mirror of
https://github.com/servo/servo.git
synced 2025-06-06 16:45:39 +00:00
Support running WebGL in its own thread or on the main thread.
This commit is contained in:
parent
ad82d67b2e
commit
39d13d1fc8
12 changed files with 429 additions and 202 deletions
1
Cargo.lock
generated
1
Cargo.lock
generated
|
@ -395,6 +395,7 @@ dependencies = [
|
|||
"byteorder 1.2.7 (registry+https://github.com/rust-lang/crates.io-index)",
|
||||
"canvas_traits 0.0.1",
|
||||
"cssparser 0.25.8 (registry+https://github.com/rust-lang/crates.io-index)",
|
||||
"embedder_traits 0.0.1",
|
||||
"euclid 0.20.0 (registry+https://github.com/rust-lang/crates.io-index)",
|
||||
"fnv 1.0.6 (registry+https://github.com/rust-lang/crates.io-index)",
|
||||
"gleam 0.6.18 (registry+https://github.com/rust-lang/crates.io-index)",
|
||||
|
|
|
@ -21,6 +21,7 @@ azure = {git = "https://github.com/servo/rust-azure", optional = true}
|
|||
byteorder = "1"
|
||||
canvas_traits = {path = "../canvas_traits"}
|
||||
cssparser = "0.25"
|
||||
embedder_traits = {path = "../embedder_traits"}
|
||||
euclid = "0.20"
|
||||
fnv = "1.0"
|
||||
gleam = "0.6.7"
|
||||
|
|
|
@ -3,15 +3,19 @@
|
|||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
use crate::gl_context::GLContextFactory;
|
||||
use crate::webgl_thread::WebGLThread;
|
||||
use crate::webgl_thread::{TexturesMap, WebGLMainThread, WebGLThread, WebGLThreadInit};
|
||||
use canvas_traits::webgl::webgl_channel;
|
||||
use canvas_traits::webgl::DOMToTextureCommand;
|
||||
use canvas_traits::webgl::{WebGLChan, WebGLContextId, WebGLMsg, WebGLPipeline, WebGLReceiver};
|
||||
use canvas_traits::webgl::{WebGLSender, WebVRCommand, WebVRRenderHandler};
|
||||
use canvas_traits::webgl::{WebGLSender, WebVRRenderHandler};
|
||||
use embedder_traits::EventLoopWaker;
|
||||
use euclid::default::Size2D;
|
||||
use fnv::FnvHashMap;
|
||||
use gleam::gl;
|
||||
use servo_config::pref;
|
||||
use std::cell::RefCell;
|
||||
use std::collections::HashMap;
|
||||
use std::default::Default;
|
||||
use std::rc::Rc;
|
||||
use std::sync::{Arc, Mutex};
|
||||
use webrender_traits::{WebrenderExternalImageApi, WebrenderExternalImageRegistry};
|
||||
|
@ -19,37 +23,70 @@ use webrender_traits::{WebrenderExternalImageApi, WebrenderExternalImageRegistry
|
|||
/// WebGL Threading API entry point that lives in the constellation.
|
||||
pub struct WebGLThreads(WebGLSender<WebGLMsg>);
|
||||
|
||||
pub enum ThreadMode {
|
||||
MainThread(Box<dyn EventLoopWaker>),
|
||||
OffThread(Rc<dyn gl::Gl>),
|
||||
}
|
||||
|
||||
impl WebGLThreads {
|
||||
/// Creates a new WebGLThreads object
|
||||
pub fn new(
|
||||
gl_factory: GLContextFactory,
|
||||
webrender_gl: Rc<dyn gl::Gl>,
|
||||
webrender_api_sender: webrender_api::RenderApiSender,
|
||||
webvr_compositor: Option<Box<dyn WebVRRenderHandler>>,
|
||||
external_images: Arc<Mutex<WebrenderExternalImageRegistry>>,
|
||||
mode: ThreadMode,
|
||||
) -> (
|
||||
WebGLThreads,
|
||||
Option<WebGLMainThread>,
|
||||
Box<dyn WebrenderExternalImageApi>,
|
||||
Option<Box<dyn webrender::OutputImageHandler>>,
|
||||
) {
|
||||
let (sender, receiver) = webgl_channel::<WebGLMsg>().unwrap();
|
||||
// This implementation creates a single `WebGLThread` for all the pipelines.
|
||||
let channel = WebGLThread::start(
|
||||
let init = WebGLThreadInit {
|
||||
gl_factory,
|
||||
webrender_api_sender,
|
||||
webvr_compositor.map(|c| WebVRRenderWrapper(c)),
|
||||
webvr_compositor,
|
||||
external_images,
|
||||
);
|
||||
sender: sender.clone(),
|
||||
receiver,
|
||||
};
|
||||
|
||||
let output_handler = if pref!(dom.webgl.dom_to_texture.enabled) {
|
||||
Some(Box::new(OutputHandler::new(
|
||||
webrender_gl.clone(),
|
||||
channel.clone(),
|
||||
)))
|
||||
Some(Box::new(match mode {
|
||||
ThreadMode::MainThread(..) => OutputHandler::new_main_thread(),
|
||||
ThreadMode::OffThread(ref webrender_gl) => {
|
||||
OutputHandler::new_off_thread(webrender_gl.clone(), sender.clone())
|
||||
},
|
||||
}))
|
||||
} else {
|
||||
None
|
||||
};
|
||||
let external = WebGLExternalImages::new(webrender_gl, channel.clone());
|
||||
|
||||
let (external, webgl_thread) = match mode {
|
||||
ThreadMode::MainThread(event_loop_waker) => {
|
||||
let textures = Rc::new(RefCell::new(HashMap::new()));
|
||||
let thread_data =
|
||||
WebGLThread::run_on_current_thread(init, event_loop_waker, textures.clone());
|
||||
(
|
||||
WebGLExternalImages::new_main_thread(textures),
|
||||
Some(thread_data),
|
||||
)
|
||||
},
|
||||
|
||||
ThreadMode::OffThread(webrender_gl) => {
|
||||
WebGLThread::run_on_own_thread(init);
|
||||
(
|
||||
WebGLExternalImages::new_off_thread(webrender_gl, sender.clone()),
|
||||
None,
|
||||
)
|
||||
},
|
||||
};
|
||||
|
||||
(
|
||||
WebGLThreads(channel),
|
||||
WebGLThreads(sender),
|
||||
webgl_thread,
|
||||
Box::new(external),
|
||||
output_handler.map(|b| b as Box<_>),
|
||||
)
|
||||
|
@ -70,88 +107,113 @@ impl WebGLThreads {
|
|||
}
|
||||
|
||||
/// Bridge between the webrender::ExternalImage callbacks and the WebGLThreads.
