful in
// the future when the below TODO is addressed.
//
// TODO(cgaebel): Switch from arcs to beziers for drawing the corners.
// Then, add http://www.subcide.com/experiments/fail-whale/
// to the reftest suite.
//
// ---------------------------------------------------------------
//
// For CW drawing, this looks like:
//
// ...******0** 1 C
// ****
// *** 2
// **
// *
// *
// 3
// *
// *
//
// Where 0, 1, 2, 3 are the control points of the Bezier curve for
// the corner, and C is the actual corner point.
//
// At the start of the loop, the current point is assumed to be
// the point adjacent to the top left corner on the top
// horizontal. Note that corner indices start at the top left and
// continue clockwise, whereas in our loop i = 0 refers to the top
// right corner.
//
// When going CCW, the control points are swapped, and the first
// corner that's drawn is the top left (along with the top segment).
//
// There is considerable latitude in how one chooses the four
// control points for a Bezier curve approximation to an ellipse.
// For the overall path to be continuous and show no corner at the
// endpoints of the arc, points 0 and 3 must be at the ends of the
// straight segments of the rectangle; points 0, 1, and C must be
// collinear; and points 3, 2, and C must also be collinear. This
// leaves only two free parameters: the ratio of the line segments
// 01 and 0C, and the ratio of the line segments 32 and 3C. See
// the following papers for extensive discussion of how to choose
// these ratios:
//
// Dokken, Tor, et al. "Good approximation of circles by
// curvature-continuous Bezier curves." Computer-Aided
// Geometric Design 7(1990) 33--41.
// Goldapp, Michael. "Approximation of circular arcs by cubic
// polynomials." Computer-Aided Geometric Design 8(1991) 227--238.
// Maisonobe, Luc. "Drawing an elliptical arc using polylines,
// quadratic, or cubic Bezier curves."
// http://www.spaceroots.org/documents/ellipse/elliptical-arc.pdf
//
// We follow the approach in section 2 of Goldapp (least-error,
// Hermite-type approximation) and make both ratios equal to
//
// 2 2 + n - sqrt(2n + 28)
// alpha = - * ---------------------
// 3 n - 4
//
// where n = 3( cbrt(sqrt(2)+1) - cbrt(sqrt(2)-1) ).
//
// This is the result of Goldapp's equation (10b) when the angle
// swept out by the arc is pi/2, and the parameter "a-bar" is the
// expression given immediately below equation (21).
//
// Using this value, the maximum radial error for a circle, as a
// fraction of the radius, is on the order of 0.2 x 10^-3.
// Neither Dokken nor Goldapp discusses error for a general
// ellipse; Maisonobe does, but his choice of control points
// follows different constraints, and Goldapp's expression for
// 'alpha' gives much smaller radial error, even for very flat
// ellipses, than Maisonobe's equivalent.
//
// For the various corners and for each axis, the sign of this
// constant changes, or it might be 0 -- it's multiplied by the
// appropriate multiplier from the list before using.
#[allow(non_snake_case)]
fn draw_border_path(&self,
bounds: Rect<f32>,
bounds: &Rect<f32>,
direction: Direction,
border: SideOffsets2D<f32>,
radius: &BorderRadii<AzFloat>,
color: Color) {
let left_top = bounds.origin;
let right_top = left_top + Point2D(bounds.size.width, 0.0);
let left_bottom = left_top + Point2D(0.0, bounds.size.height);
let right_bottom = left_top + Point2D(bounds.size.width, bounds.size.height);
// T = top, B = bottom, L = left, R = right
let box_TL = bounds.origin;
let box_TR = box_TL + Point2D(bounds.size.width, 0.0);
let box_BL = box_TL + Point2D(0.0, bounds.size.height);
let box_BR = box_TL + Point2D(bounds.size.width, bounds.size.height);
