Auto merge of #16590 - MortimerGoro:texture_rgb, r=emilio

Fix WebGL premultiplied alpha. Fix texImage2D calls with RGB images.

Fix WebGL premultiplied alpha testcases.

Fix broken textures in some WebGL demos (e.g. Three.js). This was caused by WebGL::texImage2D calls with RGB formats. Alpha must be removed from the rgba8 pixel vector before submitting the data to the GPU.

---
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- [ ] These changes fix #__ (github issue number if applicable).

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This commit is contained in:
bors-servo 2017-04-28 07:12:05 -05:00 committed by GitHub
commit 3b516af783
2 changed files with 83 additions and 99 deletions

View file

@ -51,7 +51,7 @@ use webrender_traits;
use webrender_traits::{WebGLCommand, WebGLError, WebGLFramebufferBindingRequest, WebGLParameter}; use webrender_traits::{WebGLCommand, WebGLError, WebGLFramebufferBindingRequest, WebGLParameter};
use webrender_traits::WebGLError::*; use webrender_traits::WebGLError::*;
type ImagePixelResult = Result<(Vec<u8>, Size2D<i32>), ()>; type ImagePixelResult = Result<(Vec<u8>, Size2D<i32>, bool), ()>;
pub const MAX_UNIFORM_AND_ATTRIBUTE_LEN: usize = 256; pub const MAX_UNIFORM_AND_ATTRIBUTE_LEN: usize = 256;
macro_rules! handle_potential_webgl_error { macro_rules! handle_potential_webgl_error {
@ -389,8 +389,17 @@ impl WebGLRenderingContext {
match (format, data_type) { match (format, data_type) {
(TexFormat::RGBA, TexDataType::UnsignedByte) => pixels, (TexFormat::RGBA, TexDataType::UnsignedByte) => pixels,
(TexFormat::RGB, TexDataType::UnsignedByte) => pixels, (TexFormat::RGB, TexDataType::UnsignedByte) => {
// Remove alpha channel
let pixel_count = pixels.len() / 4;
let mut rgb8 = Vec::<u8>::with_capacity(pixel_count * 3);
for rgba8 in pixels.chunks(4) {
rgb8.push(rgba8[0]);
rgb8.push(rgba8[1]);
rgb8.push(rgba8[2]);
}
rgb8
},
(TexFormat::RGBA, TexDataType::UnsignedShort4444) => { (TexFormat::RGBA, TexDataType::UnsignedShort4444) => {
let mut rgba4 = Vec::<u8>::with_capacity(pixel_count * 2); let mut rgba4 = Vec::<u8>::with_capacity(pixel_count * 2);
for rgba8 in pixels.chunks(4) { for rgba8 in pixels.chunks(4) {
@ -443,9 +452,9 @@ impl WebGLRenderingContext {
// //
// Nontheless, since it's the error case, I'm not totally sure the // Nontheless, since it's the error case, I'm not totally sure the
// complexity is worth it. // complexity is worth it.
let (pixels, size) = match source { let (pixels, size, premultiplied) = match source {
ImageDataOrHTMLImageElementOrHTMLCanvasElementOrHTMLVideoElement::ImageData(image_data) => { ImageDataOrHTMLImageElementOrHTMLCanvasElementOrHTMLVideoElement::ImageData(image_data) => {
(image_data.get_data_array(), image_data.get_size()) (image_data.get_data_array(), image_data.get_size(), false)
}, },
ImageDataOrHTMLImageElementOrHTMLCanvasElementOrHTMLVideoElement::HTMLImageElement(image) => { ImageDataOrHTMLImageElementOrHTMLCanvasElementOrHTMLVideoElement::HTMLImageElement(image) => {
let img_url = match image.get_url() { let img_url = match image.get_url() {
@ -472,7 +481,7 @@ impl WebGLRenderingContext {
byte_swap(&mut data); byte_swap(&mut data);
(data, size) (data, size, false)
}, },
// TODO(emilio): Getting canvas data is implemented in CanvasRenderingContext2D, // TODO(emilio): Getting canvas data is implemented in CanvasRenderingContext2D,
// but we need to refactor it moving it to `HTMLCanvasElement` and support // but we need to refactor it moving it to `HTMLCanvasElement` and support
@ -480,7 +489,8 @@ impl WebGLRenderingContext {
ImageDataOrHTMLImageElementOrHTMLCanvasElementOrHTMLVideoElement::HTMLCanvasElement(canvas) => { ImageDataOrHTMLImageElementOrHTMLCanvasElementOrHTMLVideoElement::HTMLCanvasElement(canvas) => {
if let Some((mut data, size)) = canvas.fetch_all_data() { if let Some((mut data, size)) = canvas.fetch_all_data() {
byte_swap(&mut data); byte_swap(&mut data);
(data, size) // Pixels got from Canvas have already alpha premultiplied
(data, size, true)
} else { } else {
return Err(()); return Err(());
} }
@ -489,7 +499,7 @@ impl WebGLRenderingContext {
=> unimplemented!(), => unimplemented!(),
}; };
return Ok((pixels, size)); return Ok((pixels, size, premultiplied));
} }
// TODO(emilio): Move this logic to a validator. // TODO(emilio): Move this logic to a validator.
@ -644,6 +654,51 @@ impl WebGLRenderingContext {
} }
} }
// Remove premultiplied alpha.
// This is only called when texImage2D is called using a canvas2d source and
// UNPACK_PREMULTIPLY_ALPHA_WEBGL is disabled. Pixels got from a canvas2D source
// are always RGBA8 with premultiplied alpha, so we don't have to worry about
// additional formats as happens in the premultiply_pixels method.
fn remove_premultiplied_alpha(&self, mut pixels: Vec<u8>) -> Vec<u8> {
for rgba in pixels.chunks_mut(4) {
let a = (rgba[3] as f32) / 255.0;
rgba[0] = (rgba[0] as f32 / a) as u8;
rgba[1] = (rgba[1] as f32 / a) as u8;
rgba[2] = (rgba[2] as f32 / a) as u8;
}
pixels
}
fn prepare_pixels(&self,
internal_format: TexFormat,
data_type: TexDataType,
width: u32,
height: u32,
unpacking_alignment: u32,
source_premultiplied: bool,
source_from_image_or_canvas: bool,
mut pixels: Vec<u8>) -> Vec<u8> {
let dest_premultiply = self.texture_unpacking_settings.get().contains(PREMULTIPLY_ALPHA);
if !source_premultiplied && dest_premultiply {
if source_from_image_or_canvas {
// When the pixels come from image or canvas or imagedata, use RGBA8 format
pixels = self.premultiply_pixels(TexFormat::RGBA, TexDataType::UnsignedByte, pixels);
} else {
pixels = self.premultiply_pixels(internal_format, data_type, pixels);
}
} else if source_premultiplied && !dest_premultiply {
pixels = self.remove_premultiplied_alpha(pixels);
}
if source_from_image_or_canvas {
pixels = self.rgba8_image_to_tex_image_data(internal_format, data_type, pixels);
}
// FINISHME: Consider doing premultiply and flip in a single mutable Vec.
self.flip_teximage_y(pixels, internal_format, data_type,
width as usize, height as usize, unpacking_alignment as usize)
}
fn tex_image_2d(&self, fn tex_image_2d(&self,
texture: Root<WebGLTexture>, texture: Root<WebGLTexture>,
target: TexImageTarget, target: TexImageTarget,
@ -655,11 +710,6 @@ impl WebGLRenderingContext {
_border: u32, _border: u32,
unpacking_alignment: u32, unpacking_alignment: u32,
pixels: Vec<u8>) { // NB: pixels should NOT be premultipied pixels: Vec<u8>) { // NB: pixels should NOT be premultipied
// FINISHME: Consider doing premultiply and flip in a single mutable Vec.
let pixels = self.premultiply_pixels(internal_format, data_type, pixels);
let pixels = self.flip_teximage_y(pixels, internal_format, data_type,
width as usize, height as usize, unpacking_alignment as usize);
// TexImage2D depth is always equal to 1 // TexImage2D depth is always equal to 1
handle_potential_webgl_error!(self, texture.initialize(target, handle_potential_webgl_error!(self, texture.initialize(target,
@ -705,7 +755,7 @@ impl WebGLRenderingContext {
format: TexFormat, format: TexFormat,
data_type: TexDataType, data_type: TexDataType,
unpacking_alignment: u32, unpacking_alignment: u32,
pixels: Vec<u8>) { // NB: pixels should NOT be premultipied pixels: Vec<u8>) {
// We have already validated level // We have already validated level
let image_info = texture.image_info_for_target(&target, level); let image_info = texture.image_info_for_target(&target, level);
@ -724,12 +774,6 @@ impl WebGLRenderingContext {
return self.webgl_error(InvalidOperation); return self.webgl_error(InvalidOperation);
} }
// FINISHME: Consider doing premultiply and flip in a single mutable Vec.
let pixels = self.premultiply_pixels(format, data_type, pixels);
let pixels = self.flip_teximage_y(pixels, format, data_type,
width as usize, height as usize, unpacking_alignment as usize);
// Set the unpack alignment. For textures coming from arrays, // Set the unpack alignment. For textures coming from arrays,
// this will be the current value of the context's // this will be the current value of the context's
// GL_UNPACK_ALIGNMENT, while for textures from images or // GL_UNPACK_ALIGNMENT, while for textures from images or
@ -2841,8 +2885,11 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
return Ok(self.webgl_error(InvalidOperation)); return Ok(self.webgl_error(InvalidOperation));
} }
let pixels = self.prepare_pixels(format, data_type, width, height,
unpacking_alignment, false, false, buff);
self.tex_image_2d(texture, target, data_type, format, self.tex_image_2d(texture, target, data_type, format,
level, width, height, border, unpacking_alignment, buff); level, width, height, border, unpacking_alignment, pixels);
Ok(()) Ok(())
} }
@ -2856,8 +2903,8 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
data_type: u32, data_type: u32,
source: Option<ImageDataOrHTMLImageElementOrHTMLCanvasElementOrHTMLVideoElement>) -> Fallible<()> { source: Option<ImageDataOrHTMLImageElementOrHTMLCanvasElementOrHTMLVideoElement>) -> Fallible<()> {
// Get pixels from image source // Get pixels from image source
let (pixels, size) = match self.get_image_pixels(source) { let (pixels, size, premultiplied) = match self.get_image_pixels(source) {
Ok((pixels, size)) => (pixels, size), Ok((pixels, size, premultiplied)) => (pixels, size, premultiplied),
Err(_) => return Ok(()), Err(_) => return Ok(()),
}; };
@ -2880,7 +2927,9 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
Err(_) => return Ok(()), // NB: The validator sets the correct error for us. Err(_) => return Ok(()), // NB: The validator sets the correct error for us.
}; };
let pixels = self.rgba8_image_to_tex_image_data(format, data_type, pixels); let unpacking_alignment = 1;
let pixels = self.prepare_pixels(format, data_type, width, height,
unpacking_alignment, premultiplied, true, pixels);
self.tex_image_2d(texture, target, data_type, format, self.tex_image_2d(texture, target, data_type, format,
level, width, height, border, 1, pixels); level, width, height, border, 1, pixels);
@ -2951,8 +3000,12 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
return Ok(self.webgl_error(InvalidOperation)); return Ok(self.webgl_error(InvalidOperation));
} }
let unpacking_alignment = self.texture_unpacking_alignment.get();
let pixels = self.prepare_pixels(format, data_type, width, height,
unpacking_alignment, false, false, buff);
self.tex_sub_image_2d(texture, target, level, xoffset, yoffset, self.tex_sub_image_2d(texture, target, level, xoffset, yoffset,
width, height, format, data_type, unpacking_alignment, buff); width, height, format, data_type, unpacking_alignment, pixels);
Ok(()) Ok(())
} }
@ -2966,8 +3019,8 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
data_type: u32, data_type: u32,
source: Option<ImageDataOrHTMLImageElementOrHTMLCanvasElementOrHTMLVideoElement>) source: Option<ImageDataOrHTMLImageElementOrHTMLCanvasElementOrHTMLVideoElement>)
-> Fallible<()> { -> Fallible<()> {
let (pixels, size) = match self.get_image_pixels(source) { let (pixels, size, premultiplied) = match self.get_image_pixels(source) {
Ok((pixels, size)) => (pixels, size), Ok((pixels, size, premultiplied)) => (pixels, size, premultiplied),
Err(_) => return Ok(()), Err(_) => return Ok(()),
}; };
@ -2988,7 +3041,9 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
Err(_) => return Ok(()), // NB: The validator sets the correct error for us. Err(_) => return Ok(()), // NB: The validator sets the correct error for us.
}; };
let pixels = self.rgba8_image_to_tex_image_data(format, data_type, pixels); let unpacking_alignment = 1;
let pixels = self.prepare_pixels(format, data_type, width, height,
unpacking_alignment, premultiplied, true, pixels);
self.tex_sub_image_2d(texture, target, level, xoffset, yoffset, self.tex_sub_image_2d(texture, target, level, xoffset, yoffset,
width, height, format, data_type, 1, pixels); width, height, format, data_type, 1, pixels);

View file

@ -1,71 +0,0 @@
[gl-teximage.html]
type: testharness
[WebGL test #2: at (0, 15) expected: 0,0,0,255 was 255,0,0,255]
expected: FAIL
[WebGL test #3: at (128, 15) expected: 255,0,255,255 was 255,255,0,255]
expected: FAIL
[WebGL test #4: at (255, 15) expected: 0,0,255,255 was 0,0,0,255]
expected: FAIL
[WebGL test #5: at (0, 8) expected: 128,128,128,255 was 255,0,0,255]
expected: FAIL
[WebGL test #6: at (128, 8) expected: 255,255,255,255 was 128,128,128,255]
expected: FAIL
[WebGL test #9: at (128, 0) expected: 255,255,0,255 was 0,255,255,255]
expected: FAIL
[WebGL test #10: at (255, 0) expected: 0,255,0,255 was 0,0,0,255]
expected: FAIL
[WebGL test #38: Half the pixels in channel 0 should be >= 128,128,128. found 25%]
expected: FAIL
[WebGL test #40: Half the pixels in channel 1 should be >= 128,128,128. found 25%]
expected: FAIL
[WebGL test #42: Half the pixels in channel 2 should be >= 128,128,128. found 25%]
expected: FAIL
[WebGL test #52: at (0, 0) expected: 255,255,255,127 was 128,128,128,128]
expected: FAIL
[WebGL test #54: at (0, 0) expected: 127,127,127,127 was 64,64,64,128]
expected: FAIL
[WebGL test #59: at (128, 15) expected: 255,255,0,255 was 255,255,255,255]
expected: FAIL
[WebGL test #60: at (255, 15) expected: 255,0,0,255 was 0,255,255,255]
expected: FAIL
[WebGL test #61: at (0, 8) expected: 255,0,255,255 was 0,0,255,255]
expected: FAIL
[WebGL test #62: at (128, 8) expected: 255,0,0,255 was 255,0,255,255]
expected: FAIL
[WebGL test #63: at (255, 8) expected: 0,255,0,255 was 255,255,0,255]
expected: FAIL
[WebGL test #64: at (0, 0) expected: 0,0,0,255 was 0,255,0,255]
expected: FAIL
[WebGL test #65: at (128, 0) expected: 0,0,255,255 was 255,0,255,255]
expected: FAIL
[WebGL test #66: at (255, 0) expected: 255,0,0,255 was 0,0,0,255]
expected: FAIL
[WebGL test #71: at (128, 8) expected: 15,121,0,255 was 133,0,255,255]
expected: FAIL
[WebGL test #74: at (128, 8) expected: 0,0,255,255 was 1,255,255,255]
expected: FAIL
[WebGL test #76: at (128, 8) expected: 0,0,255,255 was 1,255,255,255]
expected: FAIL