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Move most animation processing to script
This is preparation for sharing this code with layout_2020 and implementing selective off-the-main-thread animations. We still look for nodes not in the flow tree in the layout thread.
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21 changed files with 444 additions and 371 deletions
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@ -17,7 +17,6 @@ use net_traits::image_cache::{
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use parking_lot::RwLock;
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use script_layout_interface::{PendingImage, PendingImageState};
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use script_traits::Painter;
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use script_traits::UntrustedNodeAddress;
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use servo_atoms::Atom;
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use servo_url::{ImmutableOrigin, ServoUrl};
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use std::cell::{RefCell, RefMut};
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@ -85,9 +84,6 @@ pub struct LayoutContext<'a> {
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/// A list of in-progress image loads to be shared with the script thread.
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pub pending_images: Mutex<Vec<PendingImage>>,
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/// A list of nodes that have just initiated a CSS transition or animation.
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pub newly_animating_nodes: Mutex<Vec<UntrustedNodeAddress>>,
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}
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impl<'a> Drop for LayoutContext<'a> {
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