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Support running WebGL in its own thread or on the main thread.
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commit
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12 changed files with 429 additions and 202 deletions
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@ -5,6 +5,7 @@
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use super::gl_context::{map_attrs_to_script_attrs, GLContextFactory, GLContextWrapper};
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use byteorder::{ByteOrder, NativeEndian, WriteBytesExt};
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use canvas_traits::webgl::*;
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use embedder_traits::EventLoopWaker;
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use euclid::default::Size2D;
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use fnv::FnvHashMap;
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use gleam::gl;
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@ -13,13 +14,17 @@ use ipc_channel::ipc::IpcSender;
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use offscreen_gl_context::{DrawBuffer, GLContext, NativeGLContextMethods};
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use pixels::{self, PixelFormat};
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use std::borrow::Cow;
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use std::cell::RefCell;
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use std::collections::HashMap;
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use std::mem;
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use std::rc::Rc;
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use std::sync::{Arc, Mutex};
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use std::thread;
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use webrender_traits::{WebrenderExternalImageRegistry, WebrenderImageHandlerType};
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/// WebGL Threading API entry point that lives in the constellation.
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/// It allows to get a WebGLThread handle for each script pipeline.
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pub use crate::webgl_mode::WebGLThreads;
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pub use crate::webgl_mode::{ThreadMode, WebGLThreads};
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struct GLContextData {
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ctx: GLContextWrapper,
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@ -50,7 +55,7 @@ impl Default for GLState {
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/// A WebGLThread manages the life cycle and message multiplexing of
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/// a set of WebGLContexts living in the same thread.
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pub struct WebGLThread<VR: WebVRRenderHandler + 'static> {
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pub(crate) struct WebGLThread {
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/// Factory used to create a new GLContext shared with the WR/Main thread.
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gl_factory: GLContextFactory,
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/// Channel used to generate/update or delete `webrender_api::ImageKey`s.
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@ -62,20 +67,74 @@ pub struct WebGLThread<VR: WebVRRenderHandler + 'static> {
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/// Current bound context.
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bound_context_id: Option<WebGLContextId>,
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/// Handler user to send WebVR commands.
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webvr_compositor: Option<VR>,
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webvr_compositor: Option<Box<dyn WebVRRenderHandler>>,
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/// Texture ids and sizes used in DOM to texture outputs.
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dom_outputs: FnvHashMap<webrender_api::PipelineId, DOMToTextureData>,
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/// List of registered webrender external images.
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/// We use it to get an unique ID for new WebGLContexts.
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external_images: Arc<Mutex<WebrenderExternalImageRegistry>>,
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/// The receiver that will be used for processing WebGL messages.
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receiver: WebGLReceiver<WebGLMsg>,
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/// The receiver that should be used to send WebGL messages for processing.
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sender: WebGLSender<WebGLMsg>,
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}
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impl<VR: WebVRRenderHandler + 'static> WebGLThread<VR> {
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pub fn new(
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gl_factory: GLContextFactory,
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webrender_api_sender: webrender_api::RenderApiSender,
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webvr_compositor: Option<VR>,
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external_images: Arc<Mutex<WebrenderExternalImageRegistry>>,
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/// A map of GL contexts to backing textures and their sizes.
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/// Only used for accessing this information when the WebGL processing is run
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/// on the main thread and the compositor needs access to this information
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/// synchronously.
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pub(crate) type TexturesMap = Rc<RefCell<HashMap<WebGLContextId, (u32, Size2D<i32>)>>>;
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#[derive(PartialEq)]
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enum EventLoop {
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Blocking,
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Nonblocking,
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}
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/// The data required to initialize an instance of the WebGLThread type.
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pub(crate) struct WebGLThreadInit {
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pub gl_factory: GLContextFactory,
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pub webrender_api_sender: webrender_api::RenderApiSender,
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pub webvr_compositor: Option<Box<dyn WebVRRenderHandler>>,
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pub external_images: Arc<Mutex<WebrenderExternalImageRegistry>>,
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pub sender: WebGLSender<WebGLMsg>,
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pub receiver: WebGLReceiver<WebGLMsg>,
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}
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/// The extra data required to run an instance of WebGLThread when it is
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/// not running in its own thread.
