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https://github.com/servo/servo.git
synced 2025-07-22 23:03:42 +01:00
Implement Servo_ParseTransformIntoMatrix.
DOMMatrix needs to convert a specified transform list into a matrix, so we could rewrite to_transform_3d_matrix by generics for both specified and computed transform lists. Besides, we have to update the test case because we use Transform3D<f64> to compute the matrix, instead of Transform3D<f32>, so the result will be the same as that in Gecko. Using 0.3 may cause floating point issue because (0.3f32 as f64) is not equal to 0.3 (i.e. floating point precision issue), so using 0.25 instead.
This commit is contained in:
parent
ac6e04ebfb
commit
3a38e815ec
16 changed files with 450 additions and 238 deletions
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@ -46,13 +46,13 @@ use style::computed_values::{transform_style, white_space, word_break};
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use style::computed_values::content::ContentItem;
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use style::logical_geometry::{Direction, LogicalMargin, LogicalRect, LogicalSize, WritingMode};
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use style::properties::ComputedValues;
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use style::properties::longhands::transform::computed_value::T as TransformList;
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use style::selector_parser::RestyleDamage;
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use style::servo::restyle_damage::ServoRestyleDamage;
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use style::str::char_is_whitespace;
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use style::values::{self, Either, Auto};
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use style::values::computed::{Length, LengthOrPercentage, LengthOrPercentageOrAuto};
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use style::values::generics::box_::VerticalAlign;
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use style::values::generics::transform;
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use text;
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use text::TextRunScanner;
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use webrender_api;
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@ -2895,7 +2895,7 @@ impl Fragment {
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/// Returns the 4D matrix representing this fragment's transform.
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pub fn transform_matrix(&self, stacking_relative_border_box: &Rect<Au>) -> Option<Transform3D<f32>> {
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let list = &self.style.get_box().transform;
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let transform = list.to_transform_3d_matrix(Some(stacking_relative_border_box))?;
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let transform = list.to_transform_3d_matrix(Some(stacking_relative_border_box)).ok()?.0;
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let transform_origin = &self.style.get_box().transform_origin;
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let transform_origin_x =
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@ -2939,7 +2939,7 @@ impl Fragment {
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-perspective_origin.y,
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0.0);
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let perspective_matrix = TransformList::create_perspective_matrix(length.px());
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let perspective_matrix = transform::create_perspective_matrix(length.px());
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Some(pre_transform.pre_mul(&perspective_matrix).pre_mul(&post_transform))
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}
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@ -1577,6 +1577,8 @@ extern "C" {
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pub fn Servo_ComputeColor ( set : RawServoStyleSetBorrowedOrNull , current_color : nscolor , value : * const nsAString , result_color : * mut nscolor , ) -> bool ;
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} extern "C" {
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pub fn Servo_ParseIntersectionObserverRootMargin ( value : * const nsAString , result : * mut nsCSSRect , ) -> bool ;
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} extern "C" {
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pub fn Servo_ParseTransformIntoMatrix ( value : * const nsAString , contains_3d_transform : * mut bool , result : * mut RawGeckoGfxMatrix4x4 , ) -> bool ;
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} extern "C" {
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pub fn Gecko_CreateCSSErrorReporter ( sheet : * mut ServoStyleSheet , loader : * mut Loader , uri : * mut nsIURI , ) -> * mut ErrorReporter ;
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} extern "C" {
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@ -1587,4 +1589,4 @@ extern "C" {
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pub fn Gecko_ContentList_AppendAll ( aContentList : * mut nsSimpleContentList , aElements : * mut * const RawGeckoElement , aLength : usize , ) ;
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} extern "C" {
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pub fn Gecko_GetElementsWithId ( aDocument : * const nsIDocument , aId : * mut nsAtom , ) -> * const nsTArray < * mut Element > ;
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}
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}
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@ -45,7 +45,7 @@ use values::computed::ToComputedValue;
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use values::computed::transform::{DirectionVector, Matrix, Matrix3D};
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use values::computed::transform::TransformOperation as ComputedTransformOperation;
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use values::computed::transform::Transform as ComputedTransform;
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use values::generics::transform::{Transform, TransformOperation};
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use values::generics::transform::{self, Transform, TransformOperation};
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use values::distance::{ComputeSquaredDistance, SquaredDistance};
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#[cfg(feature = "gecko")] use values::generics::FontSettings as GenericFontSettings;
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#[cfg(feature = "gecko")] use values::generics::FontSettingTag as GenericFontSettingTag;
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@ -1147,10 +1147,8 @@ impl Animate for ComputedTransformOperation {
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&TransformOperation::Rotate3D(fx, fy, fz, fa),
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&TransformOperation::Rotate3D(tx, ty, tz, ta),
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) => {
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let (fx, fy, fz, fa) =
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ComputedTransform::get_normalized_vector_and_angle(fx, fy, fz, fa);
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let (tx, ty, tz, ta) =
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ComputedTransform::get_normalized_vector_and_angle(tx, ty, tz, ta);
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let (fx, fy, fz, fa) = transform::get_normalized_vector_and_angle(fx, fy, fz, fa);
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let (tx, ty, tz, ta) = transform::get_normalized_vector_and_angle(tx, ty, tz, ta);
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if (fx, fy, fz) == (tx, ty, tz) {
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let ia = fa.animate(&ta, procedure)?;
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Ok(TransformOperation::Rotate3D(fx, fy, fz, ia))
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@ -2416,9 +2414,9 @@ impl ComputeSquaredDistance for ComputedTransformOperation {
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&TransformOperation::Rotate3D(tx, ty, tz, ta),
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) => {
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let (fx, fy, fz, angle1) =
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ComputedTransform::get_normalized_vector_and_angle(fx, fy, fz, fa);
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transform::get_normalized_vector_and_angle(fx, fy, fz, fa);
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let (tx, ty, tz, angle2) =
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ComputedTransform::get_normalized_vector_and_angle(tx, ty, tz, ta);
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transform::get_normalized_vector_and_angle(tx, ty, tz, ta);
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if (fx, fy, fz) == (tx, ty, tz) {
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angle1.compute_squared_distance(&angle2)
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} else {
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@ -2509,8 +2507,8 @@ impl ComputeSquaredDistance for ComputedTransform {
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// Roll back to matrix interpolation if there is any Err(()) in the transform lists, such
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// as mismatched transform functions.