let draw_opts = DrawOptions::new(1.0, 0);
let path_builder = self.draw_target.create_path_builder();
match direction {
Top => {
path_builder.move_to(left_top);
path_builder.line_to(right_top);
path_builder.line_to(right_top + Point2D(-border.right, border.top));
path_builder.line_to(left_top + Point2D(border.left, border.top));
}
Left => {
path_builder.move_to(left_top);
path_builder.line_to(left_top + Point2D(border.left, border.top));
path_builder.line_to(left_bottom + Point2D(border.left, -border.bottom));
path_builder.line_to(left_bottom);
}
Right => {
path_builder.move_to(right_top);
path_builder.line_to(right_bottom);
path_builder.line_to(right_bottom + Point2D(-border.right, -border.bottom));
path_builder.line_to(right_top + Point2D(-border.right, border.top));
}
Bottom => {
path_builder.move_to(left_bottom);
path_builder.line_to(left_bottom + Point2D(border.left, -border.bottom));
path_builder.line_to(right_bottom + Point2D(-border.right, -border.bottom));
path_builder.line_to(right_bottom);
}
}
let path = path_builder.finish();
self.draw_target.fill(&path, &ColorPattern::new(color), &draw_opts);
}
let rad_R: AzFloat = 0.;
let rad_BR = rad_R + Float::frac_pi_4();
let rad_B = rad_BR + Float::frac_pi_4();
let rad_BL = rad_B + Float::frac_pi_4();
let rad_L = rad_BL + Float::frac_pi_4();
let rad_TL = rad_L + Float::frac_pi_4();
let rad_T = rad_TL + Float::frac_pi_4();
let rad_TR = rad_T + Float::frac_pi_4();
match direction {
Top => {
let edge_TL = box_TL + Point2D(radius.top_left.max(border.left), 0.);
let edge_TR = box_TR + Point2D(-radius.top_right.max(border.right), 0.);
let edge_BR = edge_TR + Point2D(0., border.top);
let edge_BL = edge_TL + Point2D(0., border.top);
path_builder.move_to(edge_TL);
path_builder.line_to(edge_TR);
// the origin is the center of the arcs we're about to draw.
let origin = edge_TR + Point2D((border.right - radius.top_right).max(0.), radius.top_right);
// the elbow is the inside of the border's curve.
let distance_to_elbow = (radius.top_right - border.top).max(0.);
path_builder.arc(origin, radius.top_right, rad_T, rad_TR, false);
path_builder.arc(origin, distance_to_elbow, rad_TR, rad_T, true);
path_builder.line_to(edge_BR);
path_builder.line_to(edge_BL);
let origin = edge_TL + Point2D(-(border.left - radius.top_left).max(0.), radius.top_left);
let distance_to_elbow = (radius.top_left - border.top).max(0.);
path_builder.arc(origin, distance_to_elbow, rad_T, rad_TL, true);
path_builder.arc(origin, radius.top_left, rad_TL, rad_T, false);
}
Left => {
let edge_TL = box_TL + Point2D(0., radius.top_left.max(border.top));
let edge_BL = box_BL + Point2D(0., -radius.bottom_left.max(border.bottom));
let edge_TR = edge_TL + Point2D(border.left, 0.);
let edge_BR = edge_BL + Point2D(border.left, 0.);
path_builder.move_to(edge_BL);
path_builder.line_to(edge_TL);
let origin = edge_TL + Point2D(radius.top_left, -(border.top - radius.top_left).max(0.));
let distance_to_elbow = (radius.top_left - border.left).max(0.);
path_builder.arc(origin, radius.top_left, rad_L, rad_TL, false);
path_builder.arc(origin, distance_to_elbow, rad_TL, rad_L, true);
path_builder.line_to(edge_TR);
path_builder.line_to(edge_BR);
let origin = edge_BL + Point2D(radius.bottom_left, (border.bottom - radius.bottom_left).max(0.));
let distance_to_elbow = (radius.bottom_left - border.left).max(0.);
path_builder.arc(origin, distance_to_elbow, rad_L, rad_BL, true);
path_builder.arc(origin, radius.bottom_left, rad_BL, rad_L, false);
}
Right => {
let edge_TR = box_TR + Point2D(0., radius.top_right.max(border.top));
let edge_BR = box_BR + Point2D(0., -radius.bottom_right.max(border.bottom));
let edge_TL = edge_TR + Point2D(-border.right, 0.);
let edge_BL = edge_BR + Point2D(-border.right, 0.);