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pub struct WebGLMainThread {
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thread_data: WebGLThread,
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shut_down: bool,
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textures: TexturesMap,
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}
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impl WebGLMainThread {
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/// Synchronously process all outstanding WebGL messages.
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pub fn process(&mut self) {
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if self.shut_down {
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return;
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}
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// Any context could be current when we start.
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self.thread_data.bound_context_id = None;
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self.shut_down = !self
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.thread_data
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.process(EventLoop::Nonblocking, Some(self.textures.clone()))
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}
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}
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impl WebGLThread {
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/// Create a new instance of WebGLThread.
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pub(crate) fn new(
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WebGLThreadInit {
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gl_factory,
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webrender_api_sender,
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webvr_compositor,
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external_images,
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sender,
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receiver,
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}: WebGLThreadInit,
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) -> Self {
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WebGLThread {
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gl_factory,
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@ -86,49 +145,83 @@ impl<VR: WebVRRenderHandler + 'static> WebGLThread<VR> {
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webvr_compositor,
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dom_outputs: Default::default(),
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external_images,
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sender,
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receiver,
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}
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}
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/// Creates a new `WebGLThread` and returns a Sender to
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/// communicate with it.
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pub fn start(
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gl_factory: GLContextFactory,
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webrender_api_sender: webrender_api::RenderApiSender,
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webvr_compositor: Option<VR>,
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external_images: Arc<Mutex<WebrenderExternalImageRegistry>>,
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) -> WebGLSender<WebGLMsg> {
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let (sender, receiver) = webgl_channel::<WebGLMsg>().unwrap();
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let result = sender.clone();
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/// Perform all initialization required to run an instance of WebGLThread
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/// concurrently on the current thread. Returns a `WebGLMainThread` instance
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/// that can be used to process any outstanding WebGL messages at any given
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/// point in time.
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pub(crate) fn run_on_current_thread(
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mut init: WebGLThreadInit,
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event_loop_waker: Box<dyn EventLoopWaker>,
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textures: TexturesMap,
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) -> WebGLMainThread {
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// Interpose a new channel in between the existing WebGL channel endpoints.
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// This will bounce all WebGL messages through a second thread adding a small
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// delay, but this will also ensure that the main thread will wake up and
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// process the WebGL message when it arrives.
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let (from_router_sender, from_router_receiver) = webgl_channel::<WebGLMsg>().unwrap();
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let receiver = mem::replace(&mut init.receiver, from_router_receiver);
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let thread_data = WebGLThread::new(init);
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thread::Builder::new()
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.name("WebGLThread".to_owned())
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.name("WebGL main thread pump".to_owned())
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.spawn(move || {
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let mut renderer = WebGLThread::new(
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gl_factory,
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webrender_api_sender,
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webvr_compositor,
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external_images,
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);
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let webgl_chan = WebGLChan(sender);
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loop {
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let msg = receiver.recv().unwrap();
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let exit = renderer.handle_msg(msg, &webgl_chan);
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if exit {
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return;
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}
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while let Ok(msg) = receiver.recv() {
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let _ = from_router_sender.send(msg);
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event_loop_waker.wake();
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}
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})
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.expect("Thread spawning failed");
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result
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WebGLMainThread {
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thread_data,
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textures,
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shut_down: false,
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}
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}
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/// Perform all initialization required to run an instance of WebGLThread
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/// in parallel on its own dedicated thread.