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if let Err(_) = squared_dist {
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let matrix1: Matrix3D = self.to_transform_3d_matrix(None).ok_or(())?.into();
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let matrix2: Matrix3D = other.to_transform_3d_matrix(None).ok_or(())?.into();
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let matrix1: Matrix3D = self.to_transform_3d_matrix(None)?.0.into();
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let matrix2: Matrix3D = other.to_transform_3d_matrix(None)?.0.into();
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return matrix1.compute_squared_distance(&matrix2);
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}
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squared_dist
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@ -4,9 +4,10 @@
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//! Computed angles.
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use euclid::Radians;
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use num_traits::Zero;
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use std::{f32, f64};
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use std::f64::consts::PI;
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use std::ops::Add;
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use values::CSSFloat;
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use values::animated::{Animate, Procedure};
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use values::distance::{ComputeSquaredDistance, SquaredDistance};
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@ -64,11 +65,6 @@ impl Angle {
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radians.min(f64::MAX).max(f64::MIN)
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}
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/// Returns an angle that represents a rotation of zero radians.
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pub fn zero() -> Self {
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Self::from_radians(0.0)
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}
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/// <https://drafts.csswg.org/css-transitions/#animtype-number>
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#[inline]
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fn animate_fallback(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
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@ -76,6 +72,45 @@ impl Angle {
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}
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}
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impl AsRef<Angle> for Angle {
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#[inline]
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fn as_ref(&self) -> &Self {
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self
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}
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}
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impl Add for Angle {
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type Output = Self;
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#[inline]
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fn add(self, rhs: Self) -> Self {
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match (self, rhs) {
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(Angle::Deg(x), Angle::Deg(y)) => Angle::Deg(x + y),
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(Angle::Grad(x), Angle::Grad(y)) => Angle::Grad(x + y),
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(Angle::Turn(x), Angle::Turn(y)) => Angle::Turn(x + y),
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(Angle::Rad(x), Angle::Rad(y)) => Angle::Rad(x + y),
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_ => Angle::from_radians(self.radians() + rhs.radians()),
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}
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}
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}
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impl Zero for Angle {
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#[inline]
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fn zero() -> Self {
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Angle::from_radians(0.0)
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}
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#[inline]
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fn is_zero(&self) -> bool {
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match *self {
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Angle::Deg(val) |
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Angle::Grad(val) |
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Angle::Turn(val) |
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Angle::Rad(val) => val == 0.
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}
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}
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}
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impl ComputeSquaredDistance for Angle {
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#[inline]
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fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
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@ -84,10 +119,3 @@ impl ComputeSquaredDistance for Angle {
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self.radians64().compute_squared_distance(&other.radians64())
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}
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}
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impl From<Angle> for Radians<CSSFloat> {
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#[inline]
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fn from(a: Angle) -> Self {
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Radians::new(a.radians())
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}
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}
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@ -266,6 +266,24 @@ impl specified::CalcLengthOrPercentage {
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pub fn to_computed_value_zoomed(&self, context: &Context, base_size: FontBaseSize) -> CalcLengthOrPercentage {
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self.to_computed_value_with_zoom(context, |abs| context.maybe_zoom_text(abs.into()).0, base_size)
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}
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/// Compute the value into pixel length as CSSFloat without context,
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/// so it returns Err(()) if there is any non-absolute unit.
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pub fn to_computed_pixel_length_without_context(&self) -> Result<CSSFloat, ()> {
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if self.vw.is_some() || self.vh.is_some() || self.vmin.is_some() || self.vmax.is_some() ||
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self.em.is_some() || self.ex.is_some() || self.ch.is_some() || self.rem.is_some() ||
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self.percentage.is_some() {
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return Err(());
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}
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match self.absolute {
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Some(abs) => Ok(abs.to_px()),
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None => {
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debug_assert!(false, "Someone forgot to handle an unit here: {:?}", self);
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Err(())
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}
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}
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}
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}
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impl ToComputedValue for specified::CalcLengthOrPercentage {
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//! Computed types for CSS values that are related to transformations.
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use app_units::Au;
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use euclid::{Rect, Transform3D, Vector3D};
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use std::f32;
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use euclid::{Transform3D, Vector3D};
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use num_traits::Zero;
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use super::{CSSFloat, Either};
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use values::animated::ToAnimatedZero;
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use values::computed::{Angle, Integer, Length, LengthOrPercentage, Number, Percentage};
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use values::computed::{LengthOrNumber, LengthOrPercentageOrNumber};
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use values::generics::transform::{Matrix as GenericMatrix, Matrix3D as GenericMatrix3D};
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use values::generics::transform::{self, Matrix as GenericMatrix, Matrix3D as GenericMatrix3D};
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use values::generics::transform::{Transform as GenericTransform, TransformOperation as GenericTransformOperation};
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use values::generics::transform::TimingFunction as GenericTimingFunction;
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use values::generics::transform::TransformOrigin as GenericTransformOrigin;
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@ -146,18 +145,6 @@ impl PrefixedMatrix {
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}
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}
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#[cfg_attr(rustfmt, rustfmt_skip)]
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impl From<Matrix3D> for Transform3D<CSSFloat> {
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#[inline]
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fn from(m: Matrix3D) -> Self {
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Transform3D::row_major(
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m.m11, m.m12, m.m13, m.m14,
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m.m21, m.m22, m.m23, m.m24,
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m.m31, m.m32, m.m33, m.m34,
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m.m41, m.m42, m.m43, m.m44)
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}
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}
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#[cfg_attr(rustfmt, rustfmt_skip)]
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impl From<Transform3D<CSSFloat>> for Matrix3D {
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#[inline]
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@ -171,18 +158,6 @@ impl From<Transform3D<CSSFloat>> for Matrix3D {
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}
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}
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#[cfg_attr(rustfmt, rustfmt_skip)]
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impl From<Matrix> for Transform3D<CSSFloat> {
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#[inline]
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fn from(m: Matrix) -> Self {
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Transform3D::row_major(
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m.a, m.b, 0.0, 0.0,
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m.c, m.d, 0.0, 0.0,
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0.0, 0.0, 1.0, 0.0,
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m.e, m.f, 0.0, 1.0)
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}
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}
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impl TransformOperation {
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/// Convert to a Translate3D.