path_builder.move_to(edge_BL);
path_builder.line_to(edge_TL);
let origin = edge_TR + Point2D(-radius.top_right, -(border.top - radius.top_right).max(0.));
let distance_to_elbow = (radius.top_right - border.right).max(0.);
path_builder.arc(origin, distance_to_elbow, rad_R, rad_TR, true);
path_builder.arc(origin, radius.top_right, rad_TR, rad_R, false);
path_builder.line_to(edge_TR);
path_builder.line_to(edge_BR);
let origin = edge_BR + Point2D(-radius.bottom_right, (border.bottom - radius.bottom_right).max(0.));
let distance_to_elbow = (radius.bottom_right - border.right).max(0.);
path_builder.arc(origin, radius.bottom_right, rad_R, rad_BR, false);
path_builder.arc(origin, distance_to_elbow, rad_BR, rad_R, true);
}
Bottom => {
let edge_BL = box_BL + Point2D(radius.bottom_left.max(border.left), 0.);
let edge_BR = box_BR + Point2D(-radius.bottom_right.max(border.right), 0.);
let edge_TL = edge_BL + Point2D(0., -border.bottom);
let edge_TR = edge_BR + Point2D(0., -border.bottom);
path_builder.move_to(edge_TL);
path_builder.line_to(edge_TR);
let origin = edge_BR + Point2D((border.right - radius.bottom_right).max(0.), -radius.bottom_right);
let distance_to_elbow = (radius.bottom_right - border.bottom).max(0.);
path_builder.arc(origin, distance_to_elbow, rad_B, rad_BR, true);
path_builder.arc(origin, radius.bottom_right, rad_BR, rad_B, false);
path_builder.line_to(edge_BR);
path_builder.line_to(edge_BL);
let origin = edge_BL - Point2D((border.left - radius.bottom_left).max(0.), radius.bottom_left);
let distance_to_elbow = (radius.bottom_left - border.bottom).max(0.);
path_builder.arc(origin, radius.bottom_left, rad_B, rad_BL, false);
path_builder.arc(origin, distance_to_elbow, rad_BL, rad_B, true);
}
}
let path = path_builder.finish();
self.draw_target.fill(&path, &ColorPattern::new(color), &draw_opts);
}
fn draw_dashed_border_segment(&self,
direction: Direction,
@ -312,9 +486,9 @@ impl<'a> RenderContext<'a> {
&draw_opts);
}
fn draw_solid_border_segment(&self, direction: Direction, bounds: &Rect<Au>, border: SideOffsets2D<f32>, color: Color) {
fn draw_solid_border_segment(&self, direction: Direction, bounds: &Rect<Au>, border: SideOffsets2D<f32>, radius: &BorderRadii<AzFloat>, color: Color) {
let rect = bounds.to_azure_rect();
self.draw_border_path(rect, direction, border, color);
self.draw_border_path(&rect, direction, border, radius, color);
}
fn get_scaled_bounds(&self,
@ -337,22 +511,23 @@ impl<'a> RenderContext<'a> {
return Color::new(color.r * scale_factor, color.g * scale_factor, color.b * scale_factor, color.a);
}
fn draw_double_border_segment(&self, direction: Direction, bounds: &Rect<Au>, border: SideOffsets2D<f32>, color: Color) {
fn draw_double_border_segment(&self, direction: Direction, bounds: &Rect<Au>, border: SideOffsets2D<f32>, radius: &BorderRadii<AzFloat>, color: Color) {
let scaled_border = SideOffsets2D::new((1.0/3.0) * border.top,
(1.0/3.0) * border.right,
(1.0/3.0) * border.bottom,
(1.0/3.0) * border.left);
let inner_scaled_bounds = self.get_scaled_bounds(bounds, border, 2.0/3.0);
// draw the outer portion of the double border.
self.draw_solid_border_segment(direction, bounds, scaled_border, color);
self.draw_solid_border_segment(direction, bounds, scaled_border, radius, color);
// draw the inner portion of the double border.
self.draw_border_path(inner_scaled_bounds, direction, scaled_border, color);
self.draw_border_path(&inner_scaled_bounds, direction, scaled_border, radius, color);
}
fn draw_groove_ridge_border_segment(&self,
direction: Direction,
bounds: &Rect<Au>,
border: SideOffsets2D<f32>,
radius: &BorderRadii<AzFloat>,
color: Color,
style: border_style::T) {
// original bounds as a Rect<f32>, with no scaling.