|
||||
struct WebGLExternalImages {
|
||||
webrender_gl: Rc<dyn gl::Gl>,
|
||||
webgl_channel: WebGLSender<WebGLMsg>,
|
||||
// Used to avoid creating a new channel on each received WebRender request.
|
||||
lock_channel: (
|
||||
WebGLSender<(u32, Size2D<i32>, usize)>,
|
||||
WebGLReceiver<(u32, Size2D<i32>, usize)>,
|
||||
),
|
||||
enum WebGLExternalImages {
|
||||
OffThread {
|
||||
webrender_gl: Rc<dyn gl::Gl>,
|
||||
webgl_channel: WebGLSender<WebGLMsg>,
|
||||
// Used to avoid creating a new channel on each received WebRender request.
|
||||
lock_channel: (
|
||||
WebGLSender<(u32, Size2D<i32>, usize)>,
|
||||
WebGLReceiver<(u32, Size2D<i32>, usize)>,
|
||||
),
|
||||
},
|
||||
MainThread {
|
||||
textures: TexturesMap,
|
||||
},
|
||||
}
|
||||
|
||||
impl WebGLExternalImages {
|
||||
fn new(webrender_gl: Rc<dyn gl::Gl>, channel: WebGLSender<WebGLMsg>) -> Self {
|
||||
Self {
|
||||
fn new_off_thread(webrender_gl: Rc<dyn gl::Gl>, channel: WebGLSender<WebGLMsg>) -> Self {
|
||||
WebGLExternalImages::OffThread {
|
||||
webrender_gl,
|
||||
webgl_channel: channel,
|
||||
lock_channel: webgl_channel().unwrap(),
|
||||
}
|
||||
}
|
||||
|
||||
fn new_main_thread(textures: TexturesMap) -> Self {
|
||||
WebGLExternalImages::MainThread { textures }
|
||||
}
|
||||
}
|
||||
|
||||
impl WebrenderExternalImageApi for WebGLExternalImages {
|
||||
fn lock(&mut self, id: u64) -> (u32, Size2D<i32>) {
|
||||
// WebGL Thread has it's own GL command queue that we need to synchronize with the WR GL command queue.
|
||||
// The WebGLMsg::Lock message inserts a fence in the WebGL command queue.
|
||||
self.webgl_channel
|
||||
.send(WebGLMsg::Lock(
|
||||
WebGLContextId(id as usize),
|
||||
self.lock_channel.0.clone(),
|
||||
))
|
||||
.unwrap();
|
||||
let (image_id, size, gl_sync) = self.lock_channel.1.recv().unwrap();
|
||||
// The next glWaitSync call is run on the WR thread and it's used to synchronize the two
|
||||
// flows of OpenGL commands in order to avoid WR using a semi-ready WebGL texture.
|
||||
// glWaitSync doesn't block WR thread, it affects only internal OpenGL subsystem.
|
||||
self.webrender_gl
|
||||
.wait_sync(gl_sync as gl::GLsync, 0, gl::TIMEOUT_IGNORED);
|
||||
(image_id, size)
|
||||
match *self {
|
||||
WebGLExternalImages::OffThread {
|
||||
ref webgl_channel,
|
||||
ref webrender_gl,
|
||||
ref lock_channel,
|
||||
} => {
|
||||
// WebGL Thread has it's own GL command queue that we need to synchronize with the WR GL command queue.
|
||||
// The WebGLMsg::Lock message inserts a fence in the WebGL command queue.
|
||||
webgl_channel
|
||||
.send(WebGLMsg::Lock(
|
||||
WebGLContextId(id as usize),
|
||||
lock_channel.0.clone(),
|
||||
))
|
||||
.unwrap();
|
||||
let (image_id, size, gl_sync) = lock_channel.1.recv().unwrap();
|
||||
// The next glWaitSync call is run on the WR thread and it's used to synchronize the two
|
||||
// flows of OpenGL commands in order to avoid WR using a semi-ready WebGL texture.
|
||||
// glWaitSync doesn't block WR thread, it affects only internal OpenGL subsystem.
|
||||
webrender_gl.wait_sync(gl_sync as gl::GLsync, 0, gl::TIMEOUT_IGNORED);
|
||||
(image_id, size)
|
||||
},
|
||||
|
||||
WebGLExternalImages::MainThread { ref textures } => {
|
||||
let textures = textures.borrow();
|
||||
let entry = textures
|
||||
.get(&WebGLContextId(id as usize))
|
||||
.expect("no texture entry???");
|
||||
(entry.0, entry.1)
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
fn unlock(&mut self, id: u64) {
|
||||
self.webgl_channel
|
||||
.send(WebGLMsg::Unlock(WebGLContextId(id as usize)))
|
||||
.unwrap();
|
||||
}
|
||||
}
|
||||
match *self {
|
||||
WebGLExternalImages::OffThread {
|
||||
ref webgl_channel, ..
|
||||
} => {
|
||||
webgl_channel
|
||||
.send(WebGLMsg::Unlock(WebGLContextId(id as usize)))
|
||||
.unwrap();
|
||||
},
|
||||
|
||||
/// Wrapper to send WebVR commands used in `WebGLThread`.
|
||||
struct WebVRRenderWrapper(Box<dyn WebVRRenderHandler>);
|
||||
|
||||
impl WebVRRenderHandler for WebVRRenderWrapper {
|
||||
fn handle(
|
||||
&mut self,
|
||||
gl: &dyn gl::Gl,
|
||||
command: WebVRCommand,
|
||||
texture: Option<(u32, Size2D<i32>)>,
|
||||
) {
|
||||
self.0.handle(gl, command, texture);
|
||||
WebGLExternalImages::MainThread { .. } => {},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// struct used to implement DOMToTexture feature and webrender::OutputImageHandler trait.
