Support running WebGL in its own thread or on the main thread.

This commit is contained in:
Josh Matthews 2019-07-11 19:41:04 -04:00
parent ad82d67b2e
commit 39d13d1fc8
12 changed files with 429 additions and 202 deletions

1
Cargo.lock generated
View file

@ -395,6 +395,7 @@ dependencies = [
"byteorder 1.2.7 (registry+https://github.com/rust-lang/crates.io-index)",
"canvas_traits 0.0.1",
"cssparser 0.25.8 (registry+https://github.com/rust-lang/crates.io-index)",
"embedder_traits 0.0.1",
"euclid 0.20.0 (registry+https://github.com/rust-lang/crates.io-index)",
"fnv 1.0.6 (registry+https://github.com/rust-lang/crates.io-index)",
"gleam 0.6.18 (registry+https://github.com/rust-lang/crates.io-index)",

View file

@ -21,6 +21,7 @@ azure = {git = "https://github.com/servo/rust-azure", optional = true}
byteorder = "1"
canvas_traits = {path = "../canvas_traits"}
cssparser = "0.25"
embedder_traits = {path = "../embedder_traits"}
euclid = "0.20"
fnv = "1.0"
gleam = "0.6.7"

View file

@ -3,15 +3,19 @@
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use crate::gl_context::GLContextFactory;
use crate::webgl_thread::WebGLThread;
use crate::webgl_thread::{TexturesMap, WebGLMainThread, WebGLThread, WebGLThreadInit};
use canvas_traits::webgl::webgl_channel;
use canvas_traits::webgl::DOMToTextureCommand;
use canvas_traits::webgl::{WebGLChan, WebGLContextId, WebGLMsg, WebGLPipeline, WebGLReceiver};
use canvas_traits::webgl::{WebGLSender, WebVRCommand, WebVRRenderHandler};
use canvas_traits::webgl::{WebGLSender, WebVRRenderHandler};
use embedder_traits::EventLoopWaker;
use euclid::default::Size2D;
use fnv::FnvHashMap;
use gleam::gl;
use servo_config::pref;
use std::cell::RefCell;
use std::collections::HashMap;
use std::default::Default;
use std::rc::Rc;
use std::sync::{Arc, Mutex};
use webrender_traits::{WebrenderExternalImageApi, WebrenderExternalImageRegistry};
@ -19,37 +23,70 @@ use webrender_traits::{WebrenderExternalImageApi, WebrenderExternalImageRegistry
/// WebGL Threading API entry point that lives in the constellation.
pub struct WebGLThreads(WebGLSender<WebGLMsg>);
pub enum ThreadMode {
MainThread(Box<dyn EventLoopWaker>),
OffThread(Rc<dyn gl::Gl>),
}
impl WebGLThreads {
/// Creates a new WebGLThreads object
pub fn new(
gl_factory: GLContextFactory,
webrender_gl: Rc<dyn gl::Gl>,
webrender_api_sender: webrender_api::RenderApiSender,
webvr_compositor: Option<Box<dyn WebVRRenderHandler>>,
external_images: Arc<Mutex<WebrenderExternalImageRegistry>>,
mode: ThreadMode,
) -> (
WebGLThreads,
Option<WebGLMainThread>,
Box<dyn WebrenderExternalImageApi>,
Option<Box<dyn webrender::OutputImageHandler>>,
) {
let (sender, receiver) = webgl_channel::<WebGLMsg>().unwrap();
// This implementation creates a single `WebGLThread` for all the pipelines.
let channel = WebGLThread::start(
let init = WebGLThreadInit {
gl_factory,
webrender_api_sender,
webvr_compositor.map(|c| WebVRRenderWrapper(c)),
webvr_compositor,
external_images,
);
sender: sender.clone(),
receiver,
};
let output_handler = if pref!(dom.webgl.dom_to_texture.enabled) {
Some(Box::new(OutputHandler::new(
webrender_gl.clone(),
channel.clone(),
)))
Some(Box::new(match mode {
ThreadMode::MainThread(..) => OutputHandler::new_main_thread(),
ThreadMode::OffThread(ref webrender_gl) => {
OutputHandler::new_off_thread(webrender_gl.clone(), sender.clone())
},
}))
} else {
None
};
let external = WebGLExternalImages::new(webrender_gl, channel.clone());
let (external, webgl_thread) = match mode {
ThreadMode::MainThread(event_loop_waker) => {
let textures = Rc::new(RefCell::new(HashMap::new()));
let thread_data =
WebGLThread::run_on_current_thread(init, event_loop_waker, textures.clone());
(
WebGLThreads(channel),
WebGLExternalImages::new_main_thread(textures),
Some(thread_data),
)
},
ThreadMode::OffThread(webrender_gl) => {
WebGLThread::run_on_own_thread(init);
(
WebGLExternalImages::new_off_thread(webrender_gl, sender.clone()),
None,
)
},
};
(
WebGLThreads(sender),
webgl_thread,
Box::new(external),
output_handler.map(|b| b as Box<_>),
)
@ -70,7 +107,8 @@ impl WebGLThreads {
}
/// Bridge between the webrender::ExternalImage callbacks and the WebGLThreads.
struct WebGLExternalImages {
enum WebGLExternalImages {
OffThread {
webrender_gl: Rc<dyn gl::Gl>,
webgl_channel: WebGLSender<WebGLMsg>,
// Used to avoid creating a new channel on each received WebRender request.
@ -78,61 +116,79 @@ struct WebGLExternalImages {
WebGLSender<(u32, Size2D<i32>, usize)>,
WebGLReceiver<(u32, Size2D<i32>, usize)>,
),
},
MainThread {
textures: TexturesMap,
},
}
impl WebGLExternalImages {
fn new(webrender_gl: Rc<dyn gl::Gl>, channel: WebGLSender<WebGLMsg>) -> Self {
Self {
fn new_off_thread(webrender_gl: Rc<dyn gl::Gl>, channel: WebGLSender<WebGLMsg>) -> Self {