@ -374,17 +549,18 @@ impl<'a> RenderContext<'a> {
(Top, false) | (Left, false) | (Right, true) | (Bottom, true) => (color, darker_color)
};
// outer portion of the border
self.draw_border_path(original_bounds, direction, scaled_border, outer_color);
self.draw_border_path(&original_bounds, direction, scaled_border, radius, outer_color);
// inner portion of the border
self.draw_border_path(inner_scaled_bounds, direction, scaled_border, inner_color);
self.draw_border_path(&inner_scaled_bounds, direction, scaled_border, radius, inner_color);
}
fn draw_inset_outset_border_segment(&self,
direction: Direction,
bounds: &Rect<Au>,
border: SideOffsets2D<f32>,
style: border_style::T,
color: Color) {
radius: &BorderRadii<AzFloat>,
color: Color,
style: border_style::T) {
let is_inset = match style {
border_style::inset => true,
border_style::outset => false,
@ -398,7 +574,7 @@ impl<'a> RenderContext<'a> {
Left => self.scale_color(color, if is_inset { 1.0/6.0 } else { 0.5 }),
Right | Bottom => self.scale_color(color, if is_inset { 1.0 } else { 2.0/3.0 })
};
self.draw_border_path(original_bounds, direction, border, scaled_color);
self.draw_border_path(&original_bounds, direction, border, radius, scaled_color);
}
pub fn draw_text(&mut self,
@ -502,6 +678,21 @@ impl ToSideOffsetsPx for SideOffsets2D<Au> {
}
}
trait ToRadiiPx {
fn to_radii_px(&self) -> BorderRadii<AzFloat>;
}
impl ToRadiiPx for BorderRadii<Au> {
fn to_radii_px(&self) -> BorderRadii<AzFloat> {
BorderRadii {
top_left: self.top_left.to_nearest_px() as AzFloat,
top_right: self.top_right.to_nearest_px() as AzFloat,
bottom_left: self.bottom_left.to_nearest_px() as AzFloat,
bottom_right: self.bottom_right.to_nearest_px() as AzFloat,
}
}
}
trait ScaledFontExtensionMethods {
fn draw_text_into_context(&self,
rctx: &RenderContext,
@ -575,4 +766,3 @@ impl ScaledFontExtensionMethods for ScaledFont {
}
}
}

View file

@ -27,7 +27,7 @@ use geom::{Point2D, Rect, Size2D, SideOffsets2D};
use gfx::color;
use gfx::display_list::{BaseDisplayItem, BorderDisplayItem, BorderDisplayItemClass, DisplayItem};
use gfx::display_list::{DisplayList, GradientDisplayItem, GradientDisplayItemClass, GradientStop};
use gfx::display_list::{ImageDisplayItem, ImageDisplayItemClass, LineDisplayItem};
use gfx::display_list::{ImageDisplayItem, ImageDisplayItemClass, LineDisplayItem, BorderRadii};
use gfx::display_list::{LineDisplayItemClass, PseudoDisplayItemClass, SidewaysLeft, SidewaysRight};
use gfx::display_list::{SolidColorDisplayItem, SolidColorDisplayItemClass, StackingContext};
use gfx::display_list::{TextDisplayItem, TextDisplayItemClass, Upright};
@ -38,11 +38,13 @@ use servo_net::image::holder::ImageHolder;
use servo_util::geometry::{mod, Au, ZERO_POINT, ZERO_RECT};
use servo_util::logical_geometry::{LogicalRect, WritingMode};
use servo_util::opts;
use std::default::Default;
use style::computed::{AngleAoc, CornerAoc, LP_Length, LP_Percentage, LengthOrPercentage};
use style::computed::{LinearGradient, LinearGradientImage, UrlImage};
use style::computed_values::{background_attachment, background_repeat, border_style, overflow};
use style::computed_values::{visibility};
use style::{ComputedValues, Bottom, Left, RGBA, Right, Top};
use style::style_structs::Border;
use sync::Arc;
use url::Url;
@ -149,6 +151,19 @@ pub trait FragmentDisplayListBuilding {
-> Rect<Au>;
}
fn build_border_radius(abs_bounds: &Rect<Au>, border_style: &Border) -> BorderRadii<Au> {
// TODO(cgaebel): Support border radii even in the case of multiple border widths.
// This is an extennsion of supporting elliptical radii. For now, all percentage
// radii will be relative to the width.