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///
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@ -280,7 +255,7 @@ impl ToAnimatedZero for TransformOperation {
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GenericTransformOperation::ScaleY(..) => Ok(GenericTransformOperation::ScaleY(1.0)),
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GenericTransformOperation::ScaleZ(..) => Ok(GenericTransformOperation::ScaleZ(1.0)),
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GenericTransformOperation::Rotate3D(x, y, z, a) => {
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let (x, y, z, _) = Transform::get_normalized_vector_and_angle(x, y, z, a);
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let (x, y, z, _) = transform::get_normalized_vector_and_angle(x, y, z, a);
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Ok(GenericTransformOperation::Rotate3D(x, y, z, Angle::zero()))
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},
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GenericTransformOperation::RotateX(_) => Ok(GenericTransformOperation::RotateX(Angle::zero())),
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@ -318,174 +293,3 @@ impl ToAnimatedZero for Transform {
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.collect::<Result<Vec<_>, _>>()?))
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}
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}
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impl Transform {
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/// Return the equivalent 3d matrix of this transform list.
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/// If |reference_box| is None, we will drop the percent part from translate because
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/// we can resolve it without the layout info.
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pub fn to_transform_3d_matrix(&self, reference_box: Option<&Rect<Au>>) -> Option<Transform3D<CSSFloat>> {
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let mut transform = Transform3D::identity();
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let list = &self.0;
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if list.len() == 0 {
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return None;
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}
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let extract_pixel_length = |lop: &LengthOrPercentage| match *lop {
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LengthOrPercentage::Length(px) => px.px(),
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LengthOrPercentage::Percentage(_) => 0.,
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LengthOrPercentage::Calc(calc) => calc.length().px(),
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};
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for operation in list {
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let matrix = match *operation {
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GenericTransformOperation::Rotate3D(ax, ay, az, theta) => {
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let theta = Angle::from_radians(2.0f32 * f32::consts::PI - theta.radians());
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let (ax, ay, az, theta) = Self::get_normalized_vector_and_angle(ax, ay, az, theta);
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Transform3D::create_rotation(ax, ay, az, theta.into())
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},
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GenericTransformOperation::RotateX(theta) => {
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let theta = Angle::from_radians(2.0f32 * f32::consts::PI - theta.radians());
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Transform3D::create_rotation(1., 0., 0., theta.into())
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},
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GenericTransformOperation::RotateY(theta) => {
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let theta = Angle::from_radians(2.0f32 * f32::consts::PI - theta.radians());
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Transform3D::create_rotation(0., 1., 0., theta.into())
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},
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GenericTransformOperation::RotateZ(theta) |
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GenericTransformOperation::Rotate(theta) => {
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let theta = Angle::from_radians(2.0f32 * f32::consts::PI - theta.radians());
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Transform3D::create_rotation(0., 0., 1., theta.into())
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},
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GenericTransformOperation::Perspective(d) => Self::create_perspective_matrix(d.px()),
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GenericTransformOperation::Scale3D(sx, sy, sz) => Transform3D::create_scale(sx, sy, sz),
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GenericTransformOperation::Scale(sx, sy) => Transform3D::create_scale(sx, sy.unwrap_or(sx), 1.),
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GenericTransformOperation::ScaleX(s) => Transform3D::create_scale(s, 1., 1.),
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GenericTransformOperation::ScaleY(s) => Transform3D::create_scale(1., s, 1.),
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GenericTransformOperation::ScaleZ(s) => Transform3D::create_scale(1., 1., s),
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GenericTransformOperation::Translate3D(tx, ty, tz) => {
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let (tx, ty) = match reference_box {
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Some(relative_border_box) => {
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(
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tx.to_pixel_length(relative_border_box.size.width).px(),
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ty.to_pixel_length(relative_border_box.size.height).px(),
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)
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},
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None => {
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// If we don't have reference box, we cannot resolve the used value,
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// so only retrieve the length part. This will be used for computing
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// distance without any layout info.
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(extract_pixel_length(&tx), extract_pixel_length(&ty))
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},
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};
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let tz = tz.px();
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Transform3D::create_translation(tx, ty, tz)
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},
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GenericTransformOperation::Translate(tx, Some(ty)) => {
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let (tx, ty) = match reference_box {
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Some(relative_border_box) => {
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(
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tx.to_pixel_length(relative_border_box.size.width).px(),
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ty.to_pixel_length(relative_border_box.size.height).px(),
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)
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},
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None => {
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// If we don't have reference box, we cannot resolve the used value,
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// so only retrieve the length part. This will be used for computing
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// distance without any layout info.
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(extract_pixel_length(&tx), extract_pixel_length(&ty))
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},
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};
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Transform3D::create_translation(tx, ty, 0.)