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pub(crate) fn run_on_own_thread(init: WebGLThreadInit) {
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thread::Builder::new()
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.name("WebGL thread".to_owned())
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.spawn(move || {
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let mut data = WebGLThread::new(init);
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data.process(EventLoop::Blocking, None);
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})
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.expect("Thread spawning failed");
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}
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fn process(&mut self, loop_type: EventLoop, textures: Option<TexturesMap>) -> bool {
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let webgl_chan = WebGLChan(self.sender.clone());
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while let Ok(msg) = match loop_type {
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EventLoop::Blocking => self.receiver.recv(),
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EventLoop::Nonblocking => self.receiver.try_recv(),
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} {
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let exit = self.handle_msg(msg, &webgl_chan, textures.as_ref());
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if exit {
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return false;
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}
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}
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true
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}
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/// Handles a generic WebGLMsg message
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#[inline]
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fn handle_msg(&mut self, msg: WebGLMsg, webgl_chan: &WebGLChan) -> bool {
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fn handle_msg(
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&mut self,
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msg: WebGLMsg,
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webgl_chan: &WebGLChan,
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textures: Option<&TexturesMap>,
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) -> bool {
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trace!("processing {:?}", msg);
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match msg {
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WebGLMsg::CreateContext(version, size, attributes, result_sender) => {
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let result = self.create_webgl_context(version, size, attributes);
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let result = self.create_webgl_context(version, size, attributes, textures);
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result_sender
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.send(result.map(|(id, limits, share_mode)| {
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let data = Self::make_current_if_needed(
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.unwrap();
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},
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WebGLMsg::ResizeContext(ctx_id, size, sender) => {
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self.resize_webgl_context(ctx_id, size, sender);
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self.resize_webgl_context(ctx_id, size, sender, textures);
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},
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WebGLMsg::RemoveContext(ctx_id) => {
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self.remove_webgl_context(ctx_id);
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self.remove_webgl_context(ctx_id, textures);
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},
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WebGLMsg::WebGLCommand(ctx_id, command, backtrace) => {
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self.handle_webgl_command(ctx_id, command, backtrace);
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@ -296,6 +389,7 @@ impl<VR: WebVRRenderHandler + 'static> WebGLThread<VR> {
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version: WebGLVersion,
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size: Size2D<u32>,
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attributes: GLContextAttributes,
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textures: Option<&TexturesMap>,
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) -> Result<(WebGLContextId, GLLimits, WebGLContextShareMode), String> {
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// Creating a new GLContext may make the current bound context_id dirty.
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// Clear it to ensure that make_current() is called in subsequent commands.
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@ -332,6 +426,11 @@ impl<VR: WebVRRenderHandler + 'static> WebGLThread<VR> {
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state: Default::default(),
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},
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);
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if let Some(ref textures) = textures {
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textures.borrow_mut().insert(id, (texture_id, size));
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}
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self.cached_context_info.insert(
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id,
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WebGLContextInfo {
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@ -354,6 +453,7 @@ impl<VR: WebVRRenderHandler + 'static> WebGLThread<VR> {
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context_id: WebGLContextId,
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size: Size2D<u32>,
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sender: WebGLSender<Result<(), String>>,
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textures: Option<&TexturesMap>,
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) {
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let data = Self::make_current_if_needed_mut(
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context_id,
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@ -378,6 +478,13 @@ impl<VR: WebVRRenderHandler + 'static> WebGLThread<VR> {
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// Update webgl texture size. Texture id may change too.
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info.texture_id = texture_id;
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info.size = real_size;
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if let Some(ref textures) = textures {
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textures
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.borrow_mut()
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.insert(context_id, (texture_id, real_size));
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}
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// Update WR image if needed. Resize image updates are only required for SharedTexture mode.
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// Readback mode already updates the image every frame to send the raw pixels.
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// See `handle_update_wr_image`.
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@ -403,7 +510,7 @@ impl<VR: WebVRRenderHandler + 'static> WebGLThread<VR> {
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}
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/// Removes a WebGLContext and releases attached resources.
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fn remove_webgl_context(&mut self, context_id: WebGLContextId) {
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fn remove_webgl_context(&mut self, context_id: WebGLContextId, textures: Option<&TexturesMap>) {
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// Release webrender image keys.
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if let Some(info) = self.cached_context_info.remove(&context_id) {
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let mut txn = webrender_api::Transaction::new();
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// Release GL context.
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self.contexts.remove(&context_id);
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if let Some(ref textures) = textures {
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textures.borrow_mut().remove(&context_id);
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}
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// Removing a GLContext may make the current bound context_id dirty.
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self.bound_context_id = None;
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}
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@ -729,12 +840,12 @@ impl<VR: WebVRRenderHandler + 'static> WebGLThread<VR> {
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}
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}
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impl<VR: WebVRRenderHandler + 'static> Drop for WebGLThread<VR> {
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impl Drop for WebGLThread {
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fn drop(&mut self) {
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// Call remove_context functions in order to correctly delete WebRender image keys.
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let context_ids: Vec<WebGLContextId> = self.contexts.keys().map(|id| *id).collect();
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for id in context_ids {
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self.remove_webgl_context(id);
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self.remove_webgl_context(id, None);
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}
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}
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}
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