BorderRadii {
top_left: model::specified(border_style.border_top_left_radius.radius, abs_bounds.size.width),
top_right: model::specified(border_style.border_top_right_radius.radius, abs_bounds.size.width),
bottom_right: model::specified(border_style.border_bottom_right_radius.radius, abs_bounds.size.width),
bottom_left: model::specified(border_style.border_bottom_left_radius.radius, abs_bounds.size.width),
}
}
impl FragmentDisplayListBuilding for Fragment {
fn build_display_list_for_background_if_applicable(&self,
style: &ComputedValues,
@ -412,7 +427,7 @@ impl FragmentDisplayListBuilding for Fragment {
// Append the border to the display list.
display_list.push(BorderDisplayItemClass(box BorderDisplayItem {
base: BaseDisplayItem::new(*abs_bounds, self.node, *clip_rect),
border: border.to_physical(style.writing_mode),
border_widths: border.to_physical(style.writing_mode),
color: SideOffsets2D::new(top_color.to_gfx_color(),
right_color.to_gfx_color(),
bottom_color.to_gfx_color(),
@ -420,7 +435,8 @@ impl FragmentDisplayListBuilding for Fragment {
style: SideOffsets2D::new(style.get_border().border_top_style,
style.get_border().border_right_style,
style.get_border().border_bottom_style,
style.get_border().border_left_style)
style.get_border().border_left_style),
radius: build_border_radius(abs_bounds, style.get_border()),
}), level);
}
@ -440,9 +456,10 @@ impl FragmentDisplayListBuilding for Fragment {
// Compute the text fragment bounds and draw a border surrounding them.
display_list.content.push_back(BorderDisplayItemClass(box BorderDisplayItem {
base: BaseDisplayItem::new(absolute_fragment_bounds, self.node, *clip_rect),
border: SideOffsets2D::new_all_same(Au::from_px(1)),
border_widths: SideOffsets2D::new_all_same(Au::from_px(1)),
color: SideOffsets2D::new_all_same(color::rgb(0, 0, 200)),
style: SideOffsets2D::new_all_same(border_style::solid)
style: SideOffsets2D::new_all_same(border_style::solid),
radius: Default::default(),
}));
// Draw a rectangle representing the baselines.
@ -476,9 +493,10 @@ impl FragmentDisplayListBuilding for Fragment {
// This prints a debug border around the border of this fragment.
display_list.content.push_back(BorderDisplayItemClass(box BorderDisplayItem {
base: BaseDisplayItem::new(absolute_fragment_bounds, self.node, *clip_rect),
border: SideOffsets2D::new_all_same(Au::from_px(1)),
border_widths: SideOffsets2D::new_all_same(Au::from_px(1)),
color: SideOffsets2D::new_all_same(color::rgb(0, 0, 200)),
style: SideOffsets2D::new_all_same(border_style::solid)
style: SideOffsets2D::new_all_same(border_style::solid),
radius: Default::default(),
}));
}
@ -956,4 +974,3 @@ impl StackingContextConstruction for DisplayList {
}
}
}

View file

@ -20,7 +20,7 @@ pub mod specified {
use super::{Au, CSSFloat};
pub use cssparser::Color as CSSColor;
#[deriving(Clone)]
#[deriving(Clone, Show)]
pub enum Length {
Au_(Au), // application units
Em(CSSFloat),
@ -82,11 +82,12 @@ pub mod specified {
}
}
#[deriving(Clone)]
#[deriving(Clone, Show)]
pub enum LengthOrPercentage {
LP_Length(Length),
LP_Percentage(CSSFloat), // [0 .. 100%] maps to [0.0 .. 1.0]
}
impl LengthOrPercentage {
fn parse_internal(input: &ComponentValue, negative_ok: bool)
-> Result<LengthOrPercentage, ()> {
@ -502,11 +503,12 @@ pub mod computed {
}
}
#[deriving(PartialEq, Clone)]
#[deriving(PartialEq, Clone, Show)]
pub enum LengthOrPercentage {
LP_Length(Au),
LP_Percentage(CSSFloat),
}
#[allow(non_snake_case)]
pub fn compute_LengthOrPercentage(value: specified::LengthOrPercentage, context: &Context)
-> LengthOrPercentage {
@ -516,7 +518,7 @@ pub mod computed {
}
}
#[deriving(PartialEq, Clone)]
#[deriving(PartialEq, Clone, Show)]
pub enum LengthOrPercentageOrAuto {
LPA_Length(Au),
LPA_Percentage(CSSFloat),
@ -532,7 +534,7 @@ pub mod computed {
}
}
#[deriving(PartialEq, Clone)]
#[deriving(PartialEq, Clone, Show)]
pub enum LengthOrPercentageOrNone {
