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Add support for animationend event
This is triggered when an animation finishes. This is a high priority because it allows us to start rooting nodes with animations in the script thread. This doesn't yet cause a lot of tests to pass because they rely on the existence of `Document.getAnimations()` and the presence of `animationstart` and animationiteration` events.
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27 changed files with 335 additions and 331 deletions
76
components/script/dom/animationevent.rs
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76
components/script/dom/animationevent.rs
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use crate::dom::bindings::codegen::Bindings::AnimationEventBinding::{
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AnimationEventInit, AnimationEventMethods,
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};
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use crate::dom::bindings::codegen::Bindings::EventBinding::EventMethods;
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use crate::dom::bindings::inheritance::Castable;
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use crate::dom::bindings::num::Finite;
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use crate::dom::bindings::reflector::reflect_dom_object;
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use crate::dom::bindings::root::DomRoot;
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use crate::dom::bindings::str::DOMString;
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use crate::dom::event::Event;
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use crate::dom::window::Window;
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use dom_struct::dom_struct;
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use servo_atoms::Atom;
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#[dom_struct]
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pub struct AnimationEvent {
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event: Event,
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animation_name: Atom,
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elapsed_time: Finite<f32>,
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pseudo_element: DOMString,
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}
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impl AnimationEvent {
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fn new_inherited(init: &AnimationEventInit) -> AnimationEvent {
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AnimationEvent {
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event: Event::new_inherited(),
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animation_name: Atom::from(init.animationName.clone()),
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elapsed_time: init.elapsedTime.clone(),
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pseudo_element: init.pseudoElement.clone(),
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}
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}
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pub fn new(window: &Window, type_: Atom, init: &AnimationEventInit) -> DomRoot<AnimationEvent> {
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let ev = reflect_dom_object(Box::new(AnimationEvent::new_inherited(init)), window);
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{
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let event = ev.upcast::<Event>();
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event.init_event(type_, init.parent.bubbles, init.parent.cancelable);
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}
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ev
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}
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#[allow(non_snake_case)]
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pub fn Constructor(
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window: &Window,
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type_: DOMString,
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init: &AnimationEventInit,
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) -> DomRoot<AnimationEvent> {
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AnimationEvent::new(window, Atom::from(type_), init)
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}
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}
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impl AnimationEventMethods for AnimationEvent {
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// https://drafts.csswg.org/css-animations/#interface-animationevent-attributes
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fn AnimationName(&self) -> DOMString {
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DOMString::from(&*self.animation_name)
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}
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// https://drafts.csswg.org/css-animations/#interface-animationevent-attributes
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fn ElapsedTime(&self) -> Finite<f32> {
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self.elapsed_time.clone()
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}
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// https://drafts.csswg.org/css-animations/#interface-animationevent-attributes
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fn PseudoElement(&self) -> DOMString {
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self.pseudo_element.clone()
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}
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// https://dom.spec.whatwg.org/#dom-event-istrusted
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fn IsTrusted(&self) -> bool {
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self.upcast::<Event>().IsTrusted()
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}
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}
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