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},
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GenericTransformOperation::TranslateX(t) |
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GenericTransformOperation::Translate(t, None) => {
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let t = match reference_box {
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Some(relative_border_box) => t.to_pixel_length(relative_border_box.size.width).px(),
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None => {
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// If we don't have reference box, we cannot resolve the used value,
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// so only retrieve the length part. This will be used for computing
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// distance without any layout info.
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extract_pixel_length(&t)
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},
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};
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Transform3D::create_translation(t, 0., 0.)
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},
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GenericTransformOperation::TranslateY(t) => {
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let t = match reference_box {
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Some(relative_border_box) => t.to_pixel_length(relative_border_box.size.height).px(),
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None => {
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// If we don't have reference box, we cannot resolve the used value,
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// so only retrieve the length part. This will be used for computing
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// distance without any layout info.
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extract_pixel_length(&t)
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},
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};
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Transform3D::create_translation(0., t, 0.)
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},
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GenericTransformOperation::TranslateZ(z) => Transform3D::create_translation(0., 0., z.px()),
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GenericTransformOperation::Skew(theta_x, theta_y) => {
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Transform3D::create_skew(theta_x.into(), theta_y.unwrap_or(Angle::zero()).into())
|
||||
},
|
||||
GenericTransformOperation::SkewX(theta) => Transform3D::create_skew(theta.into(), Angle::zero().into()),
|
||||
GenericTransformOperation::SkewY(theta) => Transform3D::create_skew(Angle::zero().into(), theta.into()),
|
||||
GenericTransformOperation::Matrix3D(m) => m.into(),
|
||||
GenericTransformOperation::Matrix(m) => m.into(),
|
||||
GenericTransformOperation::PrefixedMatrix3D(_) |
|
||||
GenericTransformOperation::PrefixedMatrix(_) => {
|
||||
// `-moz-transform` is not implemented in Servo yet.
|
||||
unreachable!()
|
||||
},
|
||||
GenericTransformOperation::InterpolateMatrix {
|
||||
..
|
||||
} |
|
||||
GenericTransformOperation::AccumulateMatrix {
|
||||
..
|
||||
} => {
|
||||
// TODO: Convert InterpolateMatrix/AccmulateMatrix into a valid Transform3D by
|
||||
// the reference box and do interpolation on these two Transform3D matrices.
|
||||
// Both Gecko and Servo don't support this for computing distance, and Servo
|
||||
// doesn't support animations on InterpolateMatrix/AccumulateMatrix, so
|
||||
// return None.
|
||||
return None;
|
||||
},
|
||||
};
|
||||
|
||||
transform = transform.pre_mul(&matrix);
|
||||
}
|
||||
|
||||
Some(transform)
|
||||
}
|
||||
|
||||
/// Return the transform matrix from a perspective length.
|
||||
#[inline]
|
||||
pub fn create_perspective_matrix(d: CSSFloat) -> Transform3D<f32> {
|
||||
// TODO(gw): The transforms spec says that perspective length must
|
||||
// be positive. However, there is some confusion between the spec
|
||||
// and browser implementations as to handling the case of 0 for the
|
||||
// perspective value. Until the spec bug is resolved, at least ensure
|
||||
// that a provided perspective value of <= 0.0 doesn't cause panics
|
||||
// and behaves as it does in other browsers.
|
||||
// See https://lists.w3.org/Archives/Public/www-style/2016Jan/0020.html for more details.
|
||||
if d <= 0.0 {
|
||||
Transform3D::identity()
|
||||
} else {
|
||||
Transform3D::create_perspective(d)
|
||||
}
|
||||
}
|
||||
|
||||
/// Return the normalized direction vector and its angle for Rotate3D.
|
||||
pub fn get_normalized_vector_and_angle(x: f32, y: f32, z: f32, angle: Angle) -> (f32, f32, f32, Angle) {
|
||||
use euclid::approxeq::ApproxEq;
|
||||
use euclid::num::Zero;
|
||||
let vector = DirectionVector::new(x, y, z);
|
||||
if vector.square_length().approx_eq(&f32::zero()) {
|
||||
// https://www.w3.org/TR/css-transforms-1/#funcdef-rotate3d
|
||||
// A direction vector that cannot be normalized, such as [0, 0, 0], will cause the
|
||||
// rotation to not be applied, so we use identity matrix (i.e. rotate3d(0, 0, 1, 0)).
|
||||
(0., 0., 1., Angle::zero())
|
||||
} else {
|
||||
let vector = vector.normalize();
|
||||
(vector.x, vector.y, vector.z, angle)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,9 +4,16 @@
|
|||
|
||||
//! Generic types for CSS values that are related to transformations.
|
||||
|
||||
use app_units::Au;
|
||||
use euclid::{Radians, Rect, Transform3D};
|
||||
use num_traits::Zero;
|
||||
use std::fmt;
|
||||
use style_traits::ToCss;
|
||||
use values::{computed, CSSFloat};
|
||||
use values::computed::length::Length as ComputedLength;
|
||||
use values::computed::length::LengthOrPercentage as ComputedLengthOrPercentage;
|
||||
use values::specified::length::Length as SpecifiedLength;
|
||||
use values::specified::length::LengthOrPercentage as SpecifiedLengthOrPercentage;
|
||||
|
||||
/// A generic 2D transformation matrix.
|
||||
#[allow(missing_docs)]
|
||||
|
@ -31,6 +38,32 @@ pub struct Matrix3D<T, U = T, V = T> {
|
|||
pub m41: U, pub m42: U, pub m43: V, pub m44: T,
|
||||
}
|
||||
|
||||
#[cfg_attr(rustfmt, rustfmt_skip)]
|
||||
impl<T: Into<f64>> From<Matrix<T>> for Transform3D<f64> {
|
||||
#[inline]
|
||||
fn from(m: Matrix<T>) -> Self {
|
||||
Transform3D::row_major(
|
||||
m.a.into(), m.b.into(), 0.0, 0.0,
|
||||
m.c.into(), m.d.into(), 0.0, 0.0,
|
||||
0.0, 0.0, 1.0, 0.0,
|
||||
m.e.into(), m.f.into(), 0.0, 1.0,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg_attr(rustfmt, rustfmt_skip)]
|
||||
impl<T: Into<f64>> From<Matrix3D<T>> for Transform3D<f64> {
|
||||
#[inline]
|
||||
fn from(m: Matrix3D<T>) -> Self {
|
||||
Transform3D::row_major(
|
||||
m.m11.into(), m.m12.into(), m.m13.into(), m.m14.into(),
|
||||
m.m21.into(), m.m22.into(), m.m23.into(), m.m24.into(),
|
||||
m.m31.into(), m.m32.into(), m.m33.into(), m.m34.into(),
|
||||
m.m41.into(), m.m42.into(), m.m43.into(), m.m44.into(),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
/// A generic transform origin.
|
||||
#[derive(Animate, Clone, ComputeSquaredDistance, Copy, Debug)]
|
||||
#[derive(MallocSizeOf, PartialEq, ToAnimatedZero, ToComputedValue, ToCss)]
|
||||
|
@ -158,8 +191,7 @@ impl TimingKeyword {
|
|||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, MallocSizeOf, PartialEq)]
|
||||
#[derive(ToComputedValue)]
|
||||
#[derive(Clone, Debug, MallocSizeOf, PartialEq, ToComputedValue)]
|
||||
/// A single operation in the list of a `transform` value
|
||||
pub enum TransformOperation<Angle, Number, Length, Integer, LengthOrNumber, LengthOrPercentage, LoPoNumber> {
|
||||
/// Represents a 2D 2x3 matrix.
|
||||
|
@ -319,6 +351,194 @@ impl<Angle, Number, Length, Integer, LengthOrNumber, LengthOrPercentage, LoPoNum
|
|||
}
|
||||
}
|
||||
|
||||
/// Convert a length type into the absolute lengths.
|
||||
pub trait ToAbsoluteLength {
|
||||
/// Returns the absolute length as pixel value.
|
||||
fn to_pixel_length(&self, containing_len: Option<Au>) -> Result<CSSFloat, ()>;
|
||||
}
|
||||
|
||||
impl ToAbsoluteLength for SpecifiedLength {
|
||||
// This returns Err(()) if there is any relative length or percentage. We use this when
|
||||
// parsing a transform list of DOMMatrix because we want to return a DOM Exception
|
||||
// if there is relative length.
|
||||
#[inline]
|
||||
fn to_pixel_length(&self, _containing_len: Option<Au>) -> Result<CSSFloat, ()> {
|
||||
match *self {
|
||||
SpecifiedLength::NoCalc(len) => len.to_computed_pixel_length_without_context(),
|
||||
SpecifiedLength::Calc(ref calc) => calc.to_computed_pixel_length_without_context(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ToAbsoluteLength for SpecifiedLengthOrPercentage {
|
||||
// This returns Err(()) if there is any relative length or percentage. We use this when
|
||||
// parsing a transform list of DOMMatrix because we want to return a DOM Exception
|
||||
// if there is relative length.
|
||||
#[inline]
|
||||
fn to_pixel_length(&self, _containing_len: Option<Au>) -> Result<CSSFloat, ()> {
|
||||
use self::SpecifiedLengthOrPercentage::*;
|
||||
match *self {
|
||||
Length(len) => len.to_computed_pixel_length_without_context(),
|
||||
Calc(ref calc) => calc.to_computed_pixel_length_without_context(),
|
||||
_ => Err(()),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ToAbsoluteLength for ComputedLength {
|
||||
#[inline]
|
||||
fn to_pixel_length(&self, _containing_len: Option<Au>) -> Result<CSSFloat, ()> {
|
||||
Ok(self.px())
|
||||
}
|
||||
}
|
||||
|
||||
impl ToAbsoluteLength for ComputedLengthOrPercentage {
|
||||
#[inline]
|
||||
fn to_pixel_length(&self, containing_len: Option<Au>) -> Result<CSSFloat, ()> {
|
||||
let extract_pixel_length = |lop: &ComputedLengthOrPercentage| match *lop {
|
||||
ComputedLengthOrPercentage::Length(px) => px.px(),
|
||||
ComputedLengthOrPercentage::Percentage(_) => 0.,
|
||||
ComputedLengthOrPercentage::Calc(calc) => calc.length().px(),
|
||||
};
|
||||
|
||||
match containing_len {
|
||||
Some(relative_len) => Ok(self.to_pixel_length(relative_len).px()),
|
||||
// If we don't have reference box, we cannot resolve the used value,
|
||||
// so only retrieve the length part. This will be used for computing
|
||||
// distance without any layout info.
|
||||
None => Ok(extract_pixel_length(self))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Support the conversion to a 3d matrix.
|
||||
pub trait ToMatrix {
|
||||
/// Check if it is a 3d transform function.
|
||||
fn is_3d(&self) -> bool;
|
||||
|
||||
/// Return the equivalent 3d matrix.
|
||||
fn to_3d_matrix(&self, reference_box: Option<&Rect<Au>>) -> Result<Transform3D<f64>, ()>;
|
||||
}
|
||||
|
||||
impl<Angle, Number, Length, Integer, LoN, LoP, LoPoNumber> ToMatrix
|
||||
for TransformOperation<Angle, Number, Length, Integer, LoN, LoP, LoPoNumber>
|
||||
where
|
||||
Angle: Copy + AsRef<computed::angle::Angle>,
|
||||
Number: Copy + Into<f32> + Into<f64>,
|
||||
Length: ToAbsoluteLength,
|
||||
LoP: ToAbsoluteLength,
|
||||
{
|
||||
#[inline]
|
||||
fn is_3d(&self) -> bool {
|
||||
use self::TransformOperation::*;
|
||||
match *self {
|
||||
Translate3D(..) | TranslateZ(..) |
|
||||
Rotate3D(..) | RotateX(..) | RotateY(..) | RotateZ(..) |
|
||||
Scale3D(..) | ScaleZ(..) |
|
||||
Perspective(..) | Matrix3D(..) | PrefixedMatrix3D(..) => true,
|
||||
_ => false,
|
||||
}
|
||||
}
|
||||
|
||||
/// If |reference_box| is None, we will drop the percent part from translate because
|
||||
/// we cannot resolve it without the layout info, for computed TransformOperation.
|
||||
/// However, for specified TransformOperation, we will return Err(()) if there is any relative
|
||||
/// lengths because the only caller, DOMMatrix, doesn't accept relative lengths.
|
||||
#[inline]
|
||||
fn to_3d_matrix(&self, reference_box: Option<&Rect<Au>>) -> Result<Transform3D<f64>, ()> {
|
||||
use self::TransformOperation::*;
|
||||
use std::f64;
|
||||
|
||||
const TWO_PI: f64 = 2.0f64 * f64::consts::PI;
|
||||
let reference_width = reference_box.map(|v| v.size.width);
|
||||
let reference_height = reference_box.map(|v| v.size.height);
|
||||
let matrix = match *self {
|
||||
Rotate3D(ax, ay, az, theta) => {
|
||||
let theta = TWO_PI - theta.as_ref().radians64();
|
||||
let (ax, ay, az, theta) =
|
||||
get_normalized_vector_and_angle(ax.into(), ay.into(), az.into(), theta);
|
||||
Transform3D::create_rotation(ax as f64, ay as f64, az as f64, Radians::new(theta))
|
||||
},
|
||||
RotateX(theta) => {
|
||||
let theta = Radians::new(TWO_PI - theta.as_ref().radians64());
|
||||
Transform3D::create_rotation(1., 0., 0., theta)
|
||||
},
|
||||
RotateY(theta) => {
|
||||
let theta = Radians::new(TWO_PI - theta.as_ref().radians64());
|
||||
Transform3D::create_rotation(0., 1., 0., theta)
|
||||
},
|
||||
RotateZ(theta) | Rotate(theta) => {
|
||||
let theta = Radians::new(TWO_PI - theta.as_ref().radians64());
|
||||
Transform3D::create_rotation(0., 0., 1., theta)
|
||||
},
|
||||
Perspective(ref d) => {
|
||||
let m = create_perspective_matrix(d.to_pixel_length(None)?);
|
||||
m.cast().expect("Casting from f32 to f64 should be successful")
|
||||
},
|
||||
Scale3D(sx, sy, sz) => Transform3D::create_scale(sx.into(), sy.into(), sz.into()),
|
||||
Scale(sx, sy) => Transform3D::create_scale(sx.into(), sy.unwrap_or(sx).into(), 1.),
|
||||
ScaleX(s) => Transform3D::create_scale(s.into(), 1., 1.),
|
||||
ScaleY(s) => Transform3D::create_scale(1., s.into(), 1.),
|
||||
ScaleZ(s) => Transform3D::create_scale(1., 1., s.into()),
|
||||
Translate3D(ref tx, ref ty, ref tz) => {
|
||||
let tx = tx.to_pixel_length(reference_width)? as f64;
|
||||
let ty = ty.to_pixel_length(reference_height)? as f64;
|
||||
Transform3D::create_translation(tx, ty, tz.to_pixel_length(None)? as f64)
|
||||
},
|
||||
Translate(ref tx, Some(ref ty)) => {
|
||||
let tx = tx.to_pixel_length(reference_width)? as f64;
|
||||
let ty = ty.to_pixel_length(reference_height)? as f64;
|
||||
Transform3D::create_translation(tx, ty, 0.)
|
||||
},
|
||||
TranslateX(ref t) | Translate(ref t, None) => {
|
||||
let t = t.to_pixel_length(reference_width)? as f64;
|
||||
Transform3D::create_translation(t, 0., 0.)
|
||||
},
|
||||
TranslateY(ref t) => {
|
||||
let t = t.to_pixel_length(reference_height)? as f64;
|
||||
Transform3D::create_translation(0., t, 0.)
|
||||
},
|
||||
TranslateZ(ref z) => {
|
||||
Transform3D::create_translation(0., 0., z.to_pixel_length(None)? as f64)
|
||||
},
|
||||
Skew(theta_x, theta_y) => {
|
||||
Transform3D::create_skew(
|
||||
Radians::new(theta_x.as_ref().radians64()),
|
||||
Radians::new(theta_y.map_or(0., |a| a.as_ref().radians64())),
|
||||
)
|
||||
},
|
||||
SkewX(theta) => {
|
||||
Transform3D::create_skew(
|
||||
Radians::new(theta.as_ref().radians64()),
|
||||
Radians::new(0.),
|
||||
)
|
||||
},
|
||||
SkewY(theta) => {
|
||||
Transform3D::create_skew(
|
||||
Radians::new(0.),
|
||||
Radians::new(theta.as_ref().radians64()),
|
||||
)
|
||||
},
|
||||
Matrix3D(m) => m.into(),
|
||||
Matrix(m) => m.into(),
|
||||
PrefixedMatrix3D(_) | PrefixedMatrix(_) => {
|
||||
unreachable!("-moz-transform` is not implemented in Servo yet, and DOMMatrix \
|
||||
doesn't support this")
|
||||
},
|
||||
InterpolateMatrix { .. } | AccumulateMatrix { .. } => {
|
||||
// TODO: Convert InterpolateMatrix/AccumulateMatrix into a valid Transform3D by
|
||||
// the reference box and do interpolation on these two Transform3D matrices.
|
||||
// Both Gecko and Servo don't support this for computing distance, and Servo
|
||||
// doesn't support animations on InterpolateMatrix/AccumulateMatrix, so
|
||||
// return an identity matrix.
|
||||
// Note: DOMMatrix doesn't go into this arm.
|
||||
Transform3D::identity()
|
||||
},
|
||||
};
|
||||
Ok(matrix)
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg_attr(rustfmt, rustfmt_skip)]
|
||||
impl<Angle: ToCss + Copy, Number: ToCss + Copy, Length: ToCss,
|
||||
Integer: ToCss + Copy, LengthOrNumber: ToCss, LengthOrPercentage: ToCss, LoPoNumber: ToCss>
|
||||
|
@ -457,3 +677,79 @@ impl<T> Transform<T> {
|
|||
Transform(vec![])
|
||||
}
|
||||
}
|
||||
|
||||
impl<T: ToMatrix> Transform<T> {
|
||||
/// Return the equivalent 3d matrix of this transform list.
|
||||
/// We return a pair: the first one is the transform matrix, and the second one
|
||||
/// indicates if there is any 3d transform function in this transform list.
|
||||
#[cfg_attr(rustfmt, rustfmt_skip)]
|
||||
pub fn to_transform_3d_matrix(
|
||||
&self,
|
||||
reference_box: Option<&Rect<Au>>
|
||||
) -> Result<(Transform3D<CSSFloat>, bool), ()> {
|
||||
let cast_3d_transform = |m: Transform3D<f64>| -> Transform3D<CSSFloat> {
|
||||
use std::{f32, f64};
|
||||
let cast = |v: f64| { v.min(f32::MAX as f64).max(f32::MIN as f64) as f32 };
|
||||
Transform3D::row_major(
|
||||
cast(m.m11), cast(m.m12), cast(m.m13), cast(m.m14),
|
||||
cast(m.m21), cast(m.m22), cast(m.m23), cast(m.m24),
|
||||
cast(m.m31), cast(m.m32), cast(m.m33), cast(m.m34),
|
||||
cast(m.m41), cast(m.m42), cast(m.m43), cast(m.m44),
|
||||
)
|
||||
};
|
||||
|
||||
// We intentionally use Transform3D<f64> during computation to avoid error propagation
|
||||
// because using f32 to compute triangle functions (e.g. in create_rotation()) is not
|
||||
// accurate enough. In Gecko, we also use "double" to compute the triangle functions.
|
||||
// Therefore, let's use Transform3D<f64> during matrix computation and cast it into f32
|
||||
// in the end.
|
||||
let mut transform = Transform3D::<f64>::identity();
|
||||
let mut contain_3d = false;
|
||||
|
||||
for operation in &self.0 {
|
||||
let matrix = operation.to_3d_matrix(reference_box)?;
|
||||
contain_3d |= operation.is_3d();
|
||||
transform = transform.pre_mul(&matrix);
|
||||
}
|
||||
|
||||
Ok((cast_3d_transform(transform), contain_3d))
|
||||
}
|
||||
}
|
||||
|
||||
/// Return the transform matrix from a perspective length.
|
||||
#[inline]
|
||||
pub fn create_perspective_matrix(d: CSSFloat) -> Transform3D<CSSFloat> {
|
||||
// TODO(gw): The transforms spec says that perspective length must
|
||||
// be positive. However, there is some confusion between the spec
|
||||
// and browser implementations as to handling the case of 0 for the
|
||||
// perspective value. Until the spec bug is resolved, at least ensure
|
||||
// that a provided perspective value of <= 0.0 doesn't cause panics
|
||||
// and behaves as it does in other browsers.
|
||||
// See https://lists.w3.org/Archives/Public/www-style/2016Jan/0020.html for more details.
|
||||
if d <= 0.0 {
|
||||
Transform3D::identity()
|
||||
} else {
|
||||
Transform3D::create_perspective(d)
|
||||
}
|
||||
}
|
||||
|
||||
/// Return the normalized direction vector and its angle for Rotate3D.
|
||||
pub fn get_normalized_vector_and_angle<T: Zero>(
|
||||
x: CSSFloat,
|
||||
y: CSSFloat,
|
||||
z: CSSFloat,
|
||||
angle: T,
|
||||
) -> (CSSFloat, CSSFloat, CSSFloat, T) {
|
||||
use euclid::approxeq::ApproxEq;
|
||||
use values::computed::transform::DirectionVector;
|
||||
let vector = DirectionVector::new(x, y, z);
|
||||
if vector.square_length().approx_eq(&f32::zero()) {
|
||||
// https://www.w3.org/TR/css-transforms-1/#funcdef-rotate3d
|
||||
// A direction vector that cannot be normalized, such as [0, 0, 0], will cause the
|
||||
// rotation to not be applied, so we use identity matrix (i.e. rotate3d(0, 0, 1, 0)).
|
||||
(0., 0., 1., T::zero())
|
||||
} else {
|
||||
let vector = vector.normalize();
|
||||
(vector.x, vector.y, vector.z, angle)
|
||||
}
|
||||
}
|
||||
|
|
|
@ -95,6 +95,13 @@ impl Angle {
|
|||
}
|
||||
}
|
||||
|
||||
impl AsRef<ComputedAngle> for Angle {
|
||||
#[inline]
|
||||
fn as_ref(&self) -> &ComputedAngle {
|
||||
&self.value
|
||||
}
|
||||
}
|
||||
|
||||
impl Parse for Angle {
|
||||
/// Parses an angle according to CSS-VALUES § 6.1.
|
||||
fn parse<'i, 't>(
|
||||
|
|
|
@ -63,6 +63,10 @@ pub enum CalcUnit {
|
|||
}
|
||||
|
||||
/// A struct to hold a simplified `<length>` or `<percentage>` expression.
