Scroll from script should trigger a reflow

Scrolling from script should flow layout and send a display list to
WebRender. This allows all of the scroll nodes to exist in WebRender
before asking it to move the node.

See https://gist.github.com/paulirish/5d52fb081b3570c81e3a.
Fixes #29659.
This commit is contained in:
Martin Robinson 2023-04-25 08:29:09 +02:00
parent 2ae158dec1
commit 3ab5e2a188
25 changed files with 161 additions and 188 deletions

View file

@ -645,9 +645,6 @@ impl LayoutThread {
Msg::CreateLayoutThread(..) => LayoutHangAnnotation::CreateLayoutThread,
Msg::SetFinalUrl(..) => LayoutHangAnnotation::SetFinalUrl,
Msg::SetScrollStates(..) => LayoutHangAnnotation::SetScrollStates,
Msg::UpdateScrollStateFromScript(..) => {
LayoutHangAnnotation::UpdateScrollStateFromScript
},
Msg::RegisterPaint(..) => LayoutHangAnnotation::RegisterPaint,
Msg::SetNavigationStart(..) => LayoutHangAnnotation::SetNavigationStart,
};
@ -753,19 +750,6 @@ impl LayoutThread {
Msg::SetScrollStates(new_scroll_states) => {
self.set_scroll_states(new_scroll_states, possibly_locked_rw_data);
},
Msg::UpdateScrollStateFromScript(state) => {
let mut rw_data = possibly_locked_rw_data.lock();
rw_data
.scroll_offsets
.insert(state.scroll_id, state.scroll_offset);
let point = Point2D::new(-state.scroll_offset.x, -state.scroll_offset.y);
self.webrender_api.send_scroll_node(
webrender_api::units::LayoutPoint::from_untyped(point),
state.scroll_id,
webrender_api::ScrollClamping::ToContentBounds,
);
},
Msg::CollectReports(reports_chan) => {
self.collect_reports(reports_chan, possibly_locked_rw_data);
},
@ -1250,7 +1234,9 @@ impl LayoutThread {
rw_data.inner_window_dimensions_response = None;
},
},
ReflowGoal::Full | ReflowGoal::TickAnimations => {},
ReflowGoal::Full |
ReflowGoal::TickAnimations |
ReflowGoal::UpdateScrollNode(_) => {},
}
return;
},
@ -1619,10 +1605,26 @@ impl LayoutThread {
.cloned();
},
},
ReflowGoal::UpdateScrollNode(scroll_state) => {
self.update_scroll_node_state(&scroll_state, rw_data);
},
ReflowGoal::Full | ReflowGoal::TickAnimations => {},
}
}
fn update_scroll_node_state(&self, state: &ScrollState, rw_data: &mut LayoutThreadData) {
rw_data
.scroll_offsets
.insert(state.scroll_id, state.scroll_offset);
let point = Point2D::new(-state.scroll_offset.x, -state.scroll_offset.y);
self.webrender_api.send_scroll_node(
webrender_api::units::LayoutPoint::from_untyped(point),
state.scroll_id,
webrender_api::ScrollClamping::ToContentBounds,
);
}
fn set_scroll_states<'a, 'b>(
&mut self,
new_scroll_states: Vec<ScrollState>,