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Implement enough of 3d transforms spec to run the CSS FPS demo.
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19 changed files with 894 additions and 145 deletions
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@ -40,6 +40,7 @@ use string_cache::Atom;
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use style::computed_values::content::ContentItem;
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use style::computed_values::{border_collapse, clear, mix_blend_mode, overflow_wrap, position};
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use style::computed_values::{text_align, text_decoration, white_space, word_break};
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use style::computed_values::transform_style;
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use style::node::TNode;
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use style::properties::{self, ComputedValues, cascade_anonymous};
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use style::values::computed::{LengthOrPercentage, LengthOrPercentageOrAuto};
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@ -1990,6 +1991,12 @@ impl Fragment {
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if self.style().get_effects().transform.is_some() {
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return true
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}
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match self.style().get_used_transform_style() {
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transform_style::T::flat | transform_style::T::preserve_3d => {
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return true
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}
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transform_style::T::auto => {}
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}
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// Canvas always layerizes, as an special case
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// FIXME(pcwalton): Don't unconditionally form stacking contexts for each canvas.
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