LPN_Length(Au),
LPN_Percentage(CSSFloat),
@ -602,5 +604,3 @@ pub fn parse_url(input: &str, base_url: &Url) -> Url {
UrlParser::new().base_url(base_url).parse(input)
.unwrap_or_else(|_| Url::parse("about:invalid").unwrap())
}

View file

@ -284,6 +284,77 @@ pub mod longhands {
</%self:longhand>
% endfor
<%self:longhand name="border-top-left-radius">
#[deriving(Clone, Show)]
pub struct SpecifiedValue {
pub radius: specified::LengthOrPercentage,
}
pub mod computed_value {
use super::super::computed;
#[deriving(Clone, PartialEq, Show)]
pub struct T {
pub radius: computed::LengthOrPercentage,
}
}
#[inline]
pub fn get_initial_value() -> computed_value::T {
computed_value::T {
radius: computed::LP_Length(Au(0)),
}
}
#[inline]
pub fn to_computed_value(value: SpecifiedValue, context: &computed::Context)
-> computed_value::T {
computed_value::T {
radius: computed::compute_LengthOrPercentage(value.radius, context),
}
}
pub fn parse(input: &[ComponentValue], _: &Url) -> Result<SpecifiedValue,()> {
let mut iter = input.skip_whitespace();
let radius = match iter.next() {
None => return Err(()),
Some(cv) => cv,
};
let radius = try!(specified::LengthOrPercentage::parse(radius));
if iter.next().is_some() { return Err(()); }
Ok(SpecifiedValue {
radius: radius,
})
}
</%self:longhand>
% for corner in ["top-right", "bottom-right", "bottom-left"]:
<%self:longhand name="border-${corner}-radius">
pub type SpecifiedValue = super::border_top_left_radius::SpecifiedValue;
pub mod computed_value {
pub type T = super::super::border_top_left_radius::computed_value::T;
}
#[inline]
pub fn get_initial_value() -> computed_value::T {
super::border_top_left_radius::get_initial_value()
}
#[inline]
pub fn to_computed_value(value: SpecifiedValue, context: &computed::Context)
-> computed_value::T {
super::border_top_left_radius::to_computed_value(value, context)
}
pub fn parse(input: &[ComponentValue], u: &Url) -> Result<SpecifiedValue,()> {
super::border_top_left_radius::parse(input, u)
}
</%self:longhand>
% endfor
${new_style_struct("PositionOffsets", is_inherited=False)}
% for side in ["top", "right", "bottom", "left"]:
@ -1383,6 +1454,62 @@ pub mod shorthands {
})
</%self:shorthand>
<%self:shorthand name="border-radius" sub_properties="${' '.join(
'border-%s-radius' % (corner)
for corner in ['top-left', 'top-right', 'bottom-right', 'bottom-left']
)}">
use std::iter::Peekable;
let _ignored = base_url;
fn parse_one_set_of_border_radii<'a,I>(mut input: Peekable< &'a ComponentValue,I >)
-> Result<[specified::LengthOrPercentage, ..4],()>
where I: Iterator< &'a ComponentValue > {
let (mut count, mut values) = (0u, [specified::LP_Length(specified::Au_(Au(0))), ..4]);
while count < 4 {
let token = match input.peek() {
None => break,
Some(token) => *token,
};
let value = match specified::LengthOrPercentage::parse(token) {
Err(_) => break,
Ok(value) => value,
};
drop(input.next());
values[count] = value;
count += 1
}
match count {
1 => Ok([values[0], values[0], values[0], values[0]]),
2 => Ok([values[0], values[1], values[0], values[1]]),
3 => Ok([values[0], values[1], values[2], values[1]]),
4 => Ok([values[0], values[1], values[2], values[3]]),
_ => Err(()),
}
}
let input = input.skip_whitespace().peekable();
let radii = try!(parse_one_set_of_border_radii(input));
// TODO(pcwalton): Elliptical borders.
Ok(Longhands {
border_top_left_radius: Some(border_top_left_radius::SpecifiedValue {
radius: radii[0],
}),
border_top_right_radius: Some(border_top_left_radius::SpecifiedValue {
radius: radii[1],
}),
border_bottom_right_radius: Some(border_top_left_radius::SpecifiedValue {
radius: radii[2],
}),
border_bottom_left_radius: Some(border_top_left_radius::SpecifiedValue {
radius: radii[3],
}),
})
</%self:shorthand>
<%self:shorthand name="font" sub_properties="font-style font-variant font-weight
font-size line-height font-family">
let mut iter = input.skip_whitespace();