|
||||
///
|
||||
/// In some cases, e.g. DOMMatrix, we support calc(), but reject all the relative lengths, and
|
||||
/// to_computed_pixel_length_without_context() handles this case. Therefore, if you want to add a
|
||||
/// new field, please make sure this function work properly.
|
||||
#[derive(Clone, Copy, Debug, Default, MallocSizeOf, PartialEq)]
|
||||
#[allow(missing_docs)]
|
||||
pub struct CalcLengthOrPercentage {
|
||||
|
|
|
@ -463,6 +463,15 @@ impl NoCalcLength {
|
|||
}
|
||||
}
|
||||
|
||||
/// Get a px value without context.
|
||||
#[inline]
|
||||
pub fn to_computed_pixel_length_without_context(&self) -> Result<CSSFloat, ()> {
|
||||
match *self {
|
||||
NoCalcLength::Absolute(len) => Ok(len.to_px()),
|
||||
_ => Err(()),
|
||||
}
|
||||
}
|
||||
|
||||
/// Get an absolute length from a px value.
|
||||
#[inline]
|
||||
pub fn from_px(px_value: CSSFloat) -> NoCalcLength {
|
||||
|
|
|
@ -270,6 +270,20 @@ impl ToCss for Number {
|
|||
}
|
||||
}
|
||||
|
||||
impl From<Number> for f32 {
|
||||
#[inline]
|
||||
fn from(n: Number) -> Self {
|
||||
n.get()
|
||||
}
|
||||
}
|
||||
|
||||
impl From<Number> for f64 {
|
||||
#[inline]
|
||||
fn from(n: Number) -> Self {
|
||||
n.get() as f64
|
||||
}
|
||||
}
|
||||
|
||||
/// A Number which is >= 0.0.
|
||||
pub type NonNegativeNumber = NonNegative<Number>;
|
||||
|
||||
|
|
|
@ -4638,6 +4638,42 @@ pub extern "C" fn Servo_ParseIntersectionObserverRootMargin(
|
|||
}
|
||||
}
|
||||
|
||||
#[no_mangle]
|
||||
pub extern "C" fn Servo_ParseTransformIntoMatrix(
|
||||
value: *const nsAString,
|
||||
contain_3d: *mut bool,
|
||||
result: *mut RawGeckoGfxMatrix4x4
|
||||
) -> bool {
|
||||
use style::properties::longhands::transform;
|
||||
|
||||
let string = unsafe { (*value).to_string() };
|
||||
let mut input = ParserInput::new(&string);
|
||||
let mut parser = Parser::new(&mut input);
|
||||
let context = ParserContext::new(
|
||||
Origin::Author,
|
||||
unsafe { dummy_url_data() },
|
||||
Some(CssRuleType::Style),
|
||||
ParsingMode::DEFAULT,
|
||||
QuirksMode::NoQuirks
|
||||
);
|
||||
|
||||
let transform = match parser.parse_entirely(|t| transform::parse(&context, t)) {
|
||||
Ok(t) => t,
|
||||
Err(..) => return false,
|
||||
};
|
||||
|
||||
let (m, is_3d) = match transform.to_transform_3d_matrix(None) {
|
||||
Ok(result) => result,
|
||||
Err(..) => return false,
|
||||
};
|
||||
|
||||
let result = unsafe { result.as_mut() }.expect("not a valid matrix");
|
||||
let contain_3d = unsafe { contain_3d.as_mut() }.expect("not a valid bool");
|
||||
*result = m.to_row_major_array();
|
||||
*contain_3d = is_3d;
|
||||
true
|
||||
}
|
||||
|
||||
#[no_mangle]
|
||||
pub unsafe extern "C" fn Servo_SourceSizeList_Parse(
|
||||
value: *const nsACString,
|
||||
|
|
|
@ -65189,11 +65189,11 @@
|
|||
"support"
|
||||
],
|
||||
"css/transform_skew_a.html": [
|
||||
"8ae3384ece6fc2ebd537736e63723e12b974fff3",
|
||||
"521496ff3fb82a34498d313c1d600a6ca271b1ed",
|
||||
"reftest"
|
||||
],
|
||||
"css/transform_skew_ref.html": [
|
||||
"6f5154aef6acf1428ac391f0d2dbb2e369ca930b",
|
||||
"a941cd3a8c968494f292ddadd28de5b541ad71b2",
|
||||
"support"
|
||||
],
|
||||
"css/transform_stacking_context_a.html": [
|
||||
|
|
|
@ -1,4 +0,0 @@
|
|||
[transform_skew_a.html]
|
||||
type: reftest
|
||||
expected:
|
||||
if os == "linux": FAIL
|
|
@ -18,7 +18,7 @@ div>div {
|
|||
}
|
||||
|
||||
.transformed1 {
|
||||
transform: skewX(0.3rad);
|
||||
transform: skewX(0.25rad);
|
||||
}
|
||||
|
||||
.transformed2 {
|
||||
|
@ -26,7 +26,7 @@ div>div {
|
|||
}
|
||||
|
||||
.transformed3 {
|
||||
transform: skew(0.3rad, 0.5rad);
|
||||
transform: skew(0.25rad, 0.5rad);
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
|
|
|
@ -17,7 +17,7 @@ div>div {
|
|||
}
|
||||
|
||||
.transformed1_ref {
|
||||
transform: matrix(1, 0, 0.30933624961, 1, 0, 0);
|
||||
transform: matrix(1, 0, 0.25534192122, 1, 0, 0);
|
||||
}
|
||||
|
||||
.transformed2_ref {
|
||||
|
@ -25,7 +25,7 @@ div>div {
|
|||
}
|
||||
|
||||
.transformed3_ref {
|
||||
transform: matrix(1, 0.54630248984, 0.30933624961, 1, 0, 0);
|
||||
transform: matrix(1, 0.54630248984, 0.25534192122, 1, 0, 0);
|
||||
}
|
||||
|
||||
</style>
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue