webgl: Ignore webgl communication errors when dropping vertex array objects.

This commit is contained in:
Josh Matthews 2020-03-19 23:34:26 -04:00
parent 0fef1bfbec
commit 3a3397fbce
4 changed files with 12 additions and 12 deletions

View file

@ -59,11 +59,11 @@ impl VertexArrayObject {
for attrib_data in &**self.vertex_attribs.borrow() {
if let Some(buffer) = attrib_data.buffer() {
buffer.decrement_attached_counter();
buffer.decrement_attached_counter(fallible);
}
}
if let Some(buffer) = self.element_array_buffer.get() {
buffer.decrement_attached_counter();
buffer.decrement_attached_counter(fallible);
}
}
@ -136,7 +136,7 @@ impl VertexArrayObject {
offset as u32,
));
if let Some(old) = data.buffer() {
old.decrement_attached_counter();
old.decrement_attached_counter(false);
}
*data = VertexAttribData {
@ -168,7 +168,7 @@ impl VertexArrayObject {
if b.id() != buffer.id() {
continue;
}
b.decrement_attached_counter();
b.decrement_attached_counter(false);
}
attrib.buffer = None;
}
@ -177,7 +177,7 @@ impl VertexArrayObject {
.get()
.map_or(false, |b| buffer == &*b)
{
buffer.decrement_attached_counter();
buffer.decrement_attached_counter(false);
self.element_array_buffer.set(None);
}
}