|
||||
type OutputHandlerData = Option<(u32, Size2D<i32>)>;
|
||||
struct OutputHandler {
|
||||
webrender_gl: Rc<dyn gl::Gl>,
|
||||
webgl_channel: WebGLSender<WebGLMsg>,
|
||||
// Used to avoid creating a new channel on each received WebRender request.
|
||||
lock_channel: (
|
||||
WebGLSender<OutputHandlerData>,
|
||||
WebGLReceiver<OutputHandlerData>,
|
||||
),
|
||||
sync_objects: FnvHashMap<webrender_api::PipelineId, gl::GLsync>,
|
||||
enum OutputHandler {
|
||||
OffThread {
|
||||
webrender_gl: Rc<dyn gl::Gl>,
|
||||
webgl_channel: WebGLSender<WebGLMsg>,
|
||||
// Used to avoid creating a new channel on each received WebRender request.
|
||||
lock_channel: (
|
||||
WebGLSender<OutputHandlerData>,
|
||||
WebGLReceiver<OutputHandlerData>,
|
||||
),
|
||||
sync_objects: FnvHashMap<webrender_api::PipelineId, gl::GLsync>,
|
||||
},
|
||||
MainThread,
|
||||
}
|
||||
|
||||
impl OutputHandler {
|
||||
fn new(webrender_gl: Rc<dyn gl::Gl>, channel: WebGLSender<WebGLMsg>) -> Self {
|
||||
Self {
|
||||
fn new_off_thread(webrender_gl: Rc<dyn gl::Gl>, channel: WebGLSender<WebGLMsg>) -> Self {
|
||||
OutputHandler::OffThread {
|
||||
webrender_gl,
|
||||
webgl_channel: channel,
|
||||
lock_channel: webgl_channel().unwrap(),
|
||||
sync_objects: Default::default(),
|
||||
}
|
||||
}
|
||||
|
||||
fn new_main_thread() -> Self {
|
||||
OutputHandler::MainThread
|
||||
}
|
||||
}
|
||||
|
||||
/// Bridge between the WR frame outputs and WebGL to implement DOMToTexture synchronization.
|
||||
|
@ -160,29 +222,49 @@ impl webrender::OutputImageHandler for OutputHandler {
|
|||
&mut self,
|
||||
id: webrender_api::PipelineId,
|
||||
) -> Option<(u32, webrender_api::units::FramebufferIntSize)> {
|
||||
// Insert a fence in the WR command queue
|
||||
let gl_sync = self
|
||||
.webrender_gl
|
||||
.fence_sync(gl::SYNC_GPU_COMMANDS_COMPLETE, 0);
|
||||
// The lock command adds a WaitSync call on the WebGL command flow.
|
||||
let command = DOMToTextureCommand::Lock(id, gl_sync as usize, self.lock_channel.0.clone());
|
||||
self.webgl_channel
|
||||
.send(WebGLMsg::DOMToTextureCommand(command))
|
||||
.unwrap();
|
||||
self.lock_channel.1.recv().unwrap().map(|(tex_id, size)| {
|
||||
(
|
||||
tex_id,
|
||||
webrender_api::units::FramebufferIntSize::new(size.width, size.height),
|
||||
)
|
||||
})
|
||||
match *self {
|
||||
OutputHandler::OffThread {
|
||||
ref webrender_gl,
|
||||
ref lock_channel,
|
||||
ref webgl_channel,
|
||||
..
|
||||
} => {
|
||||
// Insert a fence in the WR command queue
|
||||
let gl_sync = webrender_gl.fence_sync(gl::SYNC_GPU_COMMANDS_COMPLETE, 0);
|
||||
// The lock command adds a WaitSync call on the WebGL command flow.
|
||||
let command =
|
||||
DOMToTextureCommand::Lock(id, gl_sync as usize, lock_channel.0.clone());
|
||||
webgl_channel
|
||||
.send(WebGLMsg::DOMToTextureCommand(command))
|
||||
.unwrap();
|
||||
lock_channel.1.recv().unwrap().map(|(tex_id, size)| {
|
||||
(
|
||||
tex_id,
|
||||
webrender_api::units::FramebufferIntSize::new(size.width, size.height),
|
||||
)
|
||||
})
|
||||
},
|
||||
|
||||
OutputHandler::MainThread => unimplemented!(),
|
||||
}
|
||||
}
|
||||
|
||||
fn unlock(&mut self, id: webrender_api::PipelineId) {
|
||||
if let Some(gl_sync) = self.sync_objects.remove(&id) {
|
||||
// Flush the Sync object into the GPU's command queue to guarantee that it it's signaled.
|
||||
self.webrender_gl.flush();
|
||||
// Mark the sync object for deletion.
|
||||
self.webrender_gl.delete_sync(gl_sync);
|
||||
match *self {
|
||||
OutputHandler::OffThread {
|
||||
ref webrender_gl,
|
||||
ref mut sync_objects,
|
||||
..
|
||||
} => {
|
||||
if let Some(gl_sync) = sync_objects.remove(&id) {
|
||||
// Flush the Sync object into the GPU's command queue to guarantee that it it's signaled.
|
||||
webrender_gl.flush();
|
||||
// Mark the sync object for deletion.
|
||||
webrender_gl.delete_sync(gl_sync);
|
||||
}
|
||||
},
|
||||
|
||||
OutputHandler::MainThread => {},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,4 +3,4 @@
|
|||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
mod inprocess;
|
||||
pub use self::inprocess::WebGLThreads;
|
||||
pub use self::inprocess::{ThreadMode, WebGLThreads};
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
use super::gl_context::{map_attrs_to_script_attrs, GLContextFactory, GLContextWrapper};
|
||||
use byteorder::{ByteOrder, NativeEndian, WriteBytesExt};
|
||||
use canvas_traits::webgl::*;
|
||||
use embedder_traits::EventLoopWaker;
|
||||
use euclid::default::Size2D;
|
||||
use fnv::FnvHashMap;
|
||||
use gleam::gl;
|
||||
|
@ -13,13 +14,17 @@ use ipc_channel::ipc::IpcSender;
|
|||
use offscreen_gl_context::{DrawBuffer, GLContext, NativeGLContextMethods};
|
||||
use pixels::{self, PixelFormat};
|
||||
use std::borrow::Cow;
|
||||
use std::cell::RefCell;
|
||||
use std::collections::HashMap;
|
||||
use std::mem;
|
||||
use std::rc::Rc;
|
||||
use std::sync::{Arc, Mutex};
|
||||
use std::thread;
|
||||
use webrender_traits::{WebrenderExternalImageRegistry, WebrenderImageHandlerType};
|
||||
|
||||
/// WebGL Threading API entry point that lives in the constellation.
