webgl: Ignore webgl communication errors when dropping vertex array objects.

This commit is contained in:
Josh Matthews 2020-03-19 23:34:26 -04:00
parent 0fef1bfbec
commit 3a3397fbce
4 changed files with 12 additions and 12 deletions

View file

@ -222,7 +222,7 @@ impl WebGL2RenderingContext {
fn unbind_from(&self, slot: &MutNullableDom<WebGLBuffer>, buffer: &WebGLBuffer) {
if slot.get().map_or(false, |b| buffer == &*b) {
buffer.decrement_attached_counter();
buffer.decrement_attached_counter(false);
slot.set(None);
}
}
@ -3405,7 +3405,7 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
for slot in &[&generic_slot, &indexed_binding.buffer] {
if let Some(old) = slot.get() {
old.decrement_attached_counter();
old.decrement_attached_counter(false);
}
slot.set(buffer);
}
@ -3483,7 +3483,7 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
for slot in &[&generic_slot, &indexed_binding.buffer] {
if let Some(old) = slot.get() {
old.decrement_attached_counter();
old.decrement_attached_counter(false);
}
slot.set(buffer);
}