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webgl: Ignore webgl communication errors when dropping vertex array objects.
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4 changed files with 12 additions and 12 deletions
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@ -1317,7 +1317,7 @@ impl WebGLRenderingContext {
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self.send_command(WebGLCommand::BindBuffer(target, buffer.map(|b| b.id())));
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if let Some(old) = slot.get() {
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old.decrement_attached_counter();
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old.decrement_attached_counter(false);
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}
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slot.set(buffer);
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@ -2565,7 +2565,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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.map_or(false, |b| buffer == &*b)
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{
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self.bound_buffer_array.set(None);
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buffer.decrement_attached_counter();
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buffer.decrement_attached_counter(false);
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}
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buffer.mark_for_deletion(false);
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}
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