|
||||
/// It allows to get a WebGLThread handle for each script pipeline.
|
||||
pub use crate::webgl_mode::WebGLThreads;
|
||||
pub use crate::webgl_mode::{ThreadMode, WebGLThreads};
|
||||
|
||||
struct GLContextData {
|
||||
ctx: GLContextWrapper,
|
||||
|
@ -50,7 +55,7 @@ impl Default for GLState {
|
|||
|
||||
/// A WebGLThread manages the life cycle and message multiplexing of
|
||||
/// a set of WebGLContexts living in the same thread.
|
||||
pub struct WebGLThread<VR: WebVRRenderHandler + 'static> {
|
||||
pub(crate) struct WebGLThread {
|
||||
/// Factory used to create a new GLContext shared with the WR/Main thread.
|
||||
gl_factory: GLContextFactory,
|
||||
/// Channel used to generate/update or delete `webrender_api::ImageKey`s.
|
||||
|
@ -62,20 +67,74 @@ pub struct WebGLThread<VR: WebVRRenderHandler + 'static> {
|
|||
/// Current bound context.
|
||||
bound_context_id: Option<WebGLContextId>,
|
||||
/// Handler user to send WebVR commands.
|
||||
webvr_compositor: Option<VR>,
|
||||
webvr_compositor: Option<Box<dyn WebVRRenderHandler>>,
|
||||
/// Texture ids and sizes used in DOM to texture outputs.
|
||||
dom_outputs: FnvHashMap<webrender_api::PipelineId, DOMToTextureData>,
|
||||
/// List of registered webrender external images.
|
||||
/// We use it to get an unique ID for new WebGLContexts.
|
||||
external_images: Arc<Mutex<WebrenderExternalImageRegistry>>,
|
||||
/// The receiver that will be used for processing WebGL messages.
|
||||
receiver: WebGLReceiver<WebGLMsg>,
|
||||
/// The receiver that should be used to send WebGL messages for processing.
|
||||
sender: WebGLSender<WebGLMsg>,
|
||||
}
|
||||
|
||||
impl<VR: WebVRRenderHandler + 'static> WebGLThread<VR> {
|
||||
pub fn new(
|
||||
gl_factory: GLContextFactory,
|
||||
webrender_api_sender: webrender_api::RenderApiSender,
|
||||
webvr_compositor: Option<VR>,
|
||||
external_images: Arc<Mutex<WebrenderExternalImageRegistry>>,
|
||||
/// A map of GL contexts to backing textures and their sizes.
|
||||
/// Only used for accessing this information when the WebGL processing is run
|
||||
/// on the main thread and the compositor needs access to this information
|
||||
/// synchronously.
|
||||
pub(crate) type TexturesMap = Rc<RefCell<HashMap<WebGLContextId, (u32, Size2D<i32>)>>>;
|
||||
|
||||
#[derive(PartialEq)]
|
||||
enum EventLoop {
|
||||
Blocking,
|
||||
Nonblocking,
|
||||
}
|
||||
|
||||
/// The data required to initialize an instance of the WebGLThread type.
|
||||
pub(crate) struct WebGLThreadInit {
|
||||
pub gl_factory: GLContextFactory,
|
||||
pub webrender_api_sender: webrender_api::RenderApiSender,
|
||||
pub webvr_compositor: Option<Box<dyn WebVRRenderHandler>>,
|
||||
pub external_images: Arc<Mutex<WebrenderExternalImageRegistry>>,
|
||||
pub sender: WebGLSender<WebGLMsg>,
|
||||
pub receiver: WebGLReceiver<WebGLMsg>,
|
||||
}
|
||||
|
||||
/// The extra data required to run an instance of WebGLThread when it is
|
||||
/// not running in its own thread.
|
||||
pub struct WebGLMainThread {
|
||||
thread_data: WebGLThread,
|
||||
shut_down: bool,
|
||||
textures: TexturesMap,
|
||||
}
|
||||
|
||||
impl WebGLMainThread {
|
||||
/// Synchronously process all outstanding WebGL messages.
|
||||
pub fn process(&mut self) {
|
||||
if self.shut_down {
|
||||
return;
|
||||
}
|
||||
|
||||
// Any context could be current when we start.
|
||||
self.thread_data.bound_context_id = None;
|
||||
self.shut_down = !self
|
||||
.thread_data
|
||||
.process(EventLoop::Nonblocking, Some(self.textures.clone()))
|
||||
}
|
||||
}
|
||||
|
||||
impl WebGLThread {
|
||||
/// Create a new instance of WebGLThread.
|
||||
pub(crate) fn new(
|
||||
WebGLThreadInit {
|
||||
gl_factory,
|
||||
webrender_api_sender,
|
||||
webvr_compositor,
|
||||
external_images,
|
||||
sender,
|
||||
receiver,
|
||||
}: WebGLThreadInit,
|
||||
) -> Self {
|
||||
WebGLThread {
|
||||
gl_factory,
|
||||
|
@ -86,49 +145,83 @@ impl<VR: WebVRRenderHandler + 'static> WebGLThread<VR> {
|
|||
webvr_compositor,
|
||||
dom_outputs: Default::default(),
|
||||
external_images,
|
||||
sender,
|
||||
receiver,
|
||||
}
|
||||
}
|
||||
|
||||
/// Creates a new `WebGLThread` and returns a Sender to
|
||||
/// communicate with it.
|
||||
pub fn start(
|
||||
gl_factory: GLContextFactory,
|
||||
webrender_api_sender: webrender_api::RenderApiSender,
|
||||
webvr_compositor: Option<VR>,
|
||||
external_images: Arc<Mutex<WebrenderExternalImageRegistry>>,
|
||||
) -> WebGLSender<WebGLMsg> {
|
||||
let (sender, receiver) = webgl_channel::<WebGLMsg>().unwrap();
|
||||
let result = sender.clone();
|
||||
/// Perform all initialization required to run an instance of WebGLThread
|
||||
/// concurrently on the current thread. Returns a `WebGLMainThread` instance
|
||||
/// that can be used to process any outstanding WebGL messages at any given
|
||||
/// point in time.
|
||||
pub(crate) fn run_on_current_thread(
|
||||
mut init: WebGLThreadInit,
|
||||
event_loop_waker: Box<dyn EventLoopWaker>,
|
||||
textures: TexturesMap,
|
||||
) -> WebGLMainThread {
|
||||
// Interpose a new channel in between the existing WebGL channel endpoints.
|
||||
// This will bounce all WebGL messages through a second thread adding a small
|
||||
// delay, but this will also ensure that the main thread will wake up and
|
||||
// process the WebGL message when it arrives.
|
||||
let (from_router_sender, from_router_receiver) = webgl_channel::<WebGLMsg>().unwrap();
|
||||
let receiver = mem::replace(&mut init.receiver, from_router_receiver);
|
||||
|
||||
let thread_data = WebGLThread::new(init);
|
||||
|
||||
thread::Builder::new()
|
||||
.name("WebGLThread".to_owned())
|
||||
.name("WebGL main thread pump".to_owned())
|
||||
.spawn(move || {
|
||||
let mut renderer = WebGLThread::new(
|
||||
gl_factory,
|
||||
webrender_api_sender,
|
||||
webvr_compositor,
|
||||
external_images,
|
||||
);
|
||||
let webgl_chan = WebGLChan(sender);
|
||||
loop {
|
||||
let msg = receiver.recv().unwrap();
|
||||
let exit = renderer.handle_msg(msg, &webgl_chan);
|
||||
if exit {
|
||||
return;
|
||||
}
|
||||
while let Ok(msg) = receiver.recv() {
|
||||
let _ = from_router_sender.send(msg);
|
||||
event_loop_waker.wake();
|
||||
}
|
||||
})
|
||||
.expect("Thread spawning failed");
|
||||
|
||||
result
|
||||
WebGLMainThread {
|
||||
thread_data,
|
||||
textures,
|
||||
shut_down: false,
|
||||
}
|
||||
}
|
||||
|
||||
/// Perform all initialization required to run an instance of WebGLThread
|
||||
/// in parallel on its own dedicated thread.
|
||||
pub(crate) fn run_on_own_thread(init: WebGLThreadInit) {
|
||||
thread::Builder::new()
|
||||
.name("WebGL thread".to_owned())
|
||||
.spawn(move || {
|
||||
let mut data = WebGLThread::new(init);
|
||||
data.process(EventLoop::Blocking, None);
|
||||
})
|
||||
.expect("Thread spawning failed");
|
||||
}
|
||||
|
||||
fn process(&mut self, loop_type: EventLoop, textures: Option<TexturesMap>) -> bool {
|
||||
let webgl_chan = WebGLChan(self.sender.clone());
|
||||
while let Ok(msg) = match loop_type {
|
||||
EventLoop::Blocking => self.receiver.recv(),
|
||||
EventLoop::Nonblocking => self.receiver.try_recv(),
|
||||
} {
|
||||
let exit = self.handle_msg(msg, &webgl_chan, textures.as_ref());
|
||||
if exit {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
true
|
||||
}
|
||||
|
||||
/// Handles a generic WebGLMsg message
|
||||
#[inline]
|
||||
fn handle_msg(&mut self, msg: WebGLMsg, webgl_chan: &WebGLChan) -> bool {
|
||||
fn handle_msg(
|
||||
&mut self,
|
||||
msg: WebGLMsg,
|
||||
webgl_chan: &WebGLChan,
|
||||
textures: Option<&TexturesMap>,
|
||||
) -> bool {
|
||||
trace!("processing {:?}", msg);
|
||||
match msg {
|
||||
WebGLMsg::CreateContext(version, size, attributes, result_sender) => {
|
||||
let result = self.create_webgl_context(version, size, attributes);
|
||||
let result = self.create_webgl_context(version, size, attributes, textures);
|
||||
result_sender
|
||||
.send(result.map(|(id, limits, share_mode)| {
|
||||
let data = Self::make_current_if_needed(
|
||||
|
@ -173,10 +266,10 @@ impl<VR: WebVRRenderHandler + 'static> WebGLThread<VR> {
|
|||
.unwrap();
|
||||
},
|
||||
WebGLMsg::ResizeContext(ctx_id, size, sender) => {
|
||||
self.resize_webgl_context(ctx_id, size, sender);
|
||||
self.resize_webgl_context(ctx_id, size, sender, textures);
|
||||
},
|
||||
WebGLMsg::RemoveContext(ctx_id) => {
|
||||
self.remove_webgl_context(ctx_id);
|
||||
self.remove_webgl_context(ctx_id, textures);
|
||||
},
|
||||
WebGLMsg::WebGLCommand(ctx_id, command, backtrace) => {
|
||||
self.handle_webgl_command(ctx_id, command, backtrace);
|
||||
|
@ -296,6 +389,7 @@ impl<VR: WebVRRenderHandler + 'static> WebGLThread<VR> {
|
|||
version: WebGLVersion,
|
||||
size: Size2D<u32>,
|
||||
attributes: GLContextAttributes,
|
||||
textures: Option<&TexturesMap>,
|
||||
) -> Result<(WebGLContextId, GLLimits, WebGLContextShareMode), String> {
|
||||
// Creating a new GLContext may make the current bound context_id dirty.
|
||||
// Clear it to ensure that make_current() is called in subsequent commands.
|
||||
|
@ -332,6 +426,11 @@ impl<VR: WebVRRenderHandler + 'static> WebGLThread<VR> {
|
|||
state: Default::default(),
|
||||
},
|
||||
);
|
||||
|
||||
if let Some(ref textures) = textures {
|
||||
textures.borrow_mut().insert(id, (texture_id, size));
|
||||
}
|
||||
|
||||
self.cached_context_info.insert(
|
||||
id,
|
||||
WebGLContextInfo {
|
||||
|
@ -354,6 +453,7 @@ impl<VR: WebVRRenderHandler + 'static> WebGLThread<VR> {
|
|||
context_id: WebGLContextId,
|
||||
size: Size2D<u32>,
|
||||
sender: WebGLSender<Result<(), String>>,
|
||||
textures: Option<&TexturesMap>,
|
||||
) {
|
||||
let data = Self::make_current_if_needed_mut(
|
||||
context_id,
|
||||
|
@ -378,6 +478,13 @@ impl<VR: WebVRRenderHandler + 'static> WebGLThread<VR> {
|
|||
// Update webgl texture size. Texture id may change too.
|
||||
info.texture_id = texture_id;
|
||||
info.size = real_size;
|
||||
|
||||
if let Some(ref textures) = textures {
|
||||
textures
|
||||
.borrow_mut()
|
||||
.insert(context_id, (texture_id, real_size));
|
||||
}
|
||||
|
||||
// Update WR image if needed. Resize image updates are only required for SharedTexture mode.
|
||||
// Readback mode already updates the image every frame to send the raw pixels.
|
||||
// See `handle_update_wr_image`.
|
||||
|
@ -403,7 +510,7 @@ impl<VR: WebVRRenderHandler + 'static> WebGLThread<VR> {
|
|||
}
|
||||
|
||||
/// Removes a WebGLContext and releases attached resources.
|
||||
fn remove_webgl_context(&mut self, context_id: WebGLContextId) {
|
||||
fn remove_webgl_context(&mut self, context_id: WebGLContextId, textures: Option<&TexturesMap>) {
|
||||
// Release webrender image keys.
|
||||
if let Some(info) = self.cached_context_info.remove(&context_id) {
|
||||
let mut txn = webrender_api::Transaction::new();
|
||||
|
@ -422,6 +529,10 @@ impl<VR: WebVRRenderHandler + 'static> WebGLThread<VR> {
|
|||
// Release GL context.
|
||||
self.contexts.remove(&context_id);
|
||||
|
||||
if let Some(ref textures) = textures {
|
||||
textures.borrow_mut().remove(&context_id);
|
||||
}
|
||||
|
||||
// Removing a GLContext may make the current bound context_id dirty.
|
||||
self.bound_context_id = None;
|
||||
}
|
||||
|
@ -729,12 +840,12 @@ impl<VR: WebVRRenderHandler + 'static> WebGLThread<VR> {
|
|||
}
|
||||
}
|
||||
|
||||
impl<VR: WebVRRenderHandler + 'static> Drop for WebGLThread<VR> {
|
||||
impl Drop for WebGLThread {
|
||||
fn drop(&mut self) {
|
||||
// Call remove_context functions in order to correctly delete WebRender image keys.
|
||||
let context_ids: Vec<WebGLContextId> = self.contexts.keys().map(|id| *id).collect();
|
||||
for id in context_ids {
|
||||
self.remove_webgl_context(id);
|
||||
self.remove_webgl_context(id, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -71,6 +71,13 @@ where
|
|||
WebGLReceiver::Mpsc(ref receiver) => receiver.recv().map_err(|_| ()),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn try_recv(&self) -> Result<T, ()> {
|
||||
match *self {
|
||||
WebGLReceiver::Ipc(ref receiver) => receiver.try_recv().map_err(|_| ()),
|
||||
WebGLReceiver::Mpsc(ref receiver) => receiver.try_recv().map_err(|_| ()),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn webgl_channel<T>() -> Result<(WebGLSender<T>, WebGLReceiver<T>), ()>
|
||||
|
|
|
@ -47,6 +47,10 @@ impl<T> WebGLReceiver<T> {
|
|||
pub fn recv(&self) -> Result<T, mpsc::RecvError> {
|
||||
self.0.recv()
|
||||
}
|
||||
#[inline]
|
||||
pub fn try_recv(&self) -> Result<T, mpsc::TryRecvError> {
|
||||
self.0.try_recv()
|
||||
}
|
||||
}
|
||||
|
||||
pub fn webgl_channel<T>() -> Result<(WebGLSender<T>, WebGLReceiver<T>), ()> {
|
||||
|
|
|
@ -60,9 +60,9 @@ layout_thread_2020 = {path = "../layout_thread_2020", optional = true}
|
|||
log = "0.4"
|
||||
media = {path = "../media"}
|
||||
msg = {path = "../msg"}
|
||||
offscreen_gl_context = "0.23"
|
||||
net = {path = "../net"}
|
||||
net_traits = {path = "../net_traits"}
|
||||
offscreen_gl_context = "0.23"
|
||||
profile = {path = "../profile"}
|
||||
profile_traits = {path = "../profile_traits"}
|
||||
script = {path = "../script"}
|
||||
|
|
|
@ -65,7 +65,7 @@ fn webdriver(_port: u16, _constellation: Sender<ConstellationMsg>) {}
|
|||
use bluetooth::BluetoothThreadFactory;
|
||||
use bluetooth_traits::BluetoothRequest;
|
||||
use canvas::gl_context::{CloneableDispatcher, GLContextFactory};
|
||||
use canvas::webgl_thread::WebGLThreads;
|
||||
use canvas::webgl_thread::{ThreadMode, WebGLMainThread, WebGLThreads};
|
||||
use compositing::compositor_thread::{
|
||||
CompositorProxy, CompositorReceiver, InitialCompositorState, Msg,
|
||||
};
|
||||
|
@ -117,6 +117,7 @@ use std::rc::Rc;
|
|||
use webrender::{RendererKind, ShaderPrecacheFlags};
|
||||
use webrender_traits::{WebrenderExternalImageHandlers, WebrenderImageHandlerType};
|
||||
use webvr::{VRServiceManager, WebVRCompositorHandler, WebVRThread};
|
||||
use webvr_traits::WebVRMsg;
|
||||
|
||||
pub use gleam::gl;
|
||||
pub use keyboard_types;
|
||||
|
@ -226,6 +227,7 @@ pub struct Servo<Window: WindowMethods + 'static + ?Sized> {
|
|||
embedder_receiver: EmbedderReceiver,
|
||||
embedder_events: Vec<(Option<BrowserId>, EmbedderMsg)>,
|
||||
profiler_enabled: bool,
|
||||
webgl_thread_data: Option<WebGLMainThread>,
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
|
@ -384,13 +386,84 @@ where
|
|||
None
|
||||
};
|
||||
|
||||
let (webvr_chan, webvr_constellation_sender, webvr_compositor) =
|
||||
if let Some(services) = webvr_services {
|
||||
// WebVR initialization
|
||||
let (mut handler, sender) = WebVRCompositorHandler::new();
|
||||
let (webvr_thread, constellation_sender) = WebVRThread::spawn(sender, services);
|
||||
handler.set_webvr_thread_sender(webvr_thread.clone());
|
||||
(
|
||||
Some(webvr_thread),
|
||||
Some(constellation_sender),
|
||||
Some(handler),
|
||||
)
|
||||
} else {
|
||||
(None, None, None)
|
||||
};
|
||||
|
||||
// GLContext factory used to create WebGL Contexts
|
||||
let gl_factory = if opts.should_use_osmesa() {
|
||||
GLContextFactory::current_osmesa_handle()
|
||||
} else {
|
||||
let dispatcher =
|
||||
Box::new(MainThreadDispatcher::new(compositor_proxy.clone())) as Box<_>;
|
||||
GLContextFactory::current_native_handle(dispatcher, window.gl().get_type())
|
||||
};
|
||||
|
||||
let (external_image_handlers, external_images) = WebrenderExternalImageHandlers::new();
|
||||
let mut external_image_handlers = Box::new(external_image_handlers);
|
||||
|
||||
// Initialize WebGL Thread entry point.
