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Start having animations conform to the HTML spec
This is a small step toward fixing #19242. The main idea is that the clock for animations should advance as the event loop ticks. We accomplish this by moving the clock from layout and naming it the "animation timeline" which is the spec language. This should fix flakiness with animations and transitions tests where a reflow could move animations forward while script was running. This change also starts to break out transition and animation events into their own data structure, because it's quite likely that the next step in fixing #19242 is to no longer send these events through a channel.
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45 changed files with 159 additions and 2094 deletions
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@ -157,7 +157,6 @@ pub mod stylesheet_set;
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pub mod stylesheets;
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pub mod stylist;
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pub mod thread_state;
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pub mod timer;
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pub mod traversal;
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pub mod traversal_flags;
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pub mod use_counters;
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@ -1,63 +0,0 @@
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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#![deny(missing_docs)]
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//! A timer module, used to define a `Timer` type, that is controlled by script.
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use time;
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/// The `TimerMode` is used to determine what time should the `Timer` return.
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#[derive(Clone, Debug)]
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enum TimerMode {
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/// The timer should return a fixed value.
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Test(f64),
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/// The timer should return the actual time.
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Current,
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}
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/// A `Timer` struct that takes care of giving the current time for animations.
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///
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/// This is needed to be allowed to hook the time in the animations' test-mode.
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#[derive(Clone, Debug)]
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pub struct Timer {
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mode: TimerMode,
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}
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impl Timer {
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/// Creates a new "normal" timer, i.e., a "Current" mode timer.
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#[inline]
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pub fn new() -> Self {
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Timer {
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mode: TimerMode::Current,
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}
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}
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/// Creates a new "test mode" timer, with initial time 0.
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#[inline]
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pub fn test_mode() -> Self {
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Timer {
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mode: TimerMode::Test(0.),
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}
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}
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/// Returns the current time, at least from the caller's perspective. In
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/// test mode returns whatever the value is.
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pub fn seconds(&self) -> f64 {
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match self.mode {
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TimerMode::Test(test_value) => test_value,
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TimerMode::Current => time::precise_time_s(),
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}
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}
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/// Increments the current clock. Panics if the clock is not on test mode.
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pub fn increment(&mut self, by: f64) {
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match self.mode {
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TimerMode::Test(ref mut val) => *val += by,
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TimerMode::Current => {
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panic!("Timer::increment called for a non-test mode timer. This is a bug.")
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},
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}
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}
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}
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