WebGLExternalImages::OffThread {
webrender_gl,
webgl_channel: channel,
lock_channel: webgl_channel().unwrap(),
}
}
fn new_main_thread(textures: TexturesMap) -> Self {
WebGLExternalImages::MainThread { textures }
}
}
impl WebrenderExternalImageApi for WebGLExternalImages {
fn lock(&mut self, id: u64) -> (u32, Size2D<i32>) {
match *self {
WebGLExternalImages::OffThread {
ref webgl_channel,
ref webrender_gl,
ref lock_channel,
} => {
// WebGL Thread has it's own GL command queue that we need to synchronize with the WR GL command queue.
// The WebGLMsg::Lock message inserts a fence in the WebGL command queue.
self.webgl_channel
webgl_channel
.send(WebGLMsg::Lock(
WebGLContextId(id as usize),
self.lock_channel.0.clone(),
lock_channel.0.clone(),
))
.unwrap();
let (image_id, size, gl_sync) = self.lock_channel.1.recv().unwrap();
let (image_id, size, gl_sync) = lock_channel.1.recv().unwrap();
// The next glWaitSync call is run on the WR thread and it's used to synchronize the two
// flows of OpenGL commands in order to avoid WR using a semi-ready WebGL texture.
// glWaitSync doesn't block WR thread, it affects only internal OpenGL subsystem.
self.webrender_gl
.wait_sync(gl_sync as gl::GLsync, 0, gl::TIMEOUT_IGNORED);
webrender_gl.wait_sync(gl_sync as gl::GLsync, 0, gl::TIMEOUT_IGNORED);
(image_id, size)
},
WebGLExternalImages::MainThread { ref textures } => {
let textures = textures.borrow();
let entry = textures
.get(&WebGLContextId(id as usize))
.expect("no texture entry???");
(entry.0, entry.1)
},
}
}
fn unlock(&mut self, id: u64) {
self.webgl_channel
match *self {
WebGLExternalImages::OffThread {
ref webgl_channel, ..
} => {
webgl_channel
.send(WebGLMsg::Unlock(WebGLContextId(id as usize)))
.unwrap();
},
WebGLExternalImages::MainThread { .. } => {},
}
}
/// Wrapper to send WebVR commands used in `WebGLThread`.
struct WebVRRenderWrapper(Box<dyn WebVRRenderHandler>);
impl WebVRRenderHandler for WebVRRenderWrapper {
fn handle(
&mut self,
gl: &dyn gl::Gl,
command: WebVRCommand,
texture: Option<(u32, Size2D<i32>)>,
) {
self.0.handle(gl, command, texture);
}
}
/// struct used to implement DOMToTexture feature and webrender::OutputImageHandler trait.
type OutputHandlerData = Option<(u32, Size2D<i32>)>;
struct OutputHandler {
enum OutputHandler {
OffThread {
webrender_gl: Rc<dyn gl::Gl>,
webgl_channel: WebGLSender<WebGLMsg>,
// Used to avoid creating a new channel on each received WebRender request.
@ -141,17 +197,23 @@ struct OutputHandler {
WebGLReceiver<OutputHandlerData>,
),
sync_objects: FnvHashMap<webrender_api::PipelineId, gl::GLsync>,
},
MainThread,
}
impl OutputHandler {
fn new(webrender_gl: Rc<dyn gl::Gl>, channel: WebGLSender<WebGLMsg>) -> Self {
Self {
fn new_off_thread(webrender_gl: Rc<dyn gl::Gl>, channel: WebGLSender<WebGLMsg>) -> Self {
OutputHandler::OffThread {
webrender_gl,
webgl_channel: channel,
lock_channel: webgl_channel().unwrap(),
sync_objects: Default::default(),
}
}
fn new_main_thread() -> Self {
OutputHandler::MainThread
}
}
/// Bridge between the WR frame outputs and WebGL to implement DOMToTexture synchronization.
@ -160,29 +222,49 @@ impl webrender::OutputImageHandler for OutputHandler {
&mut self,
id: webrender_api::PipelineId,
) -> Option<(u32, webrender_api::units::FramebufferIntSize)> {
match *self {
OutputHandler::OffThread {
ref webrender_gl,
ref lock_channel,
ref webgl_channel,
..
} => {
// Insert a fence in the WR command queue
let gl_sync = self
.webrender_gl
.fence_sync(gl::SYNC_GPU_COMMANDS_COMPLETE, 0);
let gl_sync = webrender_gl.fence_sync(gl::SYNC_GPU_COMMANDS_COMPLETE, 0);
// The lock command adds a WaitSync call on the WebGL command flow.
let command = DOMToTextureCommand::Lock(id, gl_sync as usize, self.lock_channel.0.clone());
self.webgl_channel
let command =
DOMToTextureCommand::Lock(id, gl_sync as usize, lock_channel.0.clone());
webgl_channel
.send(WebGLMsg::DOMToTextureCommand(command))
.unwrap();
self.lock_channel.1.recv().unwrap().map(|(tex_id, size)| {
lock_channel.1.recv().unwrap().map(|(tex_id, size)| {
(
tex_id,
webrender_api::units::FramebufferIntSize::new(size.width, size.height),
)
})
},
OutputHandler::MainThread => unimplemented!(),
}
}
fn unlock(&mut self, id: webrender_api::PipelineId) {
if let Some(gl_sync) = self.sync_objects.remove(&id) {
match *self {
OutputHandler::OffThread {
ref webrender_gl,
ref mut sync_objects,
..
} => {
if let Some(gl_sync) = sync_objects.remove(&id) {
// Flush the Sync object into the GPU's command queue to guarantee that it it's signaled.
self.webrender_gl.flush();
webrender_gl.flush();
// Mark the sync object for deletion.
self.webrender_gl.delete_sync(gl_sync);
webrender_gl.delete_sync(gl_sync);
}
},
OutputHandler::MainThread => {},
}
}
}

View file

@ -3,4 +3,4 @@
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
mod inprocess;
pub use self::inprocess::WebGLThreads;
pub use self::inprocess::{ThreadMode, WebGLThreads};

View file

@ -5,6 +5,7 @@
use super::gl_context::{map_attrs_to_script_attrs, GLContextFactory, GLContextWrapper};
use byteorder::{ByteOrder, NativeEndian, WriteBytesExt};
use canvas_traits::webgl::*;
use embedder_traits::EventLoopWaker;
use euclid::default::Size2D;
use fnv::FnvHashMap;
use gleam::gl;
@ -13,13 +14,17 @@ use ipc_channel::ipc::IpcSender;
use offscreen_gl_context::{DrawBuffer, GLContext, NativeGLContextMethods};
use pixels::{self, PixelFormat};
use std::borrow::Cow;
use std::cell::RefCell;
use std::collections::HashMap;
use std::mem;
use std::rc::Rc;
use std::sync::{Arc, Mutex};
use std::thread;
use webrender_traits::{WebrenderExternalImageRegistry, WebrenderImageHandlerType};
/// WebGL Threading API entry point that lives in the constellation.
/// It allows to get a WebGLThread handle for each script pipeline.
pub use crate::webgl_mode::WebGLThreads;
pub use crate::webgl_mode::{ThreadMode, WebGLThreads};
struct GLContextData {
ctx: GLContextWrapper,
@ -50,7 +55,7 @@ impl Default for GLState {
/// A WebGLThread manages the life cycle and message multiplexing of
/// a set of WebGLContexts living in the same thread.
pub struct WebGLThread<VR: WebVRRenderHandler + 'static> {
pub(crate) struct WebGLThread {
/// Factory used to create a new GLContext shared with the WR/Main thread.
gl_factory: GLContextFactory,
/// Channel used to generate/update or delete `webrender_api::ImageKey`s.
@ -62,20 +67,74 @@ pub struct WebGLThread<VR: WebVRRenderHandler + 'static> {
/// Current bound context.
bound_context_id: Option<WebGLContextId>,
/// Handler user to send WebVR commands.
webvr_compositor: Option<VR>,
webvr_compositor: Option<Box<dyn WebVRRenderHandler>>,
/// Texture ids and sizes used in DOM to texture outputs.
dom_outputs: FnvHashMap<webrender_api::PipelineId, DOMToTextureData>,
/// List of registered webrender external images.
/// We use it to get an unique ID for new WebGLContexts.
external_images: Arc<Mutex<WebrenderExternalImageRegistry>>,
/// The receiver that will be used for processing WebGL messages.
receiver: WebGLReceiver<WebGLMsg>,
/// The receiver that should be used to send WebGL messages for processing.
sender: WebGLSender<WebGLMsg>,
}
impl<VR: WebVRRenderHandler + 'static> WebGLThread<VR> {
pub fn new(
gl_factory: GLContextFactory,
webrender_api_sender: webrender_api::RenderApiSender,
webvr_compositor: Option<VR>,
external_images: Arc<Mutex<WebrenderExternalImageRegistry>>,
/// A map of GL contexts to backing textures and their sizes.
/// Only used for accessing this information when the WebGL processing is run
/// on the main thread and the compositor needs access to this information
/// synchronously.
pub(crate) type TexturesMap = Rc<RefCell<HashMap<WebGLContextId, (u32, Size2D<i32>)>>>;
#[derive(PartialEq)]
enum EventLoop {
Blocking,
Nonblocking,
}
/// The data required to initialize an instance of the WebGLThread type.
pub(crate) struct WebGLThreadInit {
pub gl_factory: GLContextFactory,
pub webrender_api_sender: webrender_api::RenderApiSender,
pub webvr_compositor: Option<Box<dyn WebVRRenderHandler>>,
pub external_images: Arc<Mutex<WebrenderExternalImageRegistry>>,
pub sender: WebGLSender<WebGLMsg>,
pub receiver: WebGLReceiver<WebGLMsg>,
}
/// The extra data required to run an instance of WebGLThread when it is
/// not running in its own thread.
pub struct WebGLMainThread {
thread_data: WebGLThread,
shut_down: bool,
textures: TexturesMap,
}
impl WebGLMainThread {
/// Synchronously process all outstanding WebGL messages.
pub fn process(&mut self) {
if self.shut_down {
return;
}
// Any context could be current when we start.
self.thread_data.bound_context_id = None;
self.shut_down = !self
.thread_data
.process(EventLoop::Nonblocking, Some(self.textures.clone()))
}
}
impl WebGLThread {
/// Create a new instance of WebGLThread.
pub(crate) fn new(
WebGLThreadInit {
gl_factory,
webrender_api_sender,
webvr_compositor,
external_images,
sender,
receiver,
}: WebGLThreadInit,
) -> Self {
WebGLThread {
gl_factory,
@ -86,49 +145,83 @@ impl<VR: WebVRRenderHandler + 'static> WebGLThread<VR> {
webvr_compositor,
dom_outputs: Default::default(),
external_images,
sender,
receiver,
}
}
/// Creates a new `WebGLThread` and returns a Sender to
/// communicate with it.
pub fn start(
gl_factory: GLContextFactory,
webrender_api_sender: webrender_api::RenderApiSender,
webvr_compositor: Option<VR>,
external_images: Arc<Mutex<WebrenderExternalImageRegistry>>,
) -> WebGLSender<WebGLMsg> {
let (sender, receiver) = webgl_channel::<WebGLMsg>().unwrap();
let result = sender.clone();
/// Perform all initialization required to run an instance of WebGLThread
/// concurrently on the current thread. Returns a `WebGLMainThread` instance
/// that can be used to process any outstanding WebGL messages at any given
/// point in time.
pub(crate) fn run_on_current_thread(
mut init: WebGLThreadInit,
event_loop_waker: Box<dyn EventLoopWaker>,
textures: TexturesMap,
) -> WebGLMainThread {
// Interpose a new channel in between the existing WebGL channel endpoints.
// This will bounce all WebGL messages through a second thread adding a small
// delay, but this will also ensure that the main thread will wake up and
// process the WebGL message when it arrives.
let (from_router_sender, from_router_receiver) = webgl_channel::<WebGLMsg>().unwrap();
let receiver = mem::replace(&mut init.receiver, from_router_receiver);
let thread_data = WebGLThread::new(init);
thread::Builder::new()
.name("WebGLThread".to_owned())
.name("WebGL main thread pump".to_owned())
.spawn(move || {
let mut renderer = WebGLThread::new(
gl_factory,
webrender_api_sender,
webvr_compositor,
external_images,
);
let webgl_chan = WebGLChan(sender);
loop {
let msg = receiver.recv().unwrap();
let exit = renderer.handle_msg(msg, &webgl_chan);
if exit {
return;
}
while let Ok(msg) = receiver.recv() {
let _ = from_router_sender.send(msg);
event_loop_waker.wake();
}
})
.expect("Thread spawning failed");
result
WebGLMainThread {
thread_data,
textures,
shut_down: false,
}
}
/// Perform all initialization required to run an instance of WebGLThread
/// in parallel on its own dedicated thread.
pub(crate) fn run_on_own_thread(init: WebGLThreadInit) {
thread::Builder::new()
.name("WebGL thread".to_owned())
.spawn(move || {
let mut data = WebGLThread::new(init);
data.process(EventLoop::Blocking, None);
})
.expect("Thread spawning failed");
}
fn process(&mut self, loop_type: EventLoop, textures: Option<TexturesMap>) -> bool {
let webgl_chan = WebGLChan(self.sender.clone());
while let Ok(msg) = match loop_type {
EventLoop::Blocking => self.receiver.recv(),
EventLoop::Nonblocking => self.receiver.try_recv(),
} {
let exit = self.handle_msg(msg, &webgl_chan, textures.as_ref());
if exit {
return false;
}
}
true
}
/// Handles a generic WebGLMsg message
#[inline]
fn handle_msg(&mut self, msg: WebGLMsg, webgl_chan: &WebGLChan) -> bool {
fn handle_msg(
&mut self,
msg: WebGLMsg,
webgl_chan: &WebGLChan,
textures: Option<&TexturesMap>,
) -> bool {
trace!("processing {:?}", msg);
match msg {
WebGLMsg::CreateContext(version, size, attributes, result_sender) => {
let result = self.create_webgl_context(version, size, attributes);
let result = self.create_webgl_context(version, size, attributes, textures);
result_sender
.send(result.map(|(id, limits, share_mode)| {
let data = Self::make_current_if_needed(
@ -173,10 +266,10 @@ impl<VR: WebVRRenderHandler + 'static> WebGLThread<VR> {
.unwrap();
},
WebGLMsg::ResizeContext(ctx_id, size, sender) => {
self.resize_webgl_context(ctx_id, size, sender);
self.resize_webgl_context(ctx_id, size, sender, textures);
},
WebGLMsg::RemoveContext(ctx_id) => {
self.remove_webgl_context(ctx_id);
self.remove_webgl_context(ctx_id, textures);
},
WebGLMsg::WebGLCommand(ctx_id, command, backtrace) => {
self.handle_webgl_command(ctx_id, command, backtrace);
@ -296,6 +389,7 @@ impl<VR: WebVRRenderHandler + 'static> WebGLThread<VR> {
version: WebGLVersion,
size: Size2D<u32>,
attributes: GLContextAttributes,
textures: Option<&TexturesMap>,
) -> Result<(WebGLContextId, GLLimits, WebGLContextShareMode), String> {
// Creating a new GLContext may make the current bound context_id dirty.
// Clear it to ensure that make_current() is called in subsequent commands.
@ -332,6 +426,11 @@ impl<VR: WebVRRenderHandler + 'static> WebGLThread<VR> {
state: Default::default(),
},
);
if let Some(ref textures) = textures {
textures.borrow_mut().insert(id, (texture_id, size));
}
self.cached_context_info.insert(
id,
WebGLContextInfo {
@ -354,6 +453,7 @@ impl<VR: WebVRRenderHandler + 'static> WebGLThread<VR> {
context_id: WebGLContextId,
size: Size2D<u32>,
sender: WebGLSender<Result<(), String>>,
textures: Option<&TexturesMap>,
) {
let data = Self::make_current_if_needed_mut(
context_id,
@ -378,6 +478,13 @@ impl<VR: WebVRRenderHandler + 'static> WebGLThread<VR> {
// Update webgl texture size. Texture id may change too.
info.texture_id = texture_id;
info.size = real_size;
if let Some(ref textures) = textures {
textures
.borrow_mut()
.insert(context_id, (texture_id, real_size));
}
// Update WR image if needed. Resize image updates are only required for SharedTexture mode.
// Readback mode already updates the image every frame to send the raw pixels.
// See `handle_update_wr_image`.
@ -403,7 +510,7 @@ impl<VR: WebVRRenderHandler + 'static> WebGLThread<VR> {
}
/// Removes a WebGLContext and releases attached resources.
fn remove_webgl_context(&mut self, context_id: WebGLContextId) {
fn remove_webgl_context(&mut self, context_id: WebGLContextId, textures: Option<&TexturesMap>) {
// Release webrender image keys.
if let Some(info) = self.cached_context_info.remove(&context_id) {
let mut txn = webrender_api::Transaction::new();
@ -422,6 +529,10 @@ impl<VR: WebVRRenderHandler + 'static> WebGLThread<VR> {
// Release GL context.
self.contexts.remove(&context_id);
if let Some(ref textures) = textures {
textures.borrow_mut().remove(&context_id);
}
// Removing a GLContext may make the current bound context_id dirty.
self.bound_context_id = None;
}
@ -729,12 +840,12 @@ impl<VR: WebVRRenderHandler + 'static> WebGLThread<VR> {
}
}
impl<VR: WebVRRenderHandler + 'static> Drop for WebGLThread<VR> {
impl Drop for WebGLThread {
fn drop(&mut self) {
// Call remove_context functions in order to correctly delete WebRender image keys.
let context_ids: Vec<WebGLContextId> = self.contexts.keys().map(|id| *id).collect();
for id in context_ids {
self.remove_webgl_context(id);
self.remove_webgl_context(id, None);
}
}
}

View file

@ -71,6 +71,13 @@ where
WebGLReceiver::Mpsc(ref receiver) => receiver.recv().map_err(|_| ()),
}
}
pub fn try_recv(&self) -> Result<T, ()> {
match *self {
WebGLReceiver::Ipc(ref receiver) => receiver.try_recv().map_err(|_| ()),
WebGLReceiver::Mpsc(ref receiver) => receiver.try_recv().map_err(|_| ()),
}
}
}
pub fn webgl_channel<T>() -> Result<(WebGLSender<T>, WebGLReceiver<T>), ()>

View file

@ -47,6 +47,10 @@ impl<T> WebGLReceiver<T> {
pub fn recv(&self) -> Result<T, mpsc::RecvError> {
self.0.recv()
}
#[inline]
pub fn try_recv(&self) -> Result<T, mpsc::TryRecvError> {
self.0.try_recv()
}
}
pub fn webgl_channel<T>() -> Result<(WebGLSender<T>, WebGLReceiver<T>), ()> {

View file

@ -60,9 +60,9 @@ layout_thread_2020 = {path = "../layout_thread_2020", optional = true}
log = "0.4"
media = {path = "../media"}
msg = {path = "../msg"}
offscreen_gl_context = "0.23"
net = {path = "../net"}
net_traits = {path = "../net_traits"}
offscreen_gl_context = "0.23"
profile = {path = "../profile"}
profile_traits = {path = "../profile_traits"}
script = {path = "../script"}

View file

@ -65,7 +65,7 @@ fn webdriver(_port: u16, _constellation: Sender<ConstellationMsg>) {}
use bluetooth::BluetoothThreadFactory;
use bluetooth_traits::BluetoothRequest;
use canvas::gl_context::{CloneableDispatcher, GLContextFactory};
use canvas::webgl_thread::WebGLThreads;
use canvas::webgl_thread::{ThreadMode, WebGLMainThread, WebGLThreads};
use compositing::compositor_thread::{
CompositorProxy, CompositorReceiver, InitialCompositorState, Msg,
};
@ -117,6 +117,7 @@ use std::rc::Rc;
use webrender::{RendererKind, ShaderPrecacheFlags};
use webrender_traits::{WebrenderExternalImageHandlers, WebrenderImageHandlerType};
use webvr::{VRServiceManager, WebVRCompositorHandler, WebVRThread};
use webvr_traits::WebVRMsg;
pub use gleam::gl;
pub use keyboard_types;
@ -226,6 +227,7 @@ pub struct Servo<Window: WindowMethods + 'static + ?Sized> {
embedder_receiver: EmbedderReceiver,
embedder_events: Vec<(Option<BrowserId>, EmbedderMsg)>,
profiler_enabled: bool,
webgl_thread_data: Option<WebGLMainThread>,
}
#[derive(Clone)]
@ -384,13 +386,84 @@ where
None
};
let (webvr_chan, webvr_constellation_sender, webvr_compositor) =
if let Some(services) = webvr_services {
// WebVR initialization
let (mut handler, sender) = WebVRCompositorHandler::new();
let (webvr_thread, constellation_sender) = WebVRThread::spawn(sender, services);
handler.set_webvr_thread_sender(webvr_thread.clone());
(
Some(webvr_thread),
Some(constellation_sender),
Some(handler),
)
} else {
(None, None, None)
};
// GLContext factory used to create WebGL Contexts
let gl_factory = if opts.should_use_osmesa() {
GLContextFactory::current_osmesa_handle()
} else {
let dispatcher =
Box::new(MainThreadDispatcher::new(compositor_proxy.clone())) as Box<_>;
GLContextFactory::current_native_handle(dispatcher, window.gl().get_type())
};
let (external_image_handlers, external_images) = WebrenderExternalImageHandlers::new();
let mut external_image_handlers = Box::new(external_image_handlers);
// Initialize WebGL Thread entry point.
let webgl_result = gl_factory.map(|factory| {
let run_on_main_thread =
cfg!(windows) || std::env::var("SERVO_WEBGL_MAIN_THREAD").is_ok();
let (webgl_threads, thread_data, image_handler, output_handler) = WebGLThreads::new(
factory,
webrender_api_sender.clone(),
webvr_compositor.map(|c| c as Box<_>),
external_images.clone(),
if run_on_main_thread {
ThreadMode::MainThread(embedder.create_event_loop_waker())
} else {
ThreadMode::OffThread(window.gl())
},
);
// Set webrender external image handler for WebGL textures
external_image_handlers.set_handler(image_handler, WebrenderImageHandlerType::WebGL);
// Set DOM to texture handler, if enabled.
if let Some(output_handler) = output_handler {
webrender.set_output_image_handler(output_handler);
}
(webgl_threads, thread_data)
});
let (webgl_threads, webgl_thread_data) = match webgl_result {
Some((a, b)) => (Some(a), b),
None => (None, None),
};
let glplayer_threads = match window.get_gl_context() {
GlContext::Unknown => None,
_ => {
let (glplayer_threads, image_handler) = GLPlayerThreads::new(external_images);
external_image_handlers
.set_handler(image_handler, WebrenderImageHandlerType::Media);
Some(glplayer_threads)
},
};
let player_context = WindowGLContext {
gl_context: window.get_gl_context(),
native_display: window.get_native_display(),
gl_api: window.get_gl_api(),
glplayer_chan: None,
glplayer_chan: glplayer_threads.as_ref().map(GLPlayerThreads::pipeline),
};
webrender.set_external_image_handler(external_image_handlers);
// Create the constellation, which maintains the engine
// pipelines, including the script and layout threads, as well
// as the navigation context.
@ -403,13 +476,14 @@ where
mem_profiler_chan.clone(),
debugger_chan,
devtools_chan,
&mut webrender,
webrender_document,
webrender_api_sender,
window.gl(),
webvr_services,
webxr_main_thread.registry(),
player_context,
webgl_threads,
webvr_chan,
webvr_constellation_sender,
glplayer_threads,
);
// Send the constellation's swmanager sender to service worker manager thread
@ -450,6 +524,7 @@ where
embedder_receiver: embedder_receiver,
embedder_events: Vec::new(),
profiler_enabled: false,
webgl_thread_data,
}
}
@ -641,6 +716,10 @@ where
}
pub fn handle_events(&mut self, events: Vec<WindowEvent>) {
if let Some(ref mut webgl_thread) = self.webgl_thread_data {
webgl_thread.process();
}
if self.compositor.receive_messages() {
self.receive_messages();
}
@ -715,13 +794,14 @@ fn create_constellation(
mem_profiler_chan: mem::ProfilerChan,
debugger_chan: Option<debugger::Sender>,
devtools_chan: Option<Sender<devtools_traits::DevtoolsControlMsg>>,
webrender: &mut webrender::Renderer,
webrender_document: webrender_api::DocumentId,
webrender_api_sender: webrender_api::RenderApiSender,
window_gl: Rc<dyn gl::Gl>,
webvr_services: Option<VRServiceManager>,
webxr_registry: webxr_api::Registry,
player_context: WindowGLContext,
webgl_threads: Option<WebGLThreads>,
webvr_chan: Option<IpcSender<WebVRMsg>>,
webvr_constellation_sender: Option<Sender<Sender<ConstellationMsg>>>,
glplayer_threads: Option<GLPlayerThreads>,
) -> (Sender<ConstellationMsg>, SWManagerSenders) {
// Global configuration options, parsed from the command line.
let opts = opts::get();
@ -745,69 +825,6 @@ fn create_constellation(
let resource_sender = public_resource_threads.sender();
let (webvr_chan, webvr_constellation_sender, webvr_compositor) =
if let Some(services) = webvr_services {
// WebVR initialization
let (mut handler, sender) = WebVRCompositorHandler::new();
let (webvr_thread, constellation_sender) = WebVRThread::spawn(sender, services);
handler.set_webvr_thread_sender(webvr_thread.clone());
(
Some(webvr_thread),
Some(constellation_sender),
Some(handler),
)
} else {
(None, None, None)
};
// GLContext factory used to create WebGL Contexts
let gl_factory = if opts.should_use_osmesa() {
GLContextFactory::current_osmesa_handle()
} else {
let dispatcher = Box::new(MainThreadDispatcher::new(compositor_proxy.clone())) as Box<_>;
GLContextFactory::current_native_handle(dispatcher, window_gl.get_type())
};
let (external_image_handlers, external_images) = WebrenderExternalImageHandlers::new();
let mut external_image_handlers = Box::new(external_image_handlers);
// Initialize WebGL Thread entry point.
let webgl_threads = gl_factory.map(|factory| {
let (webgl_threads, image_handler, output_handler) = WebGLThreads::new(
factory,
window_gl,
webrender_api_sender.clone(),
webvr_compositor.map(|c| c as Box<_>),
external_images.clone(),
);
// Set webrender external image handler for WebGL textures
external_image_handlers.set_handler(image_handler, WebrenderImageHandlerType::WebGL);
// Set DOM to texture handler, if enabled.
if let Some(output_handler) = output_handler {
webrender.set_output_image_handler(output_handler);
}
webgl_threads
});
let glplayer_threads = match player_context.gl_context {
GlContext::Unknown => None,
_ => {
let (glplayer_threads, image_handler) = GLPlayerThreads::new(external_images);
external_image_handlers.set_handler(image_handler, WebrenderImageHandlerType::Media);
Some(glplayer_threads)
},
};
webrender.set_external_image_handler(external_image_handlers);
let player_context = WindowGLContext {
glplayer_chan: glplayer_threads.as_ref().map(|threads| threads.pipeline()),
..player_context
};
let initial_state = InitialConstellationState {
compositor_proxy,
embedder_proxy,

View file

@ -52,6 +52,8 @@ linux-rel-css:
- ./mach build --release --with-debug-assertions -p servo
- ./mach test-wpt --release --processes 24 --total-chunks 2 --this-chunk 2 --log-raw test-wpt.log --log-errorsummary wpt-errorsummary.log --always-succeed
- ./mach filter-intermittents wpt-errorsummary.log --log-intermittents intermittents.log --log-filteredsummary filtered-wpt-errorsummary.log --tracker-api default --reporter-api default
- env SERVO_WEBGL_MAIN_THREAD=1 ./mach test-wpt --release --processes 24 --log-raw test-wpt-webgl.log --log-errorsummary webgl-errorsummary.log --always-succeed tests/wpt/webgl/tests/conformance
- ./mach filter-intermittents webgl-errorsummary.log --log-intermittents webgl-intermittents.log --log-filteredsummary filtered-webgl-errorsummary.log --tracker-api default --reporter-api default
- bash ./etc/ci/lockfile_changed.sh
- ./etc/ci/clean_build_artifacts.sh

View file

@ -51,7 +51,7 @@ impl HeadlessContext {
attribs.push(3);
attribs.push(0);
let share = share.map_or(ptr::null_mut(), |share| share._context as *mut _);
let share = share.map_or(ptr::null_mut(), |share| share.context as *mut _);
let context = unsafe { osmesa_sys::OSMesaCreateContextAttribs(attribs.as_ptr(), share) };

View file

@ -251,7 +251,9 @@ impl ServoGlue {
debug!("perform_updates");
let events = mem::replace(&mut self.events, Vec::new());
self.servo.handle_events(events);
self.handle_servo_events()
let r = self.handle_servo_events();
debug!("done perform_updates");
r
}
/// In batch mode, Servo won't call perform_updates automatically.
@ -628,7 +630,7 @@ impl WindowMethods for ServoWindowCallbacks {
}
fn set_animation_state(&self, state: AnimationState) {
debug!("WindowMethods::set_animation_state");
debug!("WindowMethods::set_animation_state: {:?}", state);
self.host_callbacks
.on_animating_changed(state == AnimationState::Animating);
}