|
||||
let webgl_result = gl_factory.map(|factory| {
|
||||
let run_on_main_thread =
|
||||
cfg!(windows) || std::env::var("SERVO_WEBGL_MAIN_THREAD").is_ok();
|
||||
|
||||
let (webgl_threads, thread_data, image_handler, output_handler) = WebGLThreads::new(
|
||||
factory,
|
||||
webrender_api_sender.clone(),
|
||||
webvr_compositor.map(|c| c as Box<_>),
|
||||
external_images.clone(),
|
||||
if run_on_main_thread {
|
||||
ThreadMode::MainThread(embedder.create_event_loop_waker())
|
||||
} else {
|
||||
ThreadMode::OffThread(window.gl())
|
||||
},
|
||||
);
|
||||
|
||||
// Set webrender external image handler for WebGL textures
|
||||
external_image_handlers.set_handler(image_handler, WebrenderImageHandlerType::WebGL);
|
||||
|
||||
// Set DOM to texture handler, if enabled.
|
||||
if let Some(output_handler) = output_handler {
|
||||
webrender.set_output_image_handler(output_handler);
|
||||
}
|
||||
|
||||
(webgl_threads, thread_data)
|
||||
});
|
||||
let (webgl_threads, webgl_thread_data) = match webgl_result {
|
||||
Some((a, b)) => (Some(a), b),
|
||||
None => (None, None),
|
||||
};
|
||||
|
||||
let glplayer_threads = match window.get_gl_context() {
|
||||
GlContext::Unknown => None,
|
||||
_ => {
|
||||
let (glplayer_threads, image_handler) = GLPlayerThreads::new(external_images);
|
||||
external_image_handlers
|
||||
.set_handler(image_handler, WebrenderImageHandlerType::Media);
|
||||
Some(glplayer_threads)
|
||||
},
|
||||
};
|
||||
|
||||
let player_context = WindowGLContext {
|
||||
gl_context: window.get_gl_context(),
|
||||
native_display: window.get_native_display(),
|
||||
gl_api: window.get_gl_api(),
|
||||
glplayer_chan: None,
|
||||
glplayer_chan: glplayer_threads.as_ref().map(GLPlayerThreads::pipeline),
|
||||
};
|
||||
|
||||
webrender.set_external_image_handler(external_image_handlers);
|
||||
|
||||
// Create the constellation, which maintains the engine
|
||||
// pipelines, including the script and layout threads, as well
|
||||
// as the navigation context.
|
||||
|
@ -403,13 +476,14 @@ where
|
|||
mem_profiler_chan.clone(),
|
||||
debugger_chan,
|
||||
devtools_chan,
|
||||
&mut webrender,
|
||||
webrender_document,
|
||||
webrender_api_sender,
|
||||
window.gl(),
|
||||
webvr_services,
|
||||
webxr_main_thread.registry(),
|
||||
player_context,
|
||||
webgl_threads,
|
||||
webvr_chan,
|
||||
webvr_constellation_sender,
|
||||
glplayer_threads,
|
||||
);
|
||||
|
||||
// Send the constellation's swmanager sender to service worker manager thread
|
||||
|
@ -450,6 +524,7 @@ where
|
|||
embedder_receiver: embedder_receiver,
|
||||
embedder_events: Vec::new(),
|
||||
profiler_enabled: false,
|
||||
webgl_thread_data,
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -641,6 +716,10 @@ where
|
|||
}
|
||||
|
||||
pub fn handle_events(&mut self, events: Vec<WindowEvent>) {
|
||||
if let Some(ref mut webgl_thread) = self.webgl_thread_data {
|
||||
webgl_thread.process();
|
||||
}
|
||||
|
||||
if self.compositor.receive_messages() {
|
||||
self.receive_messages();
|
||||
}
|
||||
|
@ -715,13 +794,14 @@ fn create_constellation(
|
|||
mem_profiler_chan: mem::ProfilerChan,
|
||||
debugger_chan: Option<debugger::Sender>,
|
||||
devtools_chan: Option<Sender<devtools_traits::DevtoolsControlMsg>>,
|
||||
webrender: &mut webrender::Renderer,
|
||||
webrender_document: webrender_api::DocumentId,
|
||||
webrender_api_sender: webrender_api::RenderApiSender,
|
||||
window_gl: Rc<dyn gl::Gl>,
|
||||
webvr_services: Option<VRServiceManager>,
|
||||
webxr_registry: webxr_api::Registry,
|
||||
player_context: WindowGLContext,
|
||||
webgl_threads: Option<WebGLThreads>,
|
||||
webvr_chan: Option<IpcSender<WebVRMsg>>,
|
||||
webvr_constellation_sender: Option<Sender<Sender<ConstellationMsg>>>,
|
||||
glplayer_threads: Option<GLPlayerThreads>,
|
||||
) -> (Sender<ConstellationMsg>, SWManagerSenders) {
|
||||
// Global configuration options, parsed from the command line.
|
||||
let opts = opts::get();
|
||||
|
@ -745,69 +825,6 @@ fn create_constellation(
|
|||
|
||||
let resource_sender = public_resource_threads.sender();
|
||||
|
||||
let (webvr_chan, webvr_constellation_sender, webvr_compositor) =
|
||||
if let Some(services) = webvr_services {
|
||||
// WebVR initialization
|
||||
let (mut handler, sender) = WebVRCompositorHandler::new();
|
||||
let (webvr_thread, constellation_sender) = WebVRThread::spawn(sender, services);
|
||||
handler.set_webvr_thread_sender(webvr_thread.clone());
|
||||
(
|
||||
Some(webvr_thread),
|
||||
Some(constellation_sender),
|
||||
Some(handler),
|
||||
)
|
||||
} else {
|
||||
(None, None, None)
|
||||
};
|
||||
|
||||
// GLContext factory used to create WebGL Contexts
|
||||
let gl_factory = if opts.should_use_osmesa() {
|
||||
GLContextFactory::current_osmesa_handle()
|
||||
} else {
|
||||
let dispatcher = Box::new(MainThreadDispatcher::new(compositor_proxy.clone())) as Box<_>;
|
||||
GLContextFactory::current_native_handle(dispatcher, window_gl.get_type())
|
||||
};
|
||||
|
||||
let (external_image_handlers, external_images) = WebrenderExternalImageHandlers::new();
|
||||
let mut external_image_handlers = Box::new(external_image_handlers);
|
||||
|
||||
// Initialize WebGL Thread entry point.
|
||||
let webgl_threads = gl_factory.map(|factory| {
|
||||
let (webgl_threads, image_handler, output_handler) = WebGLThreads::new(
|
||||
factory,
|
||||
window_gl,
|
||||
webrender_api_sender.clone(),
|
||||
webvr_compositor.map(|c| c as Box<_>),
|
||||
external_images.clone(),
|
||||
);
|
||||
|
||||
// Set webrender external image handler for WebGL textures
|
||||
external_image_handlers.set_handler(image_handler, WebrenderImageHandlerType::WebGL);
|
||||
|
||||
// Set DOM to texture handler, if enabled.
|
||||
if let Some(output_handler) = output_handler {
|
||||
webrender.set_output_image_handler(output_handler);
|
||||
}
|
||||
|
||||
webgl_threads
|
||||
});
|
||||
|
||||
let glplayer_threads = match player_context.gl_context {
|
||||
GlContext::Unknown => None,
|
||||
_ => {
|
||||
let (glplayer_threads, image_handler) = GLPlayerThreads::new(external_images);
|
||||
external_image_handlers.set_handler(image_handler, WebrenderImageHandlerType::Media);
|
||||
Some(glplayer_threads)
|
||||
},
|
||||
};
|
||||
|
||||
webrender.set_external_image_handler(external_image_handlers);
|
||||
|
||||
let player_context = WindowGLContext {
|
||||
glplayer_chan: glplayer_threads.as_ref().map(|threads| threads.pipeline()),
|
||||
..player_context
|
||||
};
|
||||
|
||||
let initial_state = InitialConstellationState {
|
||||
compositor_proxy,
|
||||
embedder_proxy,
|
||||
|
|
|
@ -52,6 +52,8 @@ linux-rel-css:
|
|||
- ./mach build --release --with-debug-assertions -p servo
|
||||
- ./mach test-wpt --release --processes 24 --total-chunks 2 --this-chunk 2 --log-raw test-wpt.log --log-errorsummary wpt-errorsummary.log --always-succeed
|
||||
- ./mach filter-intermittents wpt-errorsummary.log --log-intermittents intermittents.log --log-filteredsummary filtered-wpt-errorsummary.log --tracker-api default --reporter-api default
|
||||
- env SERVO_WEBGL_MAIN_THREAD=1 ./mach test-wpt --release --processes 24 --log-raw test-wpt-webgl.log --log-errorsummary webgl-errorsummary.log --always-succeed tests/wpt/webgl/tests/conformance
|
||||
- ./mach filter-intermittents webgl-errorsummary.log --log-intermittents webgl-intermittents.log --log-filteredsummary filtered-webgl-errorsummary.log --tracker-api default --reporter-api default
|
||||
- bash ./etc/ci/lockfile_changed.sh
|
||||
- ./etc/ci/clean_build_artifacts.sh
|
||||
|
||||
|
|
|
@ -51,7 +51,7 @@ impl HeadlessContext {
|
|||
attribs.push(3);
|
||||
attribs.push(0);
|
||||
|
||||
let share = share.map_or(ptr::null_mut(), |share| share._context as *mut _);
|
||||
let share = share.map_or(ptr::null_mut(), |share| share.context as *mut _);
|
||||
|
||||
let context = unsafe { osmesa_sys::OSMesaCreateContextAttribs(attribs.as_ptr(), share) };
|
||||
|
||||
|
|
|
@ -251,7 +251,9 @@ impl ServoGlue {
|
|||
debug!("perform_updates");
|
||||
let events = mem::replace(&mut self.events, Vec::new());
|
||||
self.servo.handle_events(events);
|
||||
self.handle_servo_events()
|
||||
let r = self.handle_servo_events();
|
||||
debug!("done perform_updates");
|
||||
r
|
||||
}
|
||||
|
||||
/// In batch mode, Servo won't call perform_updates automatically.
|
||||
|
@ -628,7 +630,7 @@ impl WindowMethods for ServoWindowCallbacks {
|
|||
}
|
||||
|
||||
fn set_animation_state(&self, state: AnimationState) {
|
||||
debug!("WindowMethods::set_animation_state");
|
||||
debug!("WindowMethods::set_animation_state: {:?}", state);
|
||||
self.host_callbacks
|
||||
.on_animating_changed(state == AnimationState::Animating);
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue