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GLPlayer thread API implementation
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parent
59aacb0076
commit
38eb48441c
1 changed files with 34 additions and 5 deletions
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@ -3,6 +3,7 @@
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use canvas_traits::media::*;
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use canvas_traits::media::*;
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use fnv::FnvHashMap;
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use std::thread;
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use std::thread;
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/// GL player threading API entry point that lives in the
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/// GL player threading API entry point that lives in the
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@ -13,11 +14,19 @@ pub use crate::media_mode::GLPlayerThreads;
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/// A GLPlayerThrx1ead manages the life cycle and message multiplexign of
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/// A GLPlayerThrx1ead manages the life cycle and message multiplexign of
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/// a set of video players with GL render.
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/// a set of video players with GL render.
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pub struct GLPlayerThread ();
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pub struct GLPlayerThread {
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// Map of live players.
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players: FnvHashMap<u64, GLPlayerSender<GLPlayerMsgForward>>,
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/// Id generator for new WebGLContexts.
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next_player_id: u64,
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}
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impl GLPlayerThread {
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impl GLPlayerThread {
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pub fn new() -> Self {
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pub fn new() -> Self {
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GLPlayerThread()
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GLPlayerThread {
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players: Default::default(),
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next_player_id: 1,
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}
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}
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}
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pub fn start() -> GLPlayerSender<GLPlayerMsg> {
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pub fn start() -> GLPlayerSender<GLPlayerMsg> {
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@ -25,7 +34,7 @@ impl GLPlayerThread {
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thread::Builder::new()
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thread::Builder::new()
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.name("GLPlayerThread".to_owned())
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.name("GLPlayerThread".to_owned())
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.spawn(move || {
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.spawn(move || {
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let renderer = GLPlayerThread::new();
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let mut renderer = GLPlayerThread::new();
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loop {
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loop {
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let msg = receiver.recv().unwrap();
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let msg = receiver.recv().unwrap();
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let exit = renderer.handle_msg(msg);
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let exit = renderer.handle_msg(msg);
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@ -41,11 +50,31 @@ impl GLPlayerThread {
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/// Handles a generic WebGLMsg message
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/// Handles a generic WebGLMsg message
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#[inline]
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#[inline]
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fn handle_msg(&self, msg: GLPlayerMsg) -> bool {
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fn handle_msg(&mut self, msg: GLPlayerMsg) -> bool {
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trace!("processing {:?}", msg);
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trace!("processing {:?}", msg);
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match msg {
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match msg {
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GLPlayerMsg::RegisterPlayer(sender) => {
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let id = self.next_player_id;
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self.players.insert(id, sender.clone());
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sender.send(GLPlayerMsgForward::PlayerId(id)).unwrap();
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self.next_player_id += 1;
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},
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GLPlayerMsg::UnregisterPlayer(id) => {
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if self.players.remove(&id).is_none() {
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warn!("Tried to remove an unknown player");
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}
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},
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GLPlayerMsg::Lock(id, handler_sender) => {
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self.players.get(&id).map(|sender| {
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sender.send(GLPlayerMsgForward::Lock(handler_sender)).ok();
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});
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},
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GLPlayerMsg::Unlock(id) => {
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self.players.get(&id).map(|sender| {
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sender.send(GLPlayerMsgForward::Unlock()).ok();
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});
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},
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GLPlayerMsg::Exit => return true,
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GLPlayerMsg::Exit => return true,
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_ => (),
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}
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}